Age of Adepts

Chapter 285: Core witchcraft

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Everywhere you go, you must collect local knowledge.

This has almost become an instinct etched into the soul of every wizard!

Although it is impossible to obtain many rare and special knowledge, some regional public knowledge is enough to satisfy Greem.

They only stopped in Sigma City for two days, and they waited for the flying ship leading to the Sky City.

So, after briefly appreciating the characteristics of the area ruled by the Silver Alliance, Greem and the others set off for the holy city in the hearts of the esoteric wizards—the Sky City.

That night.

Greem, dressed in a black robe, was sitting at the table, and the white quill in his hand was constantly calculating something on a stack of parchment. The dense symbols, formulas, and data filled the paper. While the tip of the pen was rustling, the blue lights in his black pupils flickered, obviously the chip was also synchronously and quickly calculating something.

Seriously speaking, in fact, most of the calculation and deduction work is done by the chip, and what Greem needs to do is to sort out the data deduced by the chip, and think about the direction of the next step.

Since he chose the flame specialization, his ability to sense and control other lineage element particles has become weaker and weaker, but the power of fire witchcraft has once again had room for improvement.

Whether it's the jumping distance of the flame, the splash damage of the lava fireball, or the power of the central area of the fire core meltdown, they have all reached the limit that his current mental strength can bear. The 115 points of flame damage from the fire core meltdown made him one of the best in the ranks of level 1 wizards, while the witchcraft attacks of ordinary wizards mostly hovered between 80 and 100, and there were only a handful of them that could break through 100.

When the chip mastered more and more witchcraft knowledge, the prototype of a system of fire witchcraft was established in the database. With the continuous deciphering and integration of alien runes, Greem also vaguely glimpsed the way and direction to continue self-strengthening.

According to the statistics of the chip, in the past battles, Greem's utilization rate of its own resources has always been at an inefficient level. Whether it was the power of fire-type witchcraft or the soaring physical fitness brought about by Balrog's transformation, Greem never made full use of them.

Instead, it is in a state of extreme waste!

Whether to take the long-range elemental wizard route, or close combat, witchcraft-assisted route, or both, make different choices according to different enemies.

So far, Greem has not formed a set of effective combat modes. Most of the time, it is completely relying on the extravagant use of one's own resources, crushing and defeating the opponent with an overly strong physical advantage!

It's okay to use it occasionally when you have the upper hand, but in case you encounter an enemy whose strength surpasses you in the future, wild boar-style random charging will only harm you. Therefore, taking advantage of the opportunity of this big reshuffle of power, Greem also wanted to determine a few core witchcrafts for himself, and then create his own fighting style around these core witchcrafts.

Based on countless battle experiences in the past, Greem deeply understood the importance of mobility witchcraft for a battle wizard. So when thinking of determining the core witchcraft, Greem's first thought was to use the most frequent flame jump.

It can be said bluntly that without the ability of flame jumping, Greem's chances of surviving the past few battles would not even be 100%. It was precisely because of the flame jump that Greem was not forced to fight to the death when encountering those powerful enemies.

So if any tactics need to be arranged, I am afraid that everything can only be carried out around the flame jump.

Mobile witchcraft already exists, so what about attack witchcraft

There was a time when Greem thought that his core attack sorcery should be nuclear explosion. Because among all the fire attack witchcraft, its attack effect is the most powerful. However, judging from the statistics from the chip, Greem's most frequently used fire-type witchcraft in battles turned out to be the lava fireball that he summoned immediately.

With Greem's current fire ability, it only takes 1/2 second to condense a lava fireball. But considering the shock frequency that the mental power can withstand, and the elemental condensing speed also has its threshold, so he can still summon 2 lava fireballs in 3 seconds!

The lava fireball itself has 45 degrees of fire element damage, and also takes into account the lava burst physical damage of about 15 degrees. In addition, it also comes with a magma splash that sweeps a radius of ten meters. Combined with Greem's 30% fire damage bonus after choosing the fire specialization, the lava fireball's attack power has reached a terrifying 60 degrees.

This kind of attack power is indeed lower than the 115-degree damage of the fire core meltdown, but the lava fireball can't hold back the speed of excitation!

In the fierce battle, where do you go to find a safe area for you to calmly chant spells and slowly guide those large witches? In contrast, it is easier to control the rhythm of the battle with the instant-cast magic like lava fireball.

