Abyss Domination

Chapter 22: Adventurer's Guild

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amber city.

As a city established for more than six hundred years, the history of Amber City began with the diversion of the Agate River. Due to the large-scale desertification of the upstream plains and an epic-scale "Mad Snake Rebellion", the relationship between the human kingdom and the druids has further deteriorated, and the course of the Agate River has also shifted by nearly 60 kilometers. Even to this day, the Druids are restricting humans from excessively destroying the natural environment, and will resort to armed violence when necessary!

The diversion of the Agate River led to the downfall of a city and the rise of the Amber City.

Different from the messy scene in the slums, the streets inside Amber City are much wider and tidy, and the paved roads can allow ten carriages to pass at the same time.

But such cleanliness is based on the expulsion of the homeless and the poor.

Because every time you enter Amber City, you need to spend a copper dele, and the poor and homeless people in the lower class can't afford this money. Even if you get in by chance, you will be discovered during the night patrol, and you may be thrown out by the guard again. This kind of situation is very common in southern cities, where the inside and outside of the city are completely two different worlds. As for the aristocratic area, it is even more beautiful like a garden. The roads are lined with flowers, plants and trees. Tall and magnificent buildings and exquisite sculptures can be seen everywhere. Even Sauron cannot easily enter there, because there are special noble guards there.

The Grand Square is also the Great Market of the Amber City.

It is responsible for trading goods transported from various places, which can bring generous taxes to Amber City every year, and at the same time guarantee the source of income for the nobles.

The annual agricultural income of a manor is less than a dozen Kindlers.

For nobles, intervening in the transportation trade on the Agate River is the best way to accumulate wealth and grow their families!

Sauron could see many heavily guarded guards along the way. The skinning incident made the Amber City look a bit withered. After the merchants hurriedly sold the goods, they left the city. Because past experience told them that there will always be many troublesome and dangerous things happening in areas where the dark domain is active.

Directly opposite the square is the Adventurer's Guild.

A large and loose organization, spread almost all over the world, but the management personnel are formed through negotiation between various forces.

Whether it is the kingdom, the nobles, the church, or other organizations distributed all over the world, they will not allow the Adventurer's Union to form a complete will, so they must ensure that there is a force of their own in this large and loose organization. The Adventurer's Guild is composed of various councils, and each area operates independently. For example, the Adventurer's Union in Amber City covers jobs within 500 kilometers nearby, including three cities, 21 towns, and more than 100 villages.

The members of the council are dominated by nobles, churches, local forces, etc. They are at the same level as adventurer unions around the world, but they retain some agreements formed by common interests.

Sauron now needs the identity of an adventurer!

Becoming an adventurer does not require any requirements, and there is no strength evaluation, as long as you can afford the application fee.

There are 10 Kindlers in total.

It is enough for an ordinary family of three to maintain food and drink expenses for three years.

All adventurer identities start from F-rank, with a secret mark on it, which can be verified by adventurer unions all over the world.

certainly.

If you are strong enough, you can also fake it!

The biggest use of the adventurer identity is a pass, because many places are not just what you want to go.

The world has a strong sense of place.

Population flow is also very slow, because there are too many dangers in the wild, and many ordinary people will never leave their homes for tens of miles.

If you are only active near your hometown, you don't need those things.

But if you plan to go to other places, there are two things you must prepare. The first is the identity certificate of the freeman, and the second is the identity certificate of the adventurer.

These two things can eliminate a lot of hostility and trouble!

certainly.

It's even easier if you can get a noble status.

It's okay to impersonate.

As long as you don't reveal your stuff, it's very troublesome to reveal your stuff.

Sauron first needs to prepare himself as an adventurer, and then as a free citizen for him and Vivienne, so that he can move freely in most of the southern regions.

Without these things, many towns and villages will refuse you to enter!

Even if you have these ID cards, if you enter some places with serious xenophobia and strong regional concepts, the captain of the defense will talk to you.

