The difference between a body in flames and a body in flames is enormous.
If it is said that Greem's body was still a body of flesh and blood in the body bathed in fire stage, then now, after transforming into a body of flames, he can be regarded as truly immune to fire. Even without relying on the blessing of the Flame Lord's Scepter, he can bathe and play in the lava sea at will, without worrying about being hurt by the high temperature anymore.
After all, the so-called fire immunity of external blessings is only immune to some low-level fire damage. Once the elemental flame exceeds a certain limit, he still has to bear a certain amount of fire damage. When the body bathed in fire was strengthened before, his body was damaged by the too fierce modification of the fire energy at every turn. The main reason was that the strength of the fire energy he suffered at that time exceeded the upper limit of the fire immunity.
Now after transforming into a body of flame, he can elementalize part of his body anytime and anywhere, thus exempting him from all fire damage. In the future, even if a second-level wizard comes, don't even think about harming him with elemental fireballs. However, this kind of damage immunity is only limited to the fire element, once he encounters the mutated fire element witchcraft, he may still be unable to avoid being hurt.
For example, lava fireball has both fire damage and physical attack. Greem might be able to exempt from fire damage, but not physical damage. And this mutated type of fire-type witchcraft accounted for more than half of all witchcraft, because wizards wanted to prevent their elemental attacks from being restrained by the enemy in a targeted manner.
Just like the current lava sea, if Greem went too deep into the magma before, there was also the possibility of being injured by the flames. Now with the body of flame, any area where fire elements gather has become his home field. No matter how high the temperature of the elemental flames is, it is impossible to harm him in the slightest, but will become his greatest benefit.
At least in the lava sea, the molten core giant's geographical advantage has been evened out!
If the previous control of elemental flames was a superb witchcraft skill, then for Greem, manipulating elemental flames is a kind of physical instinct. From now on, Greem will no longer need to run in and out of the sea of fire, because he is the fire, and the fire is him, and the elemental flames under his control will never harm the clothes outside his body again!
In addition, the biggest benefit that the body of flames brings to Greem is the fire specialization. The power of all fire witchcraft attacks is doubled, the spell holding time is halved, and the consumption of mental power is halved. In any area rich in fire elements, the recovery speed of mental power is doubled, and the body of flame automatically repairs its own damage.
But there are gains and losses!
Body of Fire isn't all good either. At least when Greem encounters water or ice damage, the damage is doubled. In areas rich in water elements, his self-healing and mental recovery will also be suppressed.
Greem already knew these things well, so he wasn't surprised. But now, he is more concerned about his own strength. After careful scanning of the chip, his latest strength data was projected out.
Name: Greem
Race: Human (semi-elemental)
Attributes: strength 9.24 (+1), agility 7.87 (+1), constitution 13.22 (+1), mental power 20
Occupation: Wizard Apprentice (Quasi-Wizard)
Health: 62/62 (Health)
Occupational experience: 927/1000
Occupational Skills: Copy Scroll, Spell Reading, Golem Making (Intermediate), Fire Specialization
Personal Skills: Flame Body (Passive), Burning Hand, Flame Arrow, Flame Spear, Flame Shield, Flame Retaliation (Close Body Passive), High Temperature Force Field
Witchcraft Equipment: Lord of Fire Rod, Storage Belt, Voodoo Tome, Boots of Speed (Agility +1), Amulet of Brute Force (Constitution, Strength +1), Disarming Wand, Healing Wand, Prophecy Wand, Green Goblin (curse resistance +5), screaming branch
Looking at the latest statistics from the chip, Greem's firm and steady heart couldn't help but agitated. Finally became a quasi-witch! From now on, I am no longer a rookie apprentice who is at the mercy of life and death!
But unfortunately, since his mental power jumped from 16 to 20, the former noble headband with spiritual +1 and the purple ioun stone with spiritual +2 also lost their auxiliary promotion effect. His mental strength has reached the upper limit of 20 points for wizard apprentices. If he wants to improve further, he needs to understand the power of the law, supplemented by the necessary promotion ceremony.
And this is undoubtedly something to say later, the greatest significance for him at present to be an advanced quasi-shaman is that the long-planned plan can finally be implemented!
After possessing the body of flame, the human aura on his body became weaker and weaker. As long as the camouflage is careful, with the harsh and cruel environment of the lava sea, it will become extremely difficult for the molten core giant to find his trace.
Greem returned to the shore and armed himself with witchcraft equipment, then plunged into the lava sea again and disappeared.
...
Elder Nimr has been a little restless these days.
