Age of Adepts

Chapter 150: Magic pattern

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The idea of confronting a veteran wizard who has been promoted for more than 300 years as a quasi-wizard is almost crazy. If it weren't for the fact that there was no other way out, Greem would never have dared to think about it!

Breaking your fingers and counting, there are only 3 heroes on my side.

The body of the evil insect has been completely controlled by Anderson. Although the beetle incarnated by Entik's main consciousness has repeatedly promised to regain his body in a short time, such words are not trustworthy! Therefore, in his heart, Greem has always regarded Entik as half a quasi-witch. It would be great if he didn't turn his back and help Anderson at the critical moment. Greem never dared to pin his hope of winning on him.

Mary is a very reassuring helper. It's a pity that her vampire blood was written by Anderson. If Anderson didn't reserve any backhands in it, then Greem would really despise Anderson, an incompetent wizard.

knowledge is power!

Really smart wizards rely on their brains and knowledge to defeat their enemies.

So regarding Mary's use, Greem was also a little apprehensive. Like the evil bug Entik, when calculating the combat power, Greem also counted Mary as half a quasi-witch.

In this iron triangle that is firmly against Anderson, neither of them is so reassuring. It is conceivable how depressed Greem is at the moment and how enormous the pressure he is under!

It seems that the only one who can stand up at the critical moment is myself!

As for the enemy they had to face, the Tier 1 wizard Anderson, if calculated according to the chips, he could be as powerful as ten or eight quasi-sorcerers no matter what. That is to say, even without the support from the swamp tower and the boost from the extra witchcraft equipment, Anderson alone can easily resist the siege of 8 to 10 quasi-wizards.

Of course, if there were ten quasi-wizards, they might actually force Wizard Anderson to make concessions. Too bad they didn't!

There are too many variables in Evil Bug Entik and Mary. Once a war starts, they are more likely to become a burden than a help. If it wasn't really impossible, Greem wouldn't want to form an alliance with such a teammate who might betray at any time!

In this way, after the war, most of the pressure may fall on Greem.

And Greem's own strength has undergone earth-shaking changes since the birth of the Fire Lord. He himself can be regarded as a qualified quasi-shaman, no matter in offense or defense, he is by no means inferior to ordinary quasi-shamans. If he explodes at full strength, he can even support two flame lords into the battlefield at the same time.

From the comparison of the fighting strength between the Flame Lord and Alice last time, it can be seen that the combat power of a wizard-level flame lord can be equivalent to 2 to 3 element quasi-shamans. Even if the two flame lords are calculated according to the maximum combat power, they are only equivalent to the six element quasi-shamans.

And this kind of combat power, together with Greem, Entik and Mary, can only be said to have the power to fight against that Anderson. As for winning or losing? The chance of Greem's side winning is less than 10%!

Even with this 10% chance of winning, it can only be established if all the schemes of Greem's side are successful, and Wizard Anderson has not arranged any too amazing backup.

It was precisely because the odds of winning were so low that Greem had to work hard to increase the bargaining chip for his own side, while trying to reduce the advantage of Anderson's side!

Seriously, Greem's side actually has some hidden means. The biggest good news is the enemy intelligence that the evil bug Entik can continuously provide. As the saying goes, if you know yourself and the enemy, you will never be imperiled in a hundred battles! In Greem's plan, it is the safest strategy and tactic to fully understand Wizard Anderson's layout and plan, and then carry out targeted countermeasures and counterattacks.

On the other hand, the Greem camp also hides a super expert—Alice. Although the relationship between her and Greem is still very tense, when her life is also threatened, she must become the main force of Greem's side. At least in Greem's heart, Alice is much more reliable than Entik and Mary!

In order to increase the odds of winning the battle, Greem must carefully plan and plan, even if it is just some negligible bargaining chips. Even Kirby the Goblin had some extremely important tasks in his plans.

While planning a counterattack, Greem was also working hard to improve his survivability.

It is conceivable that once the two sides tear their face apart and fight, Greem, the core force of the camp, will inevitably become the key target of Wizard Anderson. Therefore, it is far more important and more affordable for him to exercise his combat ability now than to improve his battlefield survivability!

And through a lot of screening and comparison, there are not many ways to quickly improve one's abilities in a short period of time, but magic pattern drawing is definitely a special case.

According to the records of witchcraft books, the origin of witchcraft comes from the observation and copying of the natural magic lines on the body of monsters by the ancestors. These monsters and monsters often do not know any knowledge of witchcraft, nor do they understand any principles of witchcraft, but they can master certain mysterious abilities without a teacher by relying on their own talents and the combination of heaven and earth.

