Seeing the Windsol knight wrapped in brilliant energy in the distance, Greem shook his head, and jumped away from the spot with a flame.
A hundred meters away, in a sparsely forested area, a hundred or so demon hunter knights, led by two lawbreaker knights, were struggling to kill a group of wolf-shaped witch beasts.
And the bursting flame halo exploded among them.
A red light flashed in front of his eyes, and with the blurring and shaking of the image of the scene, Greem had already appeared in the field.
When the field of vision in front of him became stable again, Greem stood up straight and looked around at the demon hunter knights perched on the magic steeds in front of him and behind him. Finally, there was a hint of ferocious expression on the face of the man made of flames. Smile.
A reddish flame barrier shot out, quickly covering the surrounding area of 30 meters. All the trees, shrubs, vines and other plants within the range began to wither and burn, and even the ground became scorched black.
jump jump jump…
The bowstring of the rune bow exploded endlessly, and the rune arrows condensed with the power of frost froze the lava shield into a tile-blue ice shield. Occasionally, three or four rune arrows pierced Greem's thick flaming body through the gap, leaving a fleeting blue light in the crimson flame.
Greem roared loudly, and waved the flame scepter in his hand one after another. First, he summoned a terrifying fire dwarf ten meters high. Then he tapped the tip of the staff, and bombarded his surroundings with violent lava fireballs.
The brave demon hunter knights passed around him like a revolving lantern. Every time they passed by, they would leave eye-catching sword marks on Greem's body or shield with his frosty long sword. But what greeted them was violent lava fireballs or continuous fireballs.
Greem also realized that in the chaotic battlefield where fighter jets are fleeting, those so-called powerful witchcraft simply don't have the time and space to display them.
When you find and lock on a cost-effective enemy, start casting spells to prepare for powerful witchcraft such as nuclear meltdown. But when you are ready for everything, you will be embarrassed to find that the enemy has run away without a trace, or you have been covered by another wave of enemies in front of you.
So at this time, your only choice is to waste powerful witchcraft on some low-value "junk stuff". This is simply intolerable for wizards who must precisely control every trace of their mental power consumption!
However, although ordinary elemental fireballs are quick and quick, their attack power is only 30 points, and it is difficult to effectively penetrate the faith armor and knight armor to inflict sufficient damage on the opponent.
Therefore, screening and screening to stimulate the swift and powerful lava fireball has become the best choice for killing on the Greem battlefield!
The lava fireball itself has 45 points of fire element damage, and it also takes into account about 15 points of lava burst physical damage. In addition, it also comes with a magma splash that sweeps a radius of ten meters. Cooperating with the 30% bonus of fire damage that Greem obtained after choosing the fire specialization, a simple and crude fire witchcraft was transformed into a powerful area-of-effect witchcraft by him.
If a demon hunter knight is directly hit by a lava fireball, the mortality rate is 100%, and those who are caught within 10 meters also have a mortality rate as high as 34%. As for the law-breaker knights, although they were much stronger than the demon hunter knights, no one dared to stand in the sea of flames and confront Greem head-on.
Greem's Balrog transformation and flame barrier were too overbearing, so that the witcher knights didn't dare to enter the area shrouded in red halo, and could only linger around and fight back with their rune bows.
In the hundred-strong Nuoda knight squad, only two lawbreaker knights led four or five fearless demon hunter knights to rush to Greem's side, and fought with him fiercely.
The lava shield lingering outside the body couldn't withstand the pincer attack of the two law-breaker knights, and finally exploded into lava fragments all over the sky. Greem's body was also cut with dozens of criss-crossing cracks by the passing demon hunter knights.
The scorching flames and terrifying magma rushed out of the crack, directly igniting a demon hunter standing beside Greem. Holding his scorched black face full of scorching blisters in his hands, he lay prone on the magic horse, screaming and escaping from the battle ring.
And Greem groaned again and again.
After all, after the Balrog transformed, the flames and magma were equivalent to the flesh and blood on his body. Continuous blows would be unbearable even with his physique.
Wildly ordered the fire djinn to self-destruct, and when the enemies around him were stunned by the flame shock wave, Greem quickly cast a spell, killing a spell-breaker knight in seconds with a powerful fire core explosion. , and then shifted his position amidst the flames soaring into the sky.
This time the flames jumped, Greem did not choose to rush into the group of demon hunter knights, but appeared in the jungle flanked by a group of nearly 300 demon hunter knights.