As the patriarch of this surviving tribe of nuclear giants, it is necessary to use its own wisdom and life to protect and continue the existence of the tribe of nuclear giants.
This world does not belong to them!
Although the molten core giants have a strong body and strong individual strength, as a special race that cannot escape the volcanic world and survive independently, they can only stick to their own world to avoid the invasion of outsiders.
This world belongs to human wizards.
This point was well known from the moment the first molten core giant was born deep in the earth's core. The reason why human wizards can tolerate the existence of a foreign race like them is to enslave them and search for them.
The volcanic world belongs to them, and they belong to the Jubel family.
Relying on a witchcraft contract thousands of years ago, the great tribe of molten core giants has become an alternative miner of the local human wizard family, and needs to submit a long list of resources every five years. And the amount of these resources is what they, the sons of the sea of fire, will feel extremely headache about.
As a proud and tyrannical race, it's not that they haven't tried to resist, but the power of human wizards is something they can't compete with. Those who haven't experienced it can hardly understand the horror of the third-level great wizard. The most direct consequence of that riot to the Molten Giant tribe was that the number of tribesmen was reduced by 1/3. And such a huge injury made them recuperate for three or four hundred years before they barely recovered.
Before the riot, although human wizards oppressed them harshly, they did not interfere with their living territory. But over the past few hundred years, the wizard family called Zuber has gone too far, often sending some wizard apprentices down to experience the volcano during the temporary rest period.
For human apprentices, it may be life experience, but for molten core giants, it is slaughtering their subordinate beasts. Even sometimes, they would gather crowds to besiege the lonely molten core giant hatchlings, which aroused the anger of the molten core giants even more.
However, Elder Nimr negotiated several times with the third-level great wizard of the Juber family, but was severely warned by the other party not to hurt the apprentices of the Juber family who came to experience at will. As for foreign apprentices, they are not listed here.
It's a pity that in the eyes of the molten core giants, the appearance of human apprentices is difficult to recognize, so they can only swallow their anger and form a patrol team, strictly preventing any human apprentices from approaching their habitat. Fortunately, the human apprentices who came to the trial were limited in strength, and coupled with the flame creature blockage that the molten core giants consciously dispersed to the periphery, there were not many cases where they could break into the lava sea and disturb their lives.
But this year's situation is obviously different from the past.
This time, a mysterious guy appeared among the human wizard apprentices, who broke into the edge of the lava sea five times, and seemed to be studying some inexplicable witchcraft there. Because this guy was extremely cunning and weird, even sending two or three patrols would be difficult to stop him, so Nimr could only order the giants to be vigilant, and the little guys in the clan were never allowed to leave the place of residence alone.
In order to prevent outsiders from coveting the collected gems and materials, Nimr even sent two more powerful warriors to guard the family treasure house. But even so, when it was soaked in the fire pool comfortably, a chill still flashed in the bottom of my heart from time to time, as if something very important had been missed.
Nimr is a large molten core giant with a height of 7 meters. He is also the oldest old man in the clan. He has lived to be 1815 years old. And its strength has reached the peak of the molten core giant, converted to the level of a human wizard, at least it has the strength of the second-order peak.
However, as a special race relying on its strong body and talent to fight, the powerful fire abilities it can master are no more than ten fingers. On the other hand, human wizards of the same level often have nearly a hundred powerful witchcrafts to choose from.
Without the profound knowledge accumulation of human wizards that lasted for nearly ten thousand years, without the endless weird equipment of human wizards, without the huge number of human wizards that come at any time, the powerful innate abilities born only by the blessing of plane consciousness, the molten core Giants will never escape the fate of being enslaved by human wizards!
With such strength, Nimr would not be afraid of any opponents of the same level in the home field of the Lava Sea, as long as the terrifying third-level great wizard of the Zuber family did not come in person. But these days, it still feels a chill flowing through its heart from time to time, as if something bad is about to befall their tribe.
Therefore, it has always had trouble sleeping and eating in the past few days. Every day, it constantly urges the clansmen to patrol by area, regularly patrols the whole island, and makes everyone feel ashamed. But to his relief, after going through all this hard work, the three-month volcanic rest period is finally coming to an end. Perceiving the increasingly loud rumbling thunder in the depths of the earth's core, its heart was relieved a little.
But the more this kind of moment, the more fear it has in its heart.
Today, the uneasiness in Nimr's heart has risen to the extreme, making it difficult for him to sleep in the fire pool in the cave, so he can only step out of his residence, stand on the edge of the island where he lives, and watch the surrounding movement.