The battle with the Winged Lion is actually more like a game!
There was no desperate fight between the two sides.
The floating battleship worked hard to maintain a thick defensive light film, flying at a constant speed in the sky full of witchcraft, and gradually moved away from the hunting area of the winged lion.
And the adult winged lions seem to be only training the little winged lions to fly and hunt. Although it will fiercely pounce on the defensive light film from time to time, but most of the time it just circles around the floating battleship, constantly roaring and intimidating.
The two sides fought and walked. When the floating battleship quickly flew over a rushing river, the Winged Lions stopped chasing, hovered in mid-air and roared a few words, and finally turned around and returned the same way.
It can be seen that this small river more than ten meters wide should be the dividing line between them and another group of monsters. Once they cross the border, I'm afraid they will directly provoke a bloody war between the two groups of monsters!
After the floating battleship got rid of the entanglement of the winged lion, it finally began to accelerate slowly, and continued to travel quickly through the black forest along a certain fixed channel.
According to the wizards of the Silver Alliance, the floating battleship will soon come into contact with the first dangerous place in this voyage—the lair of the harpies.
To be honest, when I heard for the first time that the first gatekeeper boss in a dangerous place turned out to be a frail Harpy, Greem almost stared out.
How can this be
In his impression, this kind of harpy with a woman's head but a vulture-like body, wings and sharp claws is simply a low-level monster that can be blown up by a witchcraft fireball. Overtake the winged lions and hill giants and become a dangerous place on the waterway!
Obviously, many wizards have the same questions as Greem.
So, the wizard of the Silver Alliance briefly explained to them some knowledge about the Harpy.
Yes, most of the harpy colonies encountered by wizards in the wild are indeed very watery, and the birds are weak in a mess. One of the main reasons for this is that the harpy colony near human settlements is too small.
Those groups of harpies with only about a hundred people, not to mention wizards, are just ordinary mercenaries and adventurer groups. As long as they are well-equipped and well-prepared, they can be taken care of.
Because most of these groups are low-level harpies who don't have any witchcraft power. Apart from throwing stones, and using their paws to grab spears cut from wooden sticks to launch a dive attack, they have almost no other skills.
But the harpies also have a distinctive feature.
Once the number of groups exceeds 500, a harpy witch with the power of witchcraft will be born. The feathers on their bodies have fallen off in large areas. Except for the wings on the back and the claws on the lower limbs that still maintain the vulture shape, the torso and head have become more and more like human females.
And once the number of the group exceeds 1000, a terrible witch leader will be born among the harpy witches. This is a powerful spellcaster that is by no means weaker than a human female wizard, and also possesses the agility of an assassin.
As for the harpy group that they are about to come into contact with soon, it is a huge tribe with more than 10,000 members. Therefore, the number of unique witches born inside has reached an astonishing nearly one thousand.
There are nearly a thousand bird-body witches with agile stature and the ability to cast spells. Such a huge team is a force that cannot be underestimated. Even a powerful monster like a winged lion would not dare to provoke hordes of harpy witches easily, otherwise they would be drowned in the opponent's saliva in minutes.
So what stood in front of them was not a group of harpies at all, but a terrifying kingdom of harpies! It not only has a super-intelligent monster leader, but also has a small army with a complete distribution of occupations and ranks covering low, middle and high levels.
This also means that they have commanders, spellcasters, and an overwhelming number of ordinary fighters. So every time the floating warship passes here, it means an adventure.
However, although the dangerous place is dangerous, as long as everyone works together, we can pass it smoothly, which is much better than rushing into the surrounding dead places!
At this moment, the floating battleship has penetrated into the Black Forest a hundred thousand miles away. In such an area, casually departing from the natural channel may break into the territory of a certain or a group of third-level monsters. With their strength, once they encounter an attack from a Tier 3 monster, the chance of successfully escaping is almost zero.
Therefore, in the past hundred years, there have been three tragic incidents in which the floating warship was shot down by a Tier 3 monster, and all the wizards on board were wiped out. Although the Silver Alliance sent top-level wizards to retaliate afterwards and jointly strangled and killed the third-level monsters that caused the trouble, the dead wizards could only die in vain!
Therefore, even though they knew that the Harpy Kingdom was not weak, in order to avoid those even more terrifying Tier 3 monsters, the Silver Alliance's waterway could only choose to move along the fringe areas of the Harpy Kingdom.
...
three days later.
Greem's first fierce battle after stepping on the floating battleship broke out in an unexpected encounter!
They ran into a hunting party sent by the harpy.
