Age of Adepts

Chapter 165: Plane War

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But at the moment in the goblin shop, Greem and Kirby were having a secret conversation in the back room.

"My lord, here are the information and the crystal nucleus you gave me." Goblin Kirby respectfully presented a leather bag, which was full of items that Greem needed. In addition, there is also a knowledge crystal in the bag, which is also the information that Greem specifically needs to collect.

Greem picked up the knowledge crystal and attached it to his forehead, and the sound of the chip immediately sounded in his mind.

"Hey, I found an external data interface, please tell the subject whether to enter data?"

"Enter!"

"Dip, accept the order. Now start data entry..."

With the looming blue glow at the bottom of the black pupils, Greem only used a dozen fingers to engrave all the contents of the knowledge crystal into his mind. As for the follow-up induction, it is all handed over to the chip.

After dealing with the knowledge crystals, Greem opened the leather pocket again, and inside there were a dazzling array of crystal nuclei of various grades with different attributes, from the most common water, earth, fire, and wind nuclei to some rare dark, plant, poisonous, and light types. Department... As for the ranks, it is also from the elementary level to the quasi-shaman level, and the crystal nucleus of almost every rank can be found in it.

It's a pity that there is no wizard-level elemental nucleus!

For this situation, Greem had already been mentally prepared, so he was not surprised. He simply counted them and put them in his pocket.

After becoming a fire wizard, these apprentice-level golems were no longer as helpful to him as before. However, in some special occasions, these low-level golems can still play a big role. So Greem was slowly collecting the necessary knowledge, while slowly carving out his golem legion.

When he was an apprentice wizard, Greem's understanding of wizards was still too narrow and one-sided. In his mind, a quasi-shaman is just an apprentice wizard with 20 points of spiritual power, and a newly promoted wizard is just a spellcaster with 21 points of spiritual power!

But through this dangerous and dangerous promotion, he himself became a wizard. It was only then that Greem realized the desperate power gap between wizards and apprentices.

Wanting to become a wizard is not simply increasing the spiritual power from 20 points to 21 points, but a qualitative change process that changes the original form of spiritual origin. Before the promotion, his spiritual power had 20 points, but after the promotion, his spiritual power showed a sharp drop to 0.9 points.

This is not to say that his mental strength has declined, but that the basic character templates of wizards and apprentices are completely different. The apprentice's character template basically refers to the physical data of ordinary adults, and regards them as the basic indicators to measure the apprentice's combat power. The wizard is already a completely magical creature.

Monsters and monsters in the natural world will condense a crystalline substance at the core of the body based on their natural talent for casting spells, making it easier for them to control the free magic elements in the space. Wizards are obviously imitating them, but they are not the same.

The crystal nuclei of monsters are real, and they can be found in their bodies after being killed. However, the wizard's core of consciousness exists in the spiritual space, which is similar to an illusory and abstract element crystal core.

Even if an outsider kills the wizard, they still don't want to capture a loot like the crystal nucleus of a monster. But the core of consciousness must exist, because all wizards can only rely on it to manipulate magic elements more conveniently and easily.

If the spiritual power standard of a newly promoted wizard is 1, then Greem is not up to the standard at this moment. His mental strength is only 0.9! But this is also related to him not passing the normal promotion ceremony. As long as we take time to warm up the spirit of drastic changes, it will be a matter of time to reach and exceed this basic point.

During the month or so since he came to Feidnan City, Greem compared and measured the gap between wizards and quasi-wizards more than once. If 20 points of spiritual power for a quasi-shaman is the upper limit, then 1 point of spiritual power for a wizard is almost equivalent to 100 points for a quasi-shaman.

This also means that, leaving aside the differences in spiritual coercion, witchcraft equipment, witchcraft knowledge, and spellcasting skills, even in terms of mental strength alone, one wizard is enough to fight against 5 quasi-shamans at the same time. If you let the wizard do what you want, then a veteran wizard can easily fight against 7 to 8 prospective wizards.

A wizard will always be a wizard!

As long as you haven't reached the wizard level, then you are just a low-level species in the eyes of wizards. Although adhering to the principle of protecting the source of wizards, most wizards will give special training and care to potential apprentices. But deep in their hearts, they still don't regard wizard apprentices as their own kind!

After getting what he wanted, Greem didn't stay too long in the goblin shop, and went straight back to the wizard tower in the northern suburbs of the city.

Compared with the simplified wizard tower in the magic swamp, the wizard tower in Feidenan City is the real wizard tower. The entire wizard tower is 17 stories high, and each floor uses special means to expand the internal space. The witchcraft facilities inside are more complete and advanced, leaving the swamp tower far behind.