Then seriously warn you not to cause trouble here!

This is real.

Because at that time, many people just went out to take risks excitedly, and then every time they went to a place, they had to be checked repeatedly.

Finally, it will be the focus of attention!

As long as you do anything wrong, local residents will immediately report to the garrison, and then heavily armed soldiers will come to talk to you.

If you haven't really touched it, it's hard to imagine how much trouble there is!

There are actually not many people in the Adventurer's Guild.

Because it's a dangerous job, and it's an easy job to retire from.

As long as there is an accident in battle, you may be left with injuries that are difficult to recover, and then your strength will drop significantly. If you can't pay for expensive magical treatment, then you should almost be ready to retire. There are countless F-rank adventurers registered by the Adventurers Guild, but only one tenth of the adventurers can reach E-rank, and less than one percent can enter D-rank.

but.

If you have the identity of an E-level adventurer, and your family background is clean and has no criminal record, then you can easily find a job as a guard near the town.

Although it is not as rich as an adventurer's income, it is also a stable source of income.

Enough for you to marry a wife and have children.

After all, not everyone has the desire to take risks, and the risks are also borne with their lives!

The commissions listed here are relatively formal, and many of the low-level tasks are privately commissioned to individuals, and will not be handled by the Adventurer's Union. The lowest-level task here is F-level, and the difficulty of the challenge is basically above level 5. For example, the one that Sauron saw in front of him, the content recorded on it is:

"A village named Snatta belongs to Lord Tenodo's territory. Recently, a group of goblins appeared, including traces of gnolls. The militia in the village were unable to fight these monsters, so fifty Jindler's coins were issued. The reward is to invite adventurers to clean up these monsters. The task level evaluation is: F+."

This is just the basic record on the task.

If you plan to take on the task, you have to weigh whether you can do it better than a group of goblins (more than 20) and single-digit gnolls (1-5).

And this is just the beginning.

You decide to take on the mission and go to the destination, and you have to find out whether the number of enemies is really as many as they say.

If it's really that much, you're now ready to make a battle plan.

But if the number of enemies is far more than the record, then you have to make a decision, whether to abandon the mission and ask for compensation (travel expenses), or continue the mission and ask for more rewards (negotiation).

Or you just don't care and are ready to take the money and walk away after the trouble is settled.

Sauron still remembers the first time he accepted the mission. At that time, he also found two companions. The difficulty of the mission was similar to the one before him, but in the end, an ogre unexpectedly ran out.

His little life was almost confessed there!

If the client hadn't increased the remuneration by 50% in the end, he even planned to use a knife on the client.

This is no joke!

Sauron really did this. He once hung a mission client who deceived him about the difficulty of the mission and caused the death of a teammate to hang on the flagpole, beat him to death with a whip, and then hung the body for three days and three nights!

That was his first plot aboriginal teammate, a big Cheb boy with a shy smile.

There are two younger brothers and a younger sister.

Before convincing him to become a teammate and leave his homeland, Sauron once promised his mother that he would earn enough money to repair the damaged village after the flash flood, and then return safely. He was the only professional in that remote village, an excellent level 6 fighter, who had saved Sauron's life once, blocked three arrows for him, and finally fell into the siege to cover his breakout.

Wait until Sauron finds him.

The corpse had been eaten by the jackals until only half of it was left, and even the complete corpse could not be found!

that day.

Sauron killed many people.

But revenge did not ease the pain in his heart. In the end, he could only send the cremated ashes of his comrade-in-arms back to his hometown. The mission income of more than 1,000 Kindler did not give him the courage to face the sad face of a poor mother who lost her child. .

He had promised to bring the shy boy back alive, but what he finally brought back was a handful of ashes.

that moment.

Only then did Sauron clearly realize how cruel and real this world is!

As a thief, he will never give up his vigilance, and he will never trust anyone easily.

Because he has already missed it once!

Perhaps it was because of this incident that he could stand out from many thieves, and finally became one of the few legendary thieves among the players!