After so many years of knowledge edification and life-and-death experience, most wizard apprentices have already understood that there is no such thing as a pie in the sky. If you really want to fall, there must be a trap inside!
There must be something tricky about these apprentice-level tasks that are suddenly open to them.
Sure enough, with Wizard Anderson's big hand, most of the jumping green text on the light screen disappeared, replaced by orange missions representing general danger and red missions representing extreme danger.
"Those just now are apprentice tasks that you can undertake in the future, but before that, each of you must complete a mandatory task! You have three months to complete this compulsory task slowly, but once the task fails, Jie Jie Jie ...you are about to face the penalty of losing your apprenticeship!"
It wasn't until this moment that the faces of the apprentices really changed.
For those apprentices who are confident in their strength, this is undoubtedly a gluttonous feast for acquiring knowledge points and resources, while for those apprentices who are weak, this may be a death selection that will drive them to a dead end.
Everyone's eyes were on the mandatory task list, and soon, the rare green task at the bottom of the list caught everyone's eyes.
Swamp tower garrison tasks:
This task requires ten apprentices, including 1 librarian, 1 laboratory administrator, 1 trainee trainer, 2 tower inspectors...
Hope was rekindled on the faces of several junior apprentices who were at the bottom of the strength, and they couldn't help turning their attention to the cheerful apprentice Alan. And the four "buddies" surrounding Allen were even more triumphant and looked arrogant.
Greem's eyes only paused on the only green task for a moment, then quickly moved away, and began to carefully and carefully examine this mandatory task list.
He knew very well that with his own strength and qualifications, it was impossible to squeeze into the pitiful list of ten people. I'm afraid that after today's meeting, a series of intriguing private transactions will immediately become popular, and there are probably not a few people who secretly go to the apprentice Alan to surrender.
After all, among the 57 formal apprentices present, there were only 4 senior apprentices, 21 intermediate apprentices, and 32 junior apprentices at the bottom, including Greem.
On the other hand, in the list of mandatory tasks, the orange tasks are dangerous even for advanced apprentices to participate in, while the scarlet and glaring red tasks may only be completed safely by quasi-witches!
It's no wonder that many high tower apprentices felt extremely pessimistic when they saw the list of mandatory tasks.
"Hmph, I'll go to that Alan and ask for a spot for you. If he dares not to give it to me, I..." Mary doesn't know why she always has a fiery temper now, baring her little canine teeth, even though she put on a vicious look , but it always gave Greem a delicate and lovely warm feeling.
Greem grabbed her wrist.
"Don't go! You have to have confidence in me, I can handle these orange tasks!" At this moment, Greem's eyes were firm and calm, with a gleam of wisdom unique to wizard apprentices.
"Okay then, since you are confident, then concentrate on picking a good task!" The expression on Mary's face changed quickly: "By the way, is my skin tender or slippery? I feel that my skin has It just keeps getting better!"
Seeing Mary licking her red lips and looking complacent, Greem shivered, quickly let go, and tried to concentrate on the task list.
…
Necropolis Clearance Mission (3/10) Orange Mission
Mission content: Elite undead creatures have appeared in the large cemetery in the south of the Tiga area. Ten wizard apprentices are now recruited to eliminate them. At that time, the local Viscount Gary will send 200 elite guards to cooperate with the eradication.
After the mission is over, Viscount Gary will issue a mission document.
Task rewards: 30 knowledge points, 3 magic crystals, 10 contribution points from the Sandi Tower Forest Association
…
Giant Willow Earth Variations Survey (2/3) Orange Quest
Task content: Traces of strange creatures have appeared in the Giant Willow Land area on the southern edge of the Tutarion Forest. Eleven local villagers have disappeared. Now there is an urgent need for 3 wizard apprentices to go deep into the mountains to find out the source of the strange creatures.
After the task is over, the local association station in Juliudi will issue a certificate.
Task rewards: 20 knowledge points, 1 magic crystal, 5 contribution points from Sandi Tower Forest Association
(If the task apprentice solves the source of the disaster, the reward will be increased as appropriate according to the token submitted)
…
Griffon Cliff Domestication Mission (0/3) Red Mission
Task content: The Griffin Cliff in the Rashia region urgently needs 3 wizard apprentices, to capture the Griffin, assist the animal trainer Hank in domesticating, and the task of taming ten is over.
The task certification document was issued by Hank, the animal trainer in the Rashia region.
Task rewards: 50 knowledge points, 10 magic crystals, 30 contribution points from Sandi Tower Forest Association
(After the task is completed, a private reward from the Hamilton firm will also be obtained.)
…
Dark Crypt Exploration Quest (4/10) Red Quest
Task content: Traces of underground creatures have been found near the dark crypts in the Nigong area. There is an urgent need for 10 wizard apprentices to form a reconnaissance team and go ten miles deep underground to investigate the activity of creatures there.
The completion of the task will be reviewed by the station of the Ngong Regional Association to review the space beacon.
