Airship tickets are calculated per person.
Whether it is high or not, or low or not, each person gets 200 magic crystals.
This basically eliminates the possibility of ordinary people and low-level apprentices taking flying ships!
When Greem was an apprentice wizard, he could basically obtain no more than 10 magic crystals every month. Excluding the basic expenses of borrowing books, renting laboratories, and purchasing witchcraft materials, there are very few magic crystals that can survive.
Do you want the magic crystal to progress faster? The only way is to undertake the apprenticeship task issued by the Wizarding Association.
But such missions usually also mean traveling long distances, and sometimes going deep into dangerous places regardless of safety. Whether it's a wild grassland, a vast jungle, or some hidden ruins, the dangers hidden inside are very deadly to apprentice wizards!
The price of 200 magic crystals is an unimaginably huge sum of money for most low-level apprentices, and only apprentices at the quasi-witch level can afford it. So after scanning the deck, except for the two outliers Kirby and Alice, the rest are almost all wizards wearing various robes.
Nearly half of the wizards have blurred their faces with hazy elemental particles, and they are lonely guys who don't like to be disturbed. The wizards who showed their faces were mostly dressed in cloth robes, with peaceful expressions, as if they were indifferent to the world.
Greem pondered for a moment.
He had also heard of this type of wizard in some books introducing wizards.
They don't like to fight by nature, but only like to do their own research silently, hoard knowledge bit by bit, and spend most of their lives in the laboratory.
So they are usually called scholar wizards.
Since Greem chose to specialize in flames, it would be difficult for him to follow the path of a scholar-type wizard. This actually does not fit his personality. Since awakening the chip, Greem has been strengthening his own combat power, and the purpose of studying witchcraft knowledge is only to transform his own abilities.
Although he is also very interested in making golems, his heart is still clearly separated. Battle wizard is his job, and puppet making is just a part-time job to assist combat power!
But these scholar wizards are just the opposite.
They seldom study fighting and killing skills, instead they regard some auxiliary part-time jobs as their own jobs. As a result, countless non-combat professionals such as pharmacists, enchanters, puppet masters, summoners, alchemists, and formation masters emerged one after another.
These people also constitute a branch of a huge system in the wizard group, the esoteric wizard.
In order to distinguish themselves from those lunatics who like to fight and kill, this group of guys who shouted "Knowledge is power!" put on silver robes and established a completely different wizard organization in the west of the mainland—Silver alliance.
Although their individual combat power is not strong, but relying on their strange auxiliary means and huge number of groups, they pushed the Silver Alliance into the ranks of the three major wizarding organizations in the Wizarding Continent.
And what Greem needs to visit on this trip is the core city of the Silver Alliance—Sky City.
According to legend, it was a magnificent city built by all the silver-robed wizards who gathered the wisdom of the group and combined a lot of knowledge of different planes after thousands of years, a city of wizards floating in the sky!
And it is precisely by virtue of this almost miraculous city in the sky that the Silver Alliance has been able to stand still for thousands of years, and has become the holy city in the hearts of all the profound wizards in the entire wizarding continent.
Every year, those new wizards who have just advanced, as long as they want to become a mysterious wizard, they will take the city of the sky as their ultimate goal of pilgrimage, and go there in person. Even after many new wizards went there, they simply chose to settle there because they liked the learning atmosphere and rich professional resources there.
This will undoubtedly continue to strengthen the talent reserve and strength of the Silver Alliance from the side!
In addition, the area of the Silver Alliance is full of talents, and there are all kinds of potions, magic items, witchcraft equipment, and magic puppets. Therefore, if the wizarding organizations and forces in other regions of the Wizarding Continent want to obtain these top-level resources, they can only travel thousands of miles to the Sky City to deal with the Silver Alliance.
The combination of these advantages has made Sky City the most prosperous and bustling trade capital in the Wizarding Continent, where talents, knowledge and resources gather!
But it is not easy to go to the sky city.
Among the major regions that have been developed in the Wizarding Continent, the Sandi Tower Forest region is located in the middle of the continent, while the area ruled by the Silver Alliance is located in the west of the continent. The distance between the two can be said to be the shortest.
But it is a pity that the two major forces have not achieved a real connection.
The Wendu area in the westernmost part of Sandi Tallinn is 370,000 kilometers away from the area ruled by the Silver Alliance. Most of the primeval forests that separate the two belong to level 3 areas that have not yet been explored, and are simply impassable.
The so-called level 3 areas specifically refer to those terrifying areas where even level 3 wizards are dangerous to enter.
