Age of Adepts

Chapter 243: trade

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Nice and easy conversation with the Prophet of Mars!

As long as any thoughts and ideas roll over Greem's mind, basically Prophet Marth can get a sense of it more or less.

When two smart people get together, they don't need to go around in circles or test each other's bottom line. A few words can finalize the framework of possible future cooperation.

Although it is impossible for Greem to make a decision instead of Lord Sarubo, he can recommend the group of Prophet Mars to Sarubo. This was actually the main reason why Prophet Marth was eager to see Greem!

After talking to Greem, I learned that this Mars prophet is not fighting alone, and a large number of spellcasters with wizard potential have gathered around him. At least the people that Greem has met along the way have at least the strength of senior apprentices, and most of them have quasi-witch-level spellcasting abilities.

And their leader, Prophet Mars, is a terrifying second-tier professional.

But it's a pity that the characteristic of the prophet profession is to give up all spellcasting abilities in exchange for a more powerful predictive ability. Therefore, although his level is high, he does not have any strong attack power personally. On the contrary, he often needs the protection of these followers around him.

Prophet Marth was able to gather such a large group of people around him, and hide in the heart of the Knight Kingdom, which shows his powerful ability.

Therefore, Prophet Marth and his followers are more like a mutually beneficial group.

Prophet Marth relies on these followers to protect himself, and he can provide these followers with good luck and avoid evil, allowing them to escape from the terrible witcher knights.

Such a small group of huddled together for warmth can only appear in such a deformed and harsh environment as the knight plane!

However, no matter what they imagined, Greem's mission in Skanderley City was immediately a little easier with them as supporters.

In almost half a day, the information about the casting camp and the whereabouts of His Majesty the King that Greem wanted were delivered to him.

Coming to Scandinavian City this time, Greem has two missions on his shoulders. One is the killing order personally issued by Master Sarubo, requiring Greem to kill Edward VII as soon as possible, so as to promote civil strife in the Knight Kingdom. The second is Greem's private mission. The rune energy fusion knowledge he needs is hidden in the casting camp.

And he is bound to gain this knowledge!

The Casting Demon Camp is actually the largest and most secretive armory in the Knight Kingdom. The standard rune armament required by the demon hunter knights was forged in the demon casting camp.

For a long time, the Forge Camp has also been a special occasion that local nobles, big and small, are eager to infiltrate. The world knows the power of demon hunter knights, one is the invincibility of the magic horse mount, and the other is the strong defense and attack power brought to them by the rune armament.

So any ambitious noble wants to steal all the mysteries of the kingdom to build rune weapons, and then secretly cultivate their own rune warriors.

It's a pity that this so-called casting camp is one of the most important hidden places in the kingdom, and almost no one has successfully broken into it and escaped alive. If it wasn't for the information provided to him by Prophet Mars, Greem alone would have been able to find the location of the caster camp by the time the Kingdom of Knights was destroyed.

In the middle of the night.

Inside a shabby dilapidated log cabin.

Greem sat alone at the only wooden table in the house, silently flipping through the documents in his hands by the dim candlelight.

The request was only made during the day, and the other party sent someone to deliver the materials at night.

This information is very detailed. In addition to the exact location of the casting camp, it also includes the building layout and functional area division inside, as well as the number and strength level of guards in charge of guarding each pass.

It has to be said that the person in charge of building this casting camp was very smart!

For the sake of secrecy, they actually hid the casting camp in Mingsu Mountain. In other words, the so-called Casting Demon Camp was not stationed in a relatively open plain, but hidden in the belly of Mingsu Mountain.

And there are only two roads leading there, one is the headquarters of the witcher knights on the side of Mingsu Mountain, and the other is the back mountain of Mingsu Mountain.

The former is the main channel, which is mainly responsible for transporting materials and supplies. It is guarded by 3-5 glorious knights all the year round, and it is almost impossible for outsiders to force their way in. The latter is a small hole opened in the mid-air of the cliff, which is responsible for pouring out the dregs and garbage produced by building the rune armament.

The entrance of the cave is more than 300 meters away from the bottom of the cliff, and the cliff is rugged and steep, making it almost impossible to climb up. And the hole is equipped with a strong metal fence, which is only opened briefly when dumping waste. There are usually guards patrolling there, and it is impossible for ordinary people to sneak in.

After carefully reading all the information, Greem, with the help of the chip, quickly outlined the architectural three-dimensional model of the entire casting camp in his mind. With the data of coolies, artisans, and guards filled in one by one, a vivid and real casting camp was formed.

With the first-hand real information about the casting camp, the next step is to consider how to break into it and sneak into the drawing room located in the core casting area. All the lore and design scrolls about rune arming are stored there.