Task rewards: 70 knowledge points, 12 magic crystals, 50 contribution points from Sandi Tower Forest Association
(This area is famous for being rich in dark grass, ghost mushrooms and night eye stones, and all harvests during the mission belong to the individual)
…
…
Row by row, column by column, almost covered all the dangerous areas in the surrounding area of the Sandalin Association.
In the middle of the Wizarding Continent, in order to protect the original ecological monster resources of the plane, the major wizarding organizations and associations strictly forbid high-level wizards from exterminating the development of the barbaric continents in various places. Therefore, the relatively active settlements of humans only account for 35% of the total area of the area, while the rest is a large area of uninhabited wild land or primeval forest, and there are countless monsters and monsters hidden in it.
For ordinary jungle beasts and monsters, local mortals can also rely on powerful armed forces to resist and expel them. But once encountering those monsters with terrifying abilities, there are countless examples of small villages living on the edge of settlements being slaughtered overnight.
So at this time, the local mortal armed forces need to rely on powerful extraordinary power to wipe out these terrifying monsters that broke into the human world.
Of course, the high-ranking wizards will not go through mountains and rivers for such a trivial matter, so most of the extraordinary power is contributed by many wizard apprentices. Through these tasks, they obtain resources, sharpen themselves, and protect the peace of human society by the way.
Therefore, this is the lowest level of the ruling structure of the wizarding system in the wizarding continent.
Greem carefully and meticulously examined every piece of information on the mandatory task list one by one, while the chip with the active detection function turned off was responsible for sorting out one by one, and quickly entered all the information into the database.
Among so many compulsory missions, Greem can only participate in the orange missions, and dare not even touch the red missions.
The orange missions marked on the outside are only suitable for advanced apprentices, and there are certain risks in the participation of apprentices below the advanced level. As for the red missions, they are only suitable for quasi-witches, and even senior apprentices may be close to death if they participate.
But this is the magical and treacherous world of wizards after all, and even those simple tasks marked with safety are still very uncertain.
Like the investigation missions with the largest number, those who go deep into dangerous areas to investigate are of course dangerous and dangerous, but those investigation missions marked in safe areas are not necessarily easy. The ones haunting the mortal villages are most likely some less dangerous ooze monsters, earth spirits, or mosquito bats. Such guys can be easily wiped out by a junior apprentice.
But if you're unlucky, it might be a pterodactyl, a ragg stone man, or a jungle goblin. If they were to encounter them, even senior apprentices would be in danger.
So choosing tasks is really like gambling, if one is not good, it may win the jackpot. Every year, wizard apprentices who die on missions can account for 13% of the total number of apprentices. This is already a scary number!
After a quick search and screening by the chip, an orange task suitable for Greem was soon listed by it. These are all picked out by it to remove some unstable factors.
…
Kragg Alchemy Apprentice Trial Quest (1/3) Orange Quest
Task content: An apprentice alchemist of Kragg is completing his trial task, and urgently needs 3 wizard apprentices to accompany him into the well of treasure to complete the trial.
Completion of the trial task is considered as task completion, and the task book will be issued by the alchemy apprentice.
Task reward: 20 knowledge points, 3 magic crystals, 1 bottle of Tranquility Potion and Invisibility Potion
…
This task is not very dangerous. The Well of Treasures is a place of trials that all alchemy apprentices must go through. There are hidden "gadgets" that countless alchemists have placed there for thousands of years, waiting to be excavated by the latecomers.
Although it is a small gadget, it is written by a master alchemist and has great research value. It is even unknown that some alchemy items may still contain the inheritance of the master alchemist.
Therefore, the well of treasures has always been a place for alchemy apprentices to try and hunt for treasures.
However, there is only one entry allowed for any alchemy apprentice. In it, you can take an alchemical creation, and you must leave an alchemical creation. This is the true meaning of the well of treasures.
Because there are many kinds of alchemy items inside, and they are all dangerous. If the incoming alchemy apprentice wants to take away an alchemy puppet, the only way is to defeat it first. Most of the alchemy apprentices are too weak in the early stage, so the Alchemy Association allows the trial apprentices to hire 3 helpers to enter together, but these 3 helpers are not allowed to bring out any alchemy items inside.
Such an orange task is quite comfortable. As long as the trial apprentice is not too greedy and wants to challenge those too dangerous guys, this task is easy to complete.
And the Tranquility Potion in the task reward is also very attractive, for apprentices whose mental power is below 10 points, it can directly increase by 1 point. It can be regarded as the best baby among junior apprentices! (Boosting items only work once, multiple uses are invalid!)
After making up his mind, Greem quietly told Mary his choice, and the other party also felt that Greem's choice was very suitable after examining it. As for Mary herself, she simply chose the red mission of exploring the dark crypt.
With the vampire's ability to fly, fight and mend, she has the confidence to save her life even if she encounters some dangerous monsters, so she deliberately chose this task for herself that is most likely to encounter alien monsters.
It can be seen that she is extremely hungry for the blood of powerful creatures when her power is soaring!