Age of Adepts

Chapter 208: assembly number

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The serial roar here naturally also attracted groups of witcher knights.

Among them are the Spellbreaker Knights and the Shining Knights.

However, when they rushed to this battlefield with their magic horses, all they saw was a bloody battlefield with lingering flames. The ground is full of deep pits and scorched marks left by the explosion of lava fireballs. The once hot magma has solidified into dark red lava.

It's just that the residual heat hasn't dissipated yet, and the venue is full of steaming, scorching heat waves.

As for the small knight team of more than 30 people, except for some stumps left on the edge of the battlefield, most of them have been engulfed by flames and lava, making it difficult to find.

As for the murderer, he had already fled the battlefield and disappeared without a trace.

Everyone reined in the magic horse, staring at the terrifying scene that looked like the doomsday battlefield, the resentment and rage in their chests burned like hot magma, and they ached.

"Proceed with the order! Gather the team and maintain a tight formation. We can't continue fighting in such a disorderly manner! Let all the knights move closer to the central area!" A glorious knight with white beard and hair and a resolute face roared loudly. Behind him, a large banner with swords and shields was flying high in the wind.

Immediately, the low and melodious sound of the horn began to echo in the mountains and forests.

Greem had just turned around the foot of a mountain when he saw another battlefield on a gentle slope covered with green grass. A dozen or so demon hunter knights were lying all over the sparse forest area, and a small, strange figure was walking in it, as if searching for something.

Hearing the movement, the short figure stood up straight, and looked at Greem with a pair of dull fish eyes under the shadow of the hood.

It's a puppet!

It's the Fire Demon!

Although the two sides had never met before, they belonged to the same camp after all, so when they met by chance on the battlefield, the two sides nodded slightly and planned to pass by.

However, at this time, the melodious and low-pitched sound of the horn came from a distance along the mountain.

Although the two of them could not understand the message conveyed by the horn, the witcher knights chose to blow the horn at this time, no doubt planning to shrink their formation!

"The enemy is already preparing to shrink their formation. How about we go and have a look together?" Greem turned his head and looked in the direction of the sound of the horn, and offered an invitation.

Once the opponent shrinks the formation, although the movement ability is much slower, the safety factor is definitely much greater. If the wizards still want to continue to sneak attack, the chances of bumping into the Spellbreaker Knight and the Shining Knight will be much higher.

At this time, it is not a bad thing to have a companion by your side to check the number of enemies!

This puppet is also an old-fashioned wizard, and his elemental affinity is the plant department, but he has turned his whole body into wood in a strange way. According to legend, his special ability is to use puppet threads to control other people's bodies.

To be honest, it is quite a strange ability!

Regarding Greem's proposal, the puppet thought for a while with its dull and stiff eyes, and finally nodded in agreement.

The two of them said nothing more, turned around and hurried towards the direction of the horn.

Although verbally promised to form a partner, Greem never tried to get close to that puppet wizard, and vice versa, the same was true for that puppet wizard. The two sides maintained a distance of at least 30 meters from beginning to end.

This is actually an unwritten rule among wizards!

Once on the battlefield, any creature that is 30 meters away from him will be regarded as an enemy by the wizard, even "partners" of the same camp.

A wizard who grows with agility like Mary, if he is within 50 meters of any wizard, it will trigger a strong stress response and hostility from the other party. It has nothing to do with hatred or not, it's just a self-preservation instinct!

After all, 30 meters is the minimum for most wizards to respond to crises in a timely manner. If you get any closer, some elemental wizards who are physically weak can't help worrying that they will be directly killed by body-training wizards or some weird witchcraft.

trust? This vocabulary does not exist among wizards at all!

Maybe a wizard allows you to get closer to a distance of 30 meters, which is already his greatest trust in you! Want to get closer? Unless you are a slave or weakling that he can fully control, it means an undeclared war.

The two of them ran quickly in large strides in the forest.

Greem would disappear with a bang every 5 seconds into the sudden surge of elemental flames. In the next second, he will appear in a forest glade one or two hundred meters away.

And the puppet wizard obviously also possesses special mobility. Every time he traveled a certain distance, he would crash into a tall ancient tree inexplicably. It's like a drop of water has merged into a stream, without any slowness or stagnation. Immediately, his body will emerge from the trunk of another tall ancient tree one or two hundred meters away.

The whole process is natural and smooth, completely imperceptible to any elemental breath fluctuations. This is in stark contrast to his own stiff and rigid body movements, which makes people frown deeply.