It was a small team of no more than 30 people, and most of them were ordinary harpies. There are only two mutated banshees, one is the Harpy Assassin and the other is the low-level Harpy Witch.
This group of guys who don't know what is good or bad, obviously their own strength is very poor, dare to block the way and provoke the floating battleship. As a result, most of them were killed by a volley of wizards. But unfortunately, the two mutated banshees escaped smoothly.
So the next afternoon, the floating battleship was surrounded by the Harpy Legion that rushed over a canyon!
The floating battleship wrapped in a thick defensive light film moved forward with difficulty.
Outside the egg-shaped light film, the impenetrable harpies hovered and flew around, their ear-piercing screams could break the eardrums.
Most of the harpies don't have elemental abilities. They flap their gray wings and hold a sharpened wooden spear tightly in their claws, constantly stabbing at the defensive light film. Such a poor attack might work against ordinary beasts, but it would be useless against the defensive witch array.
So nearly a thousand harpies attacked for a long time, but it only made the defensive light film rain like ripples, consuming some of the energy stored on the spaceship. As for breaking the defensive witch array, there is not even a horoscope at all!
However, hidden among the harpies all over the sky, there are some mutated and unique individuals.
Harpies are mostly gray bird feathers, ugly and vicious, with far more bird features than human features. Those mutated individuals have lost the bird feathers on the trunk, and only retained some blue bird feathers on the joints, armpits and some limb ends.
The skin exposed by their alder nuts is white and delicate, their bodies are slender, their breasts are plump and bulging, and their faces are also exquisite and perfect. It's just that the pupils are scarlet like blood, the fingers are sharp and curved, and there are a pair of sharp hook-like claws growing under the white and plump thighs.
Seriously speaking, if those obtrusive wings and ugly claws were ignored, these harpy witches could already be called relatively perfect humanoids!
As far as Greem knew, in the Wizarding Association on the east coast, there seemed to be some bird-body witches with mixed blood who joined the local wizarding organization. Those are all hybrid offspring born from the combination of a human wizard and a bird witch.
Of course, this also preliminarily proves that the tastes of some human wizards are really not ordinary!
In order to drive away the harpies and prevent them from further destroying the defensive wizard array of the floating battleship, the wizards standing on the side of the ship fought hard. A series of colorful witchcraft exploded around the spaceship like fireworks in full bloom, wrapping the harpies into the vortex of elements.
The blizzard that covered half of the sky ravaged the group of banshees, and the icy cold wind coated every harpy involved in it with a layer of light blue frost. Countless banshees flapped their gray short wings vigorously, but felt that the wings were getting heavier and heavier.
Finally, each of the harpies fell into the sky with long hisses.
Although they escaped from the blizzard, they would regain their flying ability in a short time. But the appearance of this blizzard still disrupted their attacking rhythm, making the Harpy's team chaotic.
And not far from Greem's side, a wind element wizard released a large area of wind magic. The originally transparent and unobstructed sky suddenly became dangerous, and invisible wind vortices were densely covered there. Any harpy who suddenly broke into this area would be twisted into pieces of flesh and blood in a whirling vortex, and a stinky blood mist would rise in place.
As for Greem, he didn't use a golem, nor did he transform into a Balrog. Instead, he took out the flame scepter, acting like a well-regulated fire elemental wizard, casting fire witchcraft in a precise manner.
On the one hand, he kept reciting spells and casting spells, chanting obscure witchcraft spells sonorously and loudly, and summoned a pillar of red flames soaring into the sky in front of him. Powerful flame ripples are stimulated from the red flame pillar in circles, and every harpy caught in it will fall into the sky with a scorched body even if it cannot be burned to death for a while.
The feathers on her body were burnt to pieces, and ordinary harpies couldn't fly with bare fleshy wings.
While continuing to guide the large-scale fire-type witchcraft, Greem stood upright, his eyes ignited with raging flames, and from time to time he shot out a series of scorching rays with extremely strong penetrating power.
To deal with this kind of Harpy Witch who doesn't have a thick body and strong scales, using the sun rays is too extravagant, and the second-class scorching rays are enough!
Laser-like scorching rays shot out indiscriminately, and every harpy whose body was pierced by the red rays would scream and fall down. At the same time as they fell, gray-black ripples would appear on their bodies.
If the scorching ray hadn't hit a vital point to kill them, the poison blessed by the voodoo scroll would have killed them in an instant.
For a moment, the feathers around the floating battleship were scattered, and flesh and blood flew everywhere.
The harpies were massacred by wizards!