The sudden explosion of the halo of flames was so eye-catching, so Greem instantly harvested the dense locust-like rain of ice arrows and four or five hurricane energy blades.
The lava shield that Greem had just condensed became precarious in an instant.
Greem gritted his teeth and resisted this wave of blows. He waved his hand and summoned a new fire elf. Then he raised his right hand high and summoned it into a washbasin-sized lava fireball and threw it at the knights.
Obviously this group of knights had been prepared for a long time, and a series of ice arrows plus energy blades instantly smashed the fire dwarf into flame fragments, and even the lava fireball was exploded in mid-air, bursting into a sea of flames all over the sky.
Greem snorted, flipped the voodoo scroll in his left hand quickly, and stopped on a page that stored meteor fire rain. Greem hesitated again and again, still not willing to waste this powerful instant sorcery on a group of witcher knights. He could only wait for the flame jump to cool down, and then shifted his position again.
And in this violent and chaotic battlefield, there were not only one or two wizards like Greem wandering around hunting. Every wizard who dares to wander alone on the battlefield has a completely different way of fighting and killing the enemy.
Among them, there are only a few that caught Greem's attention, such as evil insects, puppets, and Hyde.
I haven't seen him for a few days, and the ability of the evil bug Entik has also improved a lot.
The insects clustered around him were not only ordinary scorpions and flying insects, but also a group of weird beetles with black armor and green wings that were half a person tall. The black shells of these beetles were extremely tough, and even the radiant rune swords of the witcher knights could not damage them at all, and could only leave shallow or deep sword marks on the shells.
Only by hacking at one place several times in a row can the witcher knight cut through their carapaces and inflict serious damage on them. And this group of weird beetles only need two or three companions to encircle them, and they can easily kill and tear apart a demon hunter knight.
Even the Faith Armor outside the opponent's body couldn't stop the beetle's sharp jointed limbs from piercing through.
Greem saw it with his own eyes. A black beetle was directly slashed by the violent flame blade of the Spellbreaker Knight. It only turned a few somersaults in the air before regaining its balance, but its carapace did not show any damage. This fully shows that the resistance of the black beetle's shell to elemental or energy damage is even higher than physical damage.
Scavenging beetles!
Unexpectedly, Entik cultivated them.
Seeing the more than 30 carrion beetles clustered around Entik, Greem also frowned deeply, and slowly began to think about how he should defeat him if he encountered him.
And on another battlefield 3 miles away, the wizard codenamed Puppet also caught Grimm's attention.
Although the puppet's movements are slow and stagnant, he still maintains strong mobility by freely moving through the ancient trees.
His battles were not as wild and unrestrained as Greem's, but filled with indescribable evil and viciousness.
He always hides in the big tree, and when a small number of witcher knights pass by him, he uses his evil puppet thread to control them. Not long after this, a squad of 20 or 30 demon hunter knights surrounded him.
Then he will drive this group of puppet knights to slash and kill other demon hunter knights. So what follows is a civil war between knights and knights!
Facing familiar comrades in arms and partners struggling in pain, as long as the witcher knights soften their hearts a little, they may lie down under the cruel butcher knife of their "companions".
However, it is clear that the puppet silk thread of the puppet does not have a high success rate in controlling the Spellbreaker Knight, and the number of puppets he can control is still limited, so he is in the battle circle, and the attention he has attracted is far less than that of Greem's Balrog. The body is so huge.
As for the other person who caught Greem's attention, it was the powerful boss Hyde.
He was like a robot covered in metal tentacles, and there were spiked tentacles with metallic luster flying around his body. Every witcher knight who stepped within twenty meters of him would be pierced by all-pervasive sharp cones.
These sharp cones enchanted with piercing technique are not something that ordinary armor stomachs can resist.
They waved in the air, flexible like giant metal snakes, launching terrifying piercing attacks on you from any angle around your body. And the witcher knight's long rune sword full of energy slashed on the tentacles, except for sparks splashing out brilliantly, it couldn't hurt it at all.
Whenever there are enough enemies around him, countless rotating blades will swarm out from Wizard Hyde's body, building a terrifying blade barrier around him. The only thing Wizard Hyde needs to do is to quickly shuttle through the knights with this layer of blade barrier.
With a single charge, he could cut through the entire cavalry team, and behind him, there was only a road of flesh and blood covered with stumps and broken bodies.
If encountering an invincible opponent, Wizard Hyde will instantly transform into a metal spinning top, burrow into the ground and walk away.