However, there are not many official wizards resident in such a powerful wizard tower.

In addition to the second-level Master Furgen, there are three first-level family wizards. Such a rare number caused Greem to temporarily live in the wizard's tower for a month, and the number of times he met other wizards could be counted with a slap.

These wizards are all paranoid and weird. They hide in the laboratory every day to conduct extremely dangerous witchcraft experiments, or go out to collect necessary knowledge and resources. It is rare to see them wandering around bored. Besides, in half a year's time, it will be the time for the Sarubo family to start the plane war. If they are not fully prepared, even the veteran wizards are in danger of falling.

So these family wizards are getting busier!

After this period of precipitation and accumulation, Greem is no longer so unfamiliar with the concept of plane war. From the information he gathered, it can be seen that plane war is an irresistible choice for any wizard family!

How to make a wizard family rise rapidly? Plane war!

If you want to make a wizard family decline quickly, how can you do it? Plane war!

Plane war, it is not only a shortcut for wizards to quickly usurp a lot of wealth and resources, but also a terrible nightmare that drags wizard families into the quagmire of war!

Choosing the right target and successfully invading a different world, then the vast amount of rare resources and valuable mystic knowledge in the other plane can quickly make a weak wizard family leap into a top-level big family. When these resources and knowledge are continuously transported back to the family, then the wizard family can rely on these to cultivate more and better new wizards.

Therefore, use the resources and knowledge obtained from the plane war to cultivate more newcomers, and then the newcomers will become an opportunity for the family to promote and open up a larger plane battlefield. Only in this way can the wizard family embark on an enviable virtuous circle and grow stronger step by step.

But success is also a plane war, and defeat is also a plane war.

Once a certain wizard family fell into the war of planes, a large number of wizards fell, and a huge amount of resources were invested without any return, then even those top wizard families would not be able to bear such a heavy blow. It is good to be depressed from now on. Once those hostile families or family forces with malicious intentions take the opportunity to invade, the entire wizard family may suffer disaster!

There are hundreds of wizarding families dotted in the Sandi Tallinn area in the middle of the wizarding continent. These wizarding families have formed large and small forces through in-laws, alliances, mergers and other means, making the family relationships here more complicated and chaotic.

And every wizarding family or wizarding force such as academies, schools, alliances, etc., has its own secondary plane.

The so-called secondary planes are actually small and medium-sized planes that have matured. Although the resources and overall strength are not as good as the big planes like the wizarding world, they are still a material plane with a complete world structure and a complete power system.

If they can be given enough time to develop and grow, then they might as well become new large planes. But once their plane world is discovered by the wizards in the depths of the star sea, they are like lambs targeted by wolves, and invasion becomes inevitable.

The wizarding world is a rare large-scale plane in the endless star sea, and its overall strength is also one of the few in all material planes. If wizards discover another material plane while traveling in the depths of the star sea, they will work hard to evaluate its overall strength, and once they find it profitable, they will return to the wizarding world to summon powerful forces to invade it.

It is not easy to go to war between a large plane and a large plane, otherwise the invasion will be too difficult, and the resources invested will not be able to get enough returns in the short term. So the so-called plane invasions are mainly small and medium planes!

Individual powerful medium-sized planes may require big forces such as Sandi Tower Forest, Northland Witches, Wizards Association, and Silver Alliance to successfully invade. In general small and medium planes, ordinary wizard families are sufficient for such a job.

Therefore, in the power of the wizard family, how many material planes have been invaded, and how many rare resources can be extracted from these planes each year have become the most important indicators to measure the strength of a wizard family. And within each family, the world coordinates of the planes enslaved by the invasion have become the most precious property, which must be kept tightly in their own hands and must not be detected by hostile forces.

It is rumored that the Sarubo family owns two small sub-planes, but they are all regional cooperation models with a relatively low degree of development, and the rewards are far less than the full-scale slavery.

The regional cooperation model is actually that the wizard family that invaded the small plane is too weak to suppress the resistance forces inside the other plane. Therefore, in order to avoid incurring greater losses, the invading wizard family and the natives of the plane reached a settlement, and conducted bilateral trade in the name of regional cooperation and joint development.

Although the invading family needs to use the currency recognized by both parties to purchase resources, they can still maintain extremely high returns if they are sold to the wizarding world. In this way, although there is no such benefit as forced occupation and forced enslavement, the risk of war will be much smaller!

And the Sarubo family, relying on these two small sub-planes, just now ranked in the middle of the Sandi Tallinn area where there are many wizard families. And the plane war that is about to start this time will obviously bring a third sub-plane to the family.