Age of Adepts

Chapter 12: Flame

Views:

Greem shuddered, and suddenly withdrew from deep meditation.

Suddenly sitting up from the bed, Greem panted heavily, everything in the dream still clearly remained in his body. Even the burning pain is so fresh in my memory!

Is it a hallucination, a dream, or something else

Greem began to feel a little suspicious.

He had also done countless meditations before, each time was vague, and rarely had such a clear and intuitive spiritual feeling. It was as if... as if the dream he had just now could also be manipulated by him!

"Chip, conduct a self-examination on me again!" Greem seemed to have sensed it, and ordered suddenly.

"Drip, start body scan of subject... scan completed, start generating self-examination report..."

With the continuous reminder of the chip, a new self-inspection report was projected into his mind.

Name: Greem

Race: Human

Attributes: Strength 4, Dexterity 4, Constitution 3, Mental Power 8.03

Alignment: Lawful Neutral

Occupation: Wizard's Apprentice (Junior)

Health: 11/11

Professional experience: 566/1000

Status: healthy

Occupational Skills: Transcribing Scrolls, Spell Reading

Personal Ability: Burning Hand

Sure enough, some abnormal changes occurred in his basic data.

If it weren't for the chip's accurate monitoring down to the cellular level, it would be impossible for Greem to know that the deep meditation just now brought him a 0.03 increase in spiritual power and 2 points of professional experience.

This shows that the suspected dream-like scene just now is not illusory, but actually existed and actually happened.

So what are those colorful light spots

As soon as this idea came to mind, the answer came automatically.

Elemental particles!

Everyone with wizard talent will have various elemental affinities, and the light spots I see in meditation are actually elemental particles floating in the entire wizard world. I am compatible with the fire element, so those uninvited red light spots are the so-called fire element particles.

According to the division of elemental particles by the wizards, he has undoubtedly the highest affinity for the fire element, followed by green plants and khaki earth elements. As for the others, they have all been repelled by the affinity elements and disappeared.

As for the white light spot that Greem tried to capture during meditation, it should be the so-called dark element particle. Due to the discord with Greem's original attributes, it is undoubtedly ten times or even hundreds of times more difficult for him to capture dark element particles than affinity elements. And those dark element particles that don't fit his physique, although they can bring him a slight increase in mental power, they also damage his body in a disguised form.

In his impression, the few apprentices in the tower who mainly focus on the affinity of dark elements are not in good health. They usually look weak, and there may be factors in their bodies that have been eroded by dark element particles.

It seems that the apprentice's talent affinity attribute can affect the efficiency of each meditation, and the efficiency of each meditation can in turn boost the growth rate of the apprentice's spiritual power.

Greem recalled what he had seen and heard in the meditation space, and couldn't help frowning. According to his estimation, in the meditation space just now, the number of white light spots was significantly more than the red fire element light spots. Doesn't this mean that in such an environment, the meditation efficiency of the dark element-friendly apprentice is definitely higher than his own!

why? Shouldn't the basic element particles between heaven and earth be balanced

Could it be... Could this be the deliberate action of the tower wizard

Greem's face suddenly became ugly.

He remembered that the master of the tower, Wizard Anderson's talent and affinity, the most important are the dark element and the wind element.

It's no wonder that many wizard apprentices who entered the swamp tower at the same time as me have mastered two or three witchcrafts and successfully advanced to intermediate apprentices, but I am still struggling on the road to junior apprentices. It's not just talent that drags me down, but also this damn "bad" environment.

Greem hesitated for a moment, but did not try to enter meditation again. For a novice apprentice like him, although meditation can slightly improve his total mental capacity, it still cannot replace sleep. Therefore, if you want the fastest and best recovery of energy, it is the right way to let go of your happiness and sleep beautifully.

Seeing that he had lost more than half of his mental power, Greem shook his head and smiled wryly, then fell down on the bed again and fell into a deep sleep.

On the second day, Greem, who was still asleep, was awakened by the chip notification sound in his mind.

Only then did he realize to his astonishment that the mental power model of the Burning Hand solidified by the chip had been completed.

Soon, all the data about this mental power model flowed into Greem's perception.

Burning Hand, as a low-level fire-type witchcraft with both offense and defense, is not very powerful, but there are still many witchcraft runes that constitute the model of mental power, as many as 28. Each of these 28 witchcraft runes has an awkward pronunciation and almost independent special use. They seem to have little connection with each other, but they can be organically coupled to form a complete witchcraft model.