As for the weapons there, it was enough to make Greem stunned.

Under normal circumstances, there are 5 shining knights guarding there all the year round, 3 are responsible for guarding the knight headquarters, and the remaining 2 are stationed in the caster camp, only one wall away from the drawing room.

However, as the giant dragon frequently harassed the capital, many Radiant Knights were dispatched to maintain the safety of the palace. Therefore, the number of Radiant Knights stationed in the Casting Demon Camp fell to the lowest point, only 2. One is stationed at the knight headquarters, which is near the entrance of the caster camp, and the other is stationed inside the caster camp.

This is undoubtedly great news for Greem!

It's a pity that even so, a glorious knight with full combat power is still an insurmountable mountain for him.

Unless he could sneak into the drawing room silently, as long as he was discovered by the guards, he would inevitably alarm the shining knight stationed there.

In the Greenland Forest, Greem may be able to play the Shining Knight in his hands by virtue of the complex terrain and powerful witchcraft mobility. However, in this narrow underground passage, he lost his mobility. I am afraid that the moment he met the Radiant Knight was the moment when he dedicated his life to the cause of wizards.

Although he had personally killed a Radiant Knight, it was because the Radiant Knight was exhausted, and he was ready to work, and for this reason, he gave up the achievements of the Lightning Giant and other golem puppets. But now what he was facing was a glorious knight with complete combat power, and it was still within the enemy's home field!

In the mental space, hundreds of intrusions were quickly simulated, but unfortunately all of them fell short because of the appearance of the brilliant knight. In the end, the chip finally came to a conclusion. If there was no way to get rid of the shining knight who was stationed there, Greem's idea of snatching the drawing room was doomed to come to naught.

In addition to this problem that troubled him extremely, the task of assassinating Edward VII appointed by Master Sarubo himself was also full of difficulties.

That Edward VII was hiding in the royal palace on the top of Mingsu Mountain, protected by a large group of brilliant knights and lawbreaker knights. And there is also the only area where the dragons have not invaded, so the building defense is also considered complete.

In order to guard against possible raids by the dragons, the guards there were like iron walls, and the possibility of Greem wanting to break into it and kill His Majesty the King was very slim.

The more he learned about the materials and information on the parchment, the more powerless Greem felt.

Although the strength of a first-level wizard is enough for him to live a leisurely and happy life in the wizard world, but in the battlefield of the plane, it is still difficult and dangerous, like walking on thin ice. One wrong step in one line will lead to death!

Just when Greem was distracted and hesitant, there were soft footsteps outside the wooden house, followed by a light knock on the door.

It was the Prophet Mars who came to visit in person!

"Your Excellency must have seen the information. I wonder how sure you are about these two tasks?" As soon as he sat down, Prophet Marth couldn't help asking.

Greem was also honest, and said bluntly: "Only by myself, almost none of these two tasks can be completed!"

"So are you planning to give up?"

"No, it's not!" Greem said with a slight smile, "Of course it won't work if you rely on me alone. But with the assistance of Lord Mars, it must be different!"

Greem could see clearly that the information provided by the other party was unbelievably detailed. Therefore, it is absolutely impossible for those half-baked spellcasters to inquire about it. It can only be obtained by the prophet in front of me through the prophecy.

Since the other party has such a powerful ability, they might be able to rely on their terrifying prophecy ability to find loopholes or flaws in these impregnable defense systems that outsiders cannot detect. And isn't this the opponent's strong point

It's just that if you want to borrow the other party's ability, I'm afraid it's impossible without paying a price. After all, the information provided by the other party is enough to compensate Greem for introducing them to the great wizard Sarubo.

Therefore, in order to obtain the full support of this Prophet of Mars, Greem must come up with something new to make it possible!

It was night, and the two hid in the wooden house and discussed for a whole night.

And from the second day on, Greem started not to move an inch, trapped in the wooden house day and night, crazily writing the scrolls of sheepskin. In only 3 days, he completely transcribed some basic witchcraft books in the wizarding world verbatim.

It includes daily meditation techniques for wizard apprentices, mental exercise methods, branches of the witchcraft system, and some basic apprentice-level witchcraft templates.

With such a complete system of witchcraft as a reference, it is presumed that as long as Prophet Marth can survive the disaster of the overthrow of the plane, he will have the possibility of continuously cultivating spellcasters in his own plane. And these are things that the great wizard Sarubo could not have provided him.

Of course, in order to prevent the other party from falling out in advance, Greem also used witchcraft to seal most of the contents when transcribing these scrolls. If he hadn't unsealed it himself, all the parchment scrolls would have been reduced to ashes in a burst of fire.

So, with the full support of Prophet Mars, Greem finally had a chance to successfully complete the mission!