Although these magic lines are simple, they directly point to the rules of the world, and they are the manifestation of the laws of some underlying planes. Therefore, they all have amazing abilities!

The ancestors of humans didn't understand all this at the beginning, but who said that humans are the best at learning and creating races in the world. Some smart people among them observed and copied these natural magic lines, and then painted them on themselves, forming acquired magic lines.

This is also the original origin of the witch formation!

Later, the ancestors learned to master more and more magic lines, and after sorting them out, they were combined and arranged continuously, so that they had unprecedented new abilities. These special runes extracted from natural magic patterns are the witchcraft runes that every wizard must master and understand now!

It can be said that the ancient wizards are actually a group of ordinary human beings. They use special pigments to draw strange and weird magic lines on themselves, so that they have strange abilities similar to monsters and monsters.

With the evolution of tens of thousands of years, this group of human beings who continue to study the occult finally got rid of their identities as ordinary people, and thus became the leaders and protectors of the entire human race. Instead of engraving magwene on their bodies, they etched them onto weapons or special equipment, turning them into terrifying witchcraft and witchcraft equipment.

They even learned to meditate, and were able to gradually transform themselves into magical creatures similar to Warcraft. They also analyzed the laws of the plane, and then branded their own consciousness in the operation of the plane world.

And what Greem most wanted to use at the moment was magic patterns, so that he could also quickly improve his basic combat power. The many discarded parchments that Alice saw in his room before were Greem's tailor-made magic pattern array.

Greem originally thought that this task would not be too difficult. After all, he is a puppet master who can etch seven witch formations on a crystal nucleus the size of a fingertip. Now he just shifted the position to his own body, and the area has expanded more than a hundred times. The task should be easier!

It's a pity that when he really gave the task to the chip, after a comprehensive physical examination and statistics, the area on the surface of the human body that can be engraved with magic patterns was less than 1/7. Moreover, these areas are scattered all over the body, appearing too broken and messy.

According to the distribution of these magic pattern areas, Greem deduced that most of the magic energy areas on the surface of the human body are connected to the main vital organs in the body. For example, the heart, brain, and lower abdomen are areas with dense mana energy, while the limbs and the edges of the body are areas with sparse mana energy.

The life organs connected by each area are different, and the magic energy that can be supported also has subtle differences. If you want to make good use of them, you really need a detailed and comprehensive dialysis test and a lot of data statistics and calculations.

It's no wonder that magic pattern masters are so rare, but drawing a magic pattern is so expensive!

According to the information that Greem has learned, if an ordinary apprentice wants to carve a magic pattern on his body, even if it is just to draw an agility rune (dexterity +1) on his feet, the minimum charge for a magic pattern master is 1000 magic crystals. As for drawing an energy-gathering rune array on the heart (the speed at which the elements converge is doubled), the minimum charge is also 3000 magic crystals.

And drawing a talisman that can give binocular perspective eyes costs as much as 5000 magic crystals.

Seeing those exorbitant prices, Greem felt his heart twitch. Maybe it would be a good choice to work part-time as a magic pattern master when you have nothing to do in the future!

Since Greem has completed the transformation of the body of flame, the mana area on the surface of his body is much higher than that of ordinary apprentices, so how to make good use of these mana areas has become the biggest problem. Therefore, during this period of time, Greem has been constantly testing the local characteristics of his body, and then using the chip to construct the most perfect magic pattern.

From these tasks, it can be seen why Greem has seen so many wizards, but rarely sees magic lines carved on them. To engrave magic patterns, it is necessary for magic pattern masters to have a detailed and comprehensive understanding of their body data. May I ask, which wizard is willing to let an outsider grasp the secrets of his body in every detail

Therefore, this is probably also an important factor hindering the promotion of magic patterns!

After a comprehensive and detailed calculation, Greem's magic pattern drawing plan for himself was also unprecedentedly large and complicated.

It is scheduled to engrave an energy-gathering talisman on the bottom of both feet, engrave a super impact on the hands and wrists (which can instantly increase the output of elements, and cause the effect of doubling the element damage), and engrave a large element on the chest and abdomen. To strengthen the rune array, engrave a large elemental protection rune array on the back, and engrave a spiritual light rune array on the forehead and temples (which can directly convert spiritual power into lethal fire-type witchcraft).

Every talisman is tailor-made by Greem for himself!