Even if powerful sorcery is really needed to break through the opponent's defense during the battle, Greem still has 6 pre-stored powerful sorcery in the Voodoo Tome that can be used, so there is no need to risk being hit by the enemy to do it hard.

Therefore, there are 3 core witchcrafts identified in the first wave, the maneuverable flame jump, the offensive lava fireball, and the defensive flame barrier.

There's also a reason why Fire Ward is chosen over Lava Shield over Sorcery!

In terms of physical defense, the flame barrier may be inferior to the lava shield, but in terms of both offense and defense, the damage effect of the flame barrier is more than three times that of the lava shield.

The flame barrier covering a range of several hundred meters made it difficult for any enemy to easily step into this area when fighting Greem. Otherwise, the flame damage of nearly ten degrees per second is endless. As long as you are within the range covered by the flame barrier, you will never be able to get rid of it.

And as Greem unified the three core witchcrafts into one system, and tailored a set of tactics around them, the combat potential of the three witchcrafts still had room for improvement.

However, just as Greem was busy and nervously calculating the three core witchcraft models that could be optimized and modified, there was a knock on the wooden door of the room.

Boom boom boom.

"who!"

Being disturbed at the most critical time, of course Greem's mood cannot be too good.

"Your Excellency Greem, it's me!" The voice of Wizard Angus came from outside the door.

Greem hesitated for a moment, briefly sorted out the information on the desktop, and covered up the parchment that involved his secrets, then went to the door and removed the witchcraft protection, and opened the wooden door.

The Angus wizard who came to visit in the middle of the night turned ugly, as if hesitating to speak.

"Your Excellency Angus, after this period of journey, we can already be regarded as friends. Is there anything we can't say between friends?" Greem saw his embarrassment and asked proactively.

"This..." Angus couldn't help hesitating for a moment, and finally said: "I just got a message from the family that this time the puppet competition may be troublesome!"

"what happened?"

"The wizard in the family who challenged us actually created a steel knight. I heard that it is amazingly powerful and has already defeated the mysterious wizards sent by two trading houses. Now the family is in chaos..."

Greem's eyes were fixed: "Are you planning to seek peace from each other?"

Angus nodded with difficulty, and said shyly: "Very likely. The family has already secretly sent someone to contact the opponent. If the opponent's conditions are not too harsh, the family may give up this competition and admit defeat directly!"

Seeing the thoughtful expression on Greem's face, Angus quickly comforted him: "Your Excellency, don't worry, even if the competition cannot be carried out this time, the reward our family promised to you will still be honored. I can still do this." It's up to you!"

Greem shook his head and laughed, "That's not what I'm worried about. It's about regretting that I lost an opportunity to exchange ideas with other esoteric wizards."

Angus smiled dumbly and said: "When you get to Sky City, do you still have to worry about this problem? Although the battle for shops is only held every 10 years, the arena there is never idle. The puppet has confidence and is willing to place a bet, so he can spend every day in the arena!"

After speaking, the two chatted for a few more words before Angus left.

After sending Angus away, Greem sat back at the table and couldn't help but silently plan.

According to the original plan, he wanted to help the Byron family win the game, and then left Kirby there to be taken care of by the other party. After all, it is impossible for him to stay in Sky City for a long time, and Kirby, a foreign goblin, has almost zero possibility of staying here alone to work hard.

If the anticipated Upanishad Competition is cancelled, and the other party pays the reward promised in advance, it would be reckless and abrupt for him to make such a request again.

At that time, what kind of method can we find to keep Kirby in Sky City

You know, there are second-level wizards in the Byron family! Even such a force can hardly keep its face in the Sky City, and how can a wizard-level goblin with little fighting ability survive in this land of tigers and wolves

The deeper he thought, the more reckless Greem felt.

After all, he is alone now, with two subordinates in name, one only has the strength of a quasi-shaman, and he is still facing a "battle of fate" with an uncertain future. The other has wizard-level spiritual power, but no combat ability.

When it came time to employ people, the two of them simply couldn't do anything.

He is now also in a period of rising strength, and he needs to gather all his strength and resources and develop them well. Instead of casting around like playing Go, pave the way in advance.

If one's own influence becomes small in the future, perhaps one can do this to make one's way of life more open and accessible. But now, instead, he should retract all the fingers that are stretched out and make fists, so that every punch he makes will be more powerful!