Kobolds are powerful.
Although they don't look tall, only about three feet (1 meter), the advanced fighters are not low in strength. This may be because they really have such a trace of dragon blood. The strength of an advanced kobold warrior can reach 13-15 points. If it wasn't for the armor on Sauron's body, he would have injured his bones in one hit.
The loot was not in a hurry to collect, so Sauron bandaged his legs first.
There are still some healing potions, but he didn't use them. Only 60 Yindelers can buy a bottle of low-level healing potions, which can restore about 8-10 points of health, so there is no need to spend them here. He just obtained the regenerative talent brought by 20 points of extraordinary physique. After a simple bandage, he gradually recovered, and he should be almost healed tomorrow.
After all, he wasn't injured.
"Regeneration [Elementary] (Innate Specialty): Your strong physique has exceeded the range of mortals. The original fatal injury may now be just a serious injury to you. Your powerful vitality can already regenerate like a troll. Any serious injury You can gradually recover from the injury of the state and below. Although you can't grow back a broken arm like a troll, as your physique gradually increases, you will be able to do this one day. [Life regeneration speed per hour +1]"
This is the lowest level of regenerative ability.
The HP restored by regeneration is calculated every hour, that is to say, Sauron can recover 1 point of HP every hour.
He is now a professional level 6 thief, with 63 points of health. If he has no missing arms or legs, just the damage caused by bleeding, tearing, etc., even if he only has one breath, he can still survive in three days. Fully recovered. Don't underestimate this ability, although it has no way to affect your resilience in battle, but it determines that you can recover quickly after the battle.
Many melee professionals relied on this regenerative ability to save their lives countless times until they entered the legendary realm.
As for creatures like trolls, their physique starts at 25 points.
If there is no way to suppress their regenerative ability, they can grow back even if their heads are cut off. This kind of creature is completely at the level of biochemical beasts.
In this world, it is impossible to instantly revive with a full state after pouring a bottle of potion.
Not even the priest's magic can do it!
Many divine spells will overdraw energy after casting, and enter a weak state for a period of time.
As for resurrection
You think too much. That is a ninth-level divine art. If you want to resurrect it, first ask the God of Death in Styx if he agrees!
Otherwise, there wouldn't be so many people who fell on the road to advanced legends. As long as there is a priest in the team, and if they die, they can use a resurrection technique. What a simple matter.
…
Sauron just counted. After this battle, he got about 900 killing experience points, of which the ordinary kobolds each had about 15 points, and the kobold fighters had about 50 points. The last one was the dark red kobold warlock, who gave him nearly 300 killing experience points in one go.
Facts have proved that Faye's head is more valuable!
After taking a short break, he began to allocate his skill points. He first spent 7 skill points to increase his stealth to 110 points, and then added the remaining potential points to his knowledge. During this period of time, reading books has increased his knowledge to 8 points, and now he has exactly 25 points of knowledge, meeting the minimum requirements for a part-time wizard.
There are not many occupations that Sauron can work part-time.
As for the part-time fighter, his strength is a little lower, and the part-time priest has insufficient perception. When the year of turmoil opens, he will immediately become a waste, unable to cast divine spells at all. Leaving aside whether a part-time warlock has the talent of a warlock, the charm of 16 points is indeed a little lower. The only one who can work part-time and can display good strength is probably the wizard.
Whether advanced or part-time.
Naturally, it is not enough to close your eyes. Warriors need strength for part-time jobs, priests need belief perception for part-time jobs, wizards also need 25 points of knowledge, and more than 15 points of intelligence. If he had a basic career as a scholar, there would naturally be no problem for an advanced wizard, but now that he was only a commoner, he needed to improve his knowledge and skills.
Part-time wizard is one direction.
In fact, Sauron was a little wavering in his heart, because for a part-time wizard, a lower professional level would require an additional 50% of killing experience.
If he has a lot of killing experience, he naturally doesn't care about these things.
But it happened that it was too difficult to gain killing experience. He only got 900 points by killing so many dog heads, which was not enough for the soul energy he paid for his part-time job. Advanced special occupations require about 5,000 points of soul energy (killing experience), which is enough for him to directly upgrade to a level 7 thief, while part-time jobs require 2,500 points of soul energy (killing experience), which is equivalent to the experience value he needs to upgrade to half a level .