In order to maintain the original ecology of the Wizarding Continent, and to maintain the pioneering spirit of the wizards, those great wizards who chose to leave teamed up to clean up all the creatures above level 5 in the continent. This maintains a delicate ecological balance between wizards and ferocious monsters.
But looking at the entire Wizarding Continent, the settlements developed by humans only account for 12% of the total area of the continent. Therefore, compared with humans, the living space of monsters is larger, and the number and types are more diverse.
The primitive area near the human settlement has been trampled countless times by wizards, and it is basically safe. But as long as any primitive area goes deeper than ten thousand miles, even a level 1 wizard can save his life there. And once it exceeds 100,000 miles, a wizard below level 2 will die if he enters!
Therefore, in order to connect the existing human settlements, from ancient times to the present, countless wizards have gone forward and died in the depths of the wild jungle that no one knows about. It was also because of their continuous progress and slow exploration that they found a barely passable air corridor from the thick jungle.
And a large number of airships built by the Silver Alliance travel through these air corridors that are sometimes safe and sometimes dangerous, continuously transporting resources and material resources from various regions to the city of the sky, and then building the city of the sky The top resources are sold to every corner of the continent.
Greem's current airship is relatively safe because it is located in the airspace of the Sandy Tallinn area. But once you arrive in the Wendu area, if you want to venture through the 370,000 kilometers of primitive forest, you will have to take a certain risk!
After browsing the strange scenery under the ship for a while, Greem finally felt a little tired, and turned to enter the narrow entrance of the cabin.
Like an ordinary cabin, after going down ten steps, a narrow and dim corridor is displayed in front of you. There are five portals on either side of the corridor, each of which is nailed with a bronze plaque inscribed with a basic witchcraft rune.
Some represent "plants", some represent "sun", and some represent "knowledge"...
The runes on the bronze medals are not repeated, apparently used to allow the wizards to distinguish the rooms!
The runes on some bronze medals have been lit up, and it seems that wizards have moved in.
Only wizards are allowed to stay on the first and second floors here, and as Alice's quasi-witch status, she can barely get a cabin on the third floor, sharing a floor with human dignitaries, while Kirby's intelligent slaves of alien races can only hide in the darkest The wettest fourth layer.
During the flight, the servants at the bottom level were not allowed to enter the upper level, so as not to disturb the good mood of wizards and noble gentlemen. All their eating, drinking and looting can only be done there, even if they are bullied, they can only endure in silence, otherwise the guardian wizard responsible for the safety of the flying ship has the right to throw anyone who does not obey the command overboard.
Although she already knew about these situations, it was still impossible for Alice to feel happy when it was her turn to enjoy this kind of differential treatment. She pouted, dissatisfied, and Kirby walked to the end of the corridor, because the steps leading to the lower floor were there.
After all, this is a world where wizards are respected. Even if Greem wanted to keep the two of them by his side, it would cause dissatisfaction among other wizards. In many places, some privileges are only allowed to wizards!
In fact, this is also a kind of class atmosphere specially created by wizards, and no one is easily allowed to break it.
Greem randomly picked an empty room and pushed open the wooden door.
Perhaps the runes on the bronze medal sensed the aura of witch power, and began to emit a faint fluorescence.
The so-called room is a small cabin, a wooden bed is fixed at the end of the corner, and the bedding on it is still clean. Other than that, the only furnishings in the cabin were a pair of small tables and chairs, made of mahogany, which looked solid.
There is a black window the size of a washbasin on the bulkhead above the head of the bed, inlaid with a side of colorless and transparent crystal glass. Looking at the material, it should be a very hard sulfide crystal. This kind of crystal glass is very thin, and it is difficult to cut it with ordinary swords.
Greem briefly inspected the room, but didn't find any hidden witch formations or special energy fluctuations. Then he closed the door and sat down on the chair.
After groping around in his waist pocket for a while, Greem just took out a thick black leather book bound with gold leaf, and opened the pages to read carefully.
And in the lower right corner of the page he opened, a line of small words came into view:
The soul is above the matter, and the mind is the product of the combination of matter and spirit - Kane.
This... This turned out to be the witchcraft notebook written by Kane, the wizard in the double-faced wizard.
Soul whisper!
It has to be said that Greem's own fire-element witchcraft is more powerful and lethal than the other. This way, it is natural to take advantage of the enemy, but it is difficult to get any decent spoils.
Even this 'Spiritual Whisper', if it wasn't for Greem's sharp eyesight and quick hands to rescue it from the other party's pocket, I'm afraid it will be destroyed in the violent flames like other items!