If this kind of work is given to an ordinary person, and he is asked to memorize 28 syllables of spells that are independent of each other but closely connected, and then chant them in a good order without missing any, most ordinary people may not be able to do it.

If Greem had just crossed over, he didn't believe he could do it. But in this strange world full of elemental energy, he did it with ease.

Of course, this is also related to his mental power of up to 8 points.

In the past, it took Greem 5-7 seconds for the Burning Hand to finish chanting these 28 syllables in one breath. But when it is solidified, Greem can completely save the time of chanting spells, and only need to infuse elemental energy into the already formed burning hand in the mental space.

This also means that he only needs 2-3 seconds to cast a full version of Burning Hand, and the casting time is greatly shortened. Even as his control over the fire element deepens, there is still room for this time to continue to be compressed.

And there is more than one piece of good news.

Since this is a mental power model solidified in his mind in advance, there is no need for him to consume mental power to build it bit by bit. Therefore, the Burning Hand, which usually consumes 2 points of mental power when casting spells, has now reduced its consumption to 1 point.

Doesn't this mean that the amount of witchcraft he can cast will be doubled in the future!

This was a discovery that made him ecstatic!

But immediately the great chip prompt sounded in his mind again.

"Hey, I found that there is room for further improvement in this model. Please confirm whether to optimize it? Note that this optimization will consume 1 point of mental power/day and require 100 professional experience points. This task is expected to take 34 hours and 25 minutes!"

Uh, improved burning hands

Sounds good. But why do you need to consume so much professional experience? If any operation related to the mental power model in the future needs to consume professional experience, I am afraid that the little professional experience I have accumulated in the past 6 years will be squandered in a blink of an eye.

Greem was not dazzled by this unexpected surprise, but chose to refuse after calm thinking.

First of all, the Burning Hand is just a melee witchcraft, and the combat value that can be tapped does not satisfy him. Sooner or later it will be replaced by more valuable ranged attacks or defensive sorcery, so it doesn't make much sense to continue investing in it.

Secondly, in terms of his current mental strength, the number of solidified models that can be accommodated in the mental space cannot exceed 3. In this situation where there are too many monks and too little porridge, it is obviously not in line with the optimal development in the future to leave the limited spiritual space to the burning hands of little value.

And Greem himself prefers to give priority to consolidating long-range attack type witchcraft, and he even has a plan for the specific target.

That was another fire witchcraft that he had been pondering and studying for half a year—flame arrows.

Flame Arrow, a low-level fire element witchcraft. It can condense fire elements into a magic arrow and shoot at the target, causing 7 points of physical damage and 18 points of fire element burst damage.

With Greem's pitiful 3 points of constitution and 11 points of life, one flame arrow is enough to kill him instantly. Therefore, Greem has always dreamed of obtaining a long-range attack witchcraft.

But it's a pity that it is a low-level witchcraft like Yanya, which contains as many as 34 witchcraft runes. This made him study hard for half a year, and he didn't really grasp its mental power model construction method.

For such a long time, Greem has invested no less than 20 knowledge points and a huge amount of time on the witchcraft of Flame Arrow, and even his own study of witchcraft has been delayed. However, he still hovered outside the threshold of success, and did not become an apprentice elite who mastered multiple witchcraft.

But now with the assistance of chips, presumably the previous threshold will be lowered a lot!

Excited, regardless of the fact that it was breakfast time of the day, Greem hurriedly washed his face and sat in front of the wooden table, flipping through his witchcraft notes. All the spell models, voodoo spells, frequency of mental vibrations, and spell-casting materials related to Flame Arrow have all been completely transcribed by Greem.

The real casting of spells is by no means as simple as ordinary people imagine.

The 34 mantra syllable pages cannot be recited in one breath according to the scriptures to complete the casting of witchcraft. This process is the result of the extremely complex coordination and interaction of hands, mouth, heart, and brain.

When chanting each spell syllable, Greem's mental power must be converted into an oscillation frequency that matches the spell syllable, and both hands must complete the necessary gesture guidance.

Once there are any mistakes and delays in the whole process, the only consequence is... the spell backlash.

Although this kind of spell-casting backlash would not kill the wizard apprentice, it caused damage to the source of mental power, and it was difficult to recover without a period of recuperation. And frequent original trauma may also cause mental decline!