If he is not very clear about the power of spells, the part-time wizard can quickly improve a lot of strength.
He really wasn't going to do it.
Because if you learn all kinds of messy occupations, the final result is that you can't do it without writing.
For example, Sauron's previous occupation level, he had the occupation level of 'level 10 civilian (full level)/level 10 thief/level 10 stalker', where stalker is an advanced occupation for thieves, not another part-time job. He has probably accumulated around 2 million killing experience when he reached this strength, and after finally entering the Legendary Realm, he directly awakened the legendary ability of the 'Shadow Realm'.
But if he worked in other professions part-time, it is possible that the 2 million killing experience points are just enough for him to raise the two professions to level 14 on average. A 14th-level fighter can't hold ten knives in front of him, and a 14th-level wizard may not even have time to cast a spell, so he was instantly killed by his 'Shadow Step' on the spot.
Whether it is better to work full-time or part-time is better, in fact, it is difficult to say clearly.
The part-time ability can cope with all kinds of emergencies, and can be used in any environment with ease. At the same time, various abilities can complement each other, and there will be three or five more free attribute points, but it is a pity that the speed of mastering the legendary ability is relatively fast. slow. Although some can be obtained through professional ability integration, it is still not as good as the full-time advantage.
Many people used to work part-time for extra attribute points, and even gave up a lot of powerful legendary specialties for this!
For example, the legendary thief's 'Shadow Field', an extremely powerful stealth feat, plus the ability to teleport directly into the shadow world across planes, etc. (requires a lot of pre-features). If you choose a part-time job, these abilities are difficult to obtain in a short period of time, unless you kill one or two gods and obtain a huge amount of soul energy at once.
Professionals must rely on teammates, because some battles cannot be handled by themselves, but the advantage is that you can obtain the ability of the legendary field as soon as possible. After all, you don't have to be distracted to learn the skills (specialties) of other professions. Occupation level is only a part of strength, many occupations need to master a lot of special expertise. As for the final achievement, it's not easy to comment, because there are not many people who can live to the legendary realm, let alone raise the two methods to the limit.
A part-timer in the legendary field, who can adapt to various complex environments.
A legendary character with a single profession has developed a certain aspect to the limit. For example, a wizard with a professional level of around 40 can have so many spell slots that he can knock down a continental shelf.
Therefore, most people who choose part-time jobs.
It is only to use the abilities of other professions to assist the main profession. For example, many thieves will part-time fighters to improve their hand-to-hand combat ability.
Part-time jobs are very time consuming.
If Sauron succeeds as a part-time wizard, then he must put a lot of killing experience into it, and at the same time train and master many wizard specialties, the energy consumed in this is amazing! At the very least, he has to train more than three spellcasting specialties before he can reach the level of other wizards of the same level. During this time, it is almost difficult for him to increase his thief strength.
Just relying on a wizard level without special assistance, it will not be able to exert its due effect at all in battle.
Because throwing a low-level spell, he might as well go up and chop a knife.
The biggest advantage of part-time job is adaptability, and the combined use of various abilities, such as 'advanced invisibility' plus 'backstab', this is the reason why part-time jobs are worthwhile. Otherwise, the professions cannot complement each other, and the final result is that the gain outweighs the loss, wasting one's time in vain, and at the same time limiting one's achievements. After all, there are very few people who can obtain the godhead, and there is a limit to the energy that a soul without a godhead can bear.
Not to mention the difficulty of gaining killing experience!
In order to gain the killing experience of about 2 million, Sauron killed more than half a hand of dragons and liches together.
Of course, at that time, the whole team allocated the killing experience, but now he is the one who gets all the killing experience alone.
In fact.
If killing experience wasn't so difficult to obtain, there wouldn't be so many people who fell on the road to legend. It can be said that in Sauron's memory, except for a few lucky ones who were lucky enough to kill the gods who fell from the mortal world, or directly obtained the godhead fragments. Others did not know how many hardships they had experienced all the way to the legendary realm, it was a rough road full of blood and tears.
Perhaps it is because they have gone through too many hardships that all of these people who have reached the legendary realm by themselves are masters, and their challenge level is the same as that of the aboriginal wizards in the plot.
To kill them, the difficulty is roughly equal to besieging the tower of a legendary wizard!
…