Of course, with the prudence that wizards have always been, they will never reveal their true condition when their companions are by their side.

For example, Greem, the time interval between each flame jump is fixed at 5 seconds. But whether this is actually the case is unclear. Once someone designs for him, it is very likely that there will be even more surprising discoveries at the moment of life and death.

Although both parties were on their way silently, they were also secretly observing each other, and collecting each other's information bit by bit. This does not mean that one party wants to do something to the other, but an instinct formed by wizards after a long period of caution.

Collect more information at ordinary times, maybe you can save your life at a certain critical moment!

Greem was obviously a little confused about how the puppet wizard managed to complete the short-distance teleportation silently. However, with the help of the powerful chip perspective ability, he soon discovered the puppet wizard's little secret.

Under the perspective of powerful elemental vision, Greem was surprised to find that the puppet wizard's short-distance teleportation was not completely random. In every tall and ancient tree he flickered, Greem could see a brand of witchcraft imbued with personal aura.

These witchcraft marks hidden deep inside the ancient trees are like beacon nodes, which play the role of space guidance, so that the puppet wizard will not lose his coordinates and orientation at all.

No wonder the other party walks through the forest so casually and naturally, without a trace of fireworks. It turns out that he has hidden his elemental aura in countless ancient trees in advance. This is also a good idea and idea!

Now that he has seen through the secret of the other party, the sense of mystery that lingered in his heart before is gone.

Greem smiled leisurely and continued on his way.

And when he silently watched the puppet wizard, the puppet wizard was undoubtedly also secretly watching his every move.

Flame jumping is a very simple fire-type mobile witchcraft, but only those who understand it can understand the flavor contained in it.

The advantages and disadvantages of flame jumping are so obvious that fire wizards love and hate it.

Advantages, fast transmission. As long as it is an area without elemental barriers, it can pass freely within the horizon, and the buffer time is very short.

Disadvantages, teleportation is accompanied by overly obvious witchcraft features. Before teleportation, a huge elemental flame needs to be summoned on the spot, and then the teleporter's body will disintegrate in the elemental flame. After teleportation, a ring of flames will explode in the area selected by the teleporter, and then the teleporter's body will be reassembled in the lingering flames.

It's a very simple fire-type witchcraft, but the whole process is accompanied by a huge roar of flames and a dazzling halo of flames. The wizard's enemies don't even need to look at them, they just need to follow the sound to find him easily.

In other words, it will become very difficult to find such a large group of flame halos that burst suddenly!

Therefore, the concealment of the flame jump is simply too poor, and it is undoubtedly the most eye-catching among all short-distance teleportation witchcrafts.

For a wizard, being visible means being exposed, and being exposed means being dangerous!

And that's exactly what all wizards try to avoid.

But what really puzzled the puppet wizard was why Greem had mastered the flame jump so quickly.

You know, although the witchcraft of flame jumping is simple, it needs a basic prerequisite to cast it. That is the elementalization of the body!

This is a hard condition that cannot be avoided by other means.

Without an elemental body, it is difficult to disintegrate and reorganize freely in the elemental flames. Without the disintegration and reorganization of the body, how can the flame leap across hundreds of meters in an instant

Therefore, most of the flame jumps are the exclusive skills of the fire-type professional wizards.

But how many years has this Greem wizard been promoted? According to the intelligence information within the family, it seems that he has just been promoted for less than half a year? How did he complete the elementalization of his body in such a short period of time? Could it be that he was already elementalized before he advanced to the rank of wizard

It is precisely because he knows too much that the puppet wizard is tightly entangled in countless questions in his mind, and it is difficult to find the correct answer.

However, each wizard's own ability is his most secret wealth, and outsiders are never allowed to covet it, so the puppet wizard can only keep many questions in his heart, and silently bury his head on his way.

On the way, the two also met some other "companions". After a simple nod, they silently joined the team.

Soon, this small team of five wizards rushed to the target area.

This is a slightly flat and wide valley. Although there are still old trees and deep forests with lush leaves, there are not many shrubs and vines in the open space, so it has become a temporary gathering place for the Knights.

Groups of demon hunter knights rushed from all over the forest and gathered here, and the noise of people cheering and horses neighing could be clearly heard several miles away.

And in the middle of the woodland, the banner of sword and shield fluttering high was planted on the ground, and there were 7 tall and powerful knights standing on the banner. Around them, there are more than thirty law-breaking knights with distinctive armor and majestic momentum.

When the eyes of the wizard and the knights collided, a powerful aura surged from both sides, and they faced each other from a distance.