After exhaustingly dealing with Mary, Greem finally had time to prepare for the upcoming mission.
In order to better save his own life during the mission, Greem used almost all of his resources and added various alchemy items in his pocket that could deal with various emergencies.
The Screaming Branch you got when you traded with Amn just now falls into this category.
The screaming branch, a strange thing bred by nature, is cut off and stored next to the body, and can emit a woman-like scream when the subject is attacked by a curse. And the screaming branch that Amn traded to Greem can still be used three times, and it can be regarded as an indispensable protective item.
If you want to go out, you need to prepare a lot of similar items.
Hemostatic ointment that can promote wound healing quickly, wisteria that can connect broken limbs, antidote that can remove common toxins, absinthe powder that can expel mosquitoes, snakes and ants when camping in the wild, amulets that can detect spirit creatures...
When going out, apart from those weird and unpredictable monsters and monsters, the most troublesome thing is the "similar" with various strange abilities. If you prepare yourself carefully, you may save your life at a critical moment. So when preparing these things, Greem always tried to take all the situations into consideration, so as to avoid being helpless when encountering certain situations.
The most important thing is that since the possible location of this mission is underground, Greem has specifically consulted the relevant information of the Dark Crypt, and has some preliminary understanding of it.
To Greem's surprise, it turns out that the underground of the Wizarding Continent is not just a solid crust of rocks and soil, but has many deep and tortuous underground tunnels, large and small caves, and caves. There, it is densely covered with glow rocks, luminous crystals and phosphorescent mosses, lichens, and fungi. Compared with the surface, the weird plants there are very common, and it is almost impossible for visitors to identify which are poisonous and which are edible without witchcraft.
But what is more frightening there is not the alienated plants and animals, but the many deformed, evil dark creatures and some fallen wizards who have broken away from the wizarding path.
Most of them committed serious crimes in the Wizarding Continent. In order to escape the pursuit of the Wizarding Association, they had no choice but to hide deep underground, choosing to be company with those ugly and twisted underground creatures. It is said that somewhere deep underground, there is also a small city built by fallen wizards, where evil is rampant and the capital of sin is full of smog.
Due to the complex terrain and numerous passages in the underground world, several major wizarding organizations and associations in the wizarding continent have also organized countless clean-up operations. It's a pity that they couldn't completely wipe them out every time, but made them grow step by step. Now, that city of sin already has hundreds of official wizards, and it can be considered as an alternative force outside the orthodox wizard system—the fallen wizards.
And the dark crypt that Greem needs to explore is just one of the dozen or so openings on the surface of the underground world. Although there are wizard towers and official wizards sitting there, it is still impossible to stop the fallen wizards from slipping in and out there using various means.
With the abilities of Greem's quest apprentices, of course they couldn't compete with those fallen wizards. Therefore, what they need to do is to investigate the distribution of monsters in the area ten miles below the surface, and check for traces of fallen wizards by the way.
The former task is easy to complete, but the latter task is very dangerous. Once they really encountered a fallen wizard during the inspection process, even those apprentices at the quasi-witch level might not be able to escape.
So in the face of such a situation, Greem needs to prepare some special props in a targeted manner.
There are rugged and curved underground caves and tunnels everywhere, and surface creatures even have problems seeing things when they go there. Therefore, the first thing I need to solve is this visual problem.
To solve this problem, there are roughly two approaches.
One is to acquire some alchemy props with dark vision effects, of course, it would be better if it can be dark vision. However, considering his wealth, Greem could only consciously lower the level of demand.
Low-light vision allows the subject to maintain normal vision in weak light, while dark vision goes a step further, allowing the subject to see normally even in a dark environment.
The second method is to transplant a virtual eye or a thousand-eyed worm to yourself.
The former uses certain techniques of biological transformation, replacing one of his eyeballs with a virtual eye transformed with witchcraft, so that he has the ability to see through invisibility and darkness. However, this method involves biological modification, which can easily pollute the purity of one's own blood.
The latter devours a thousand-eyed worm. In this way, it can temporarily parasitize in its own body, thereby growing a new compound eye on the forehead. After the thousand-eyed worm is parasitic, the main body will reach a symbiotic state with it, and can also share its special vision-infrared perception.
This parasitic effect is indeed very good, but there are also some annoying sequelae. That is, it is necessary to swallow some grass cocoons that the thousand-eyed worm likes every day, otherwise the parasitic thousand-eyed worm will absorb the flesh and blood of the host from time to time. In the description in the book, those grass cocoons are a kind of soft maggots that resemble silkworm babies in the previous life, which made Greem feel retched after reading this.
Taking these circumstances into consideration, Greem felt that he should give priority to auxiliary alchemy items. If he couldn't find them, he might be forced to take the path of thousand-eyed worm parasitism no matter how disgusting he was.
After considering the issue of sight, Greem then began to consider the issue of traffic.
It's underground, surrounded by wet soil and hard rocks, any fierce battle may cause a terrible landslide. How can I save myself if I am buried in a closed cave
Greem was also worried about this question, but in the end the chip helped him find the answer. That is the clay golem!
Greem's elemental affinity is the fire element, but the two clay golems he has mastered are both of the earth type, and the earth type creatures are good at traveling underground. With the help of the Clay Golem, it is true that no area can trap Greem.
However, this is only a theoretical situation after all. If you want to get first-hand data, you need to verify it yourself. Therefore, Greem first ran to Danny to announce the purchase of the Dark Vision Amulet, and then slipped out of the wizard tower again.
To be honest, since the announcement of the mandatory mission, a large number of wizard apprentices have been busy preparing for the mission, and the scheduled patrol outside the tower has been suspended, so Greem never worried that someone would come to interrupt his skill drill.
Familiar with the way, he came to the outskirts of the silt swamp and found a flat ground there. Greem planned to practice the attack mode he had imagined. The reason why they chose this place was because Simba, the leader of the hags, had already been killed, and no one dared to come out to trouble him when the hags were leaderless.
He casually threw the two clay golem summoning crystal cores on the ground, and after being contaminated by the earth's air and moisture, two clay golems with different shapes appeared in front of Greem. Simba's crystal nucleus summoned a humanoid puppet that was close to 2 meters in size, while the Giant Crocodile King's crystal nucleus that was concocted just now summoned a crocodile form. Except for being slightly smaller than the real giant crocodile king, it is almost identical in appearance.
Greem narrowed his eyes and thought for a while.
These two crystal nuclei are almost all taken out from the heads of living monsters, and it is not surprising that some soul information still remains on them. When summoning crystal nuclei to shape themselves with condensed earth elements, their ideology in life has already determined their acquired form.
Of course, this body is made of earth elements after all, as long as Greem passes on accurate and clear instructions through the brand of consciousness, they can also mobilize the earth elements to transform the body into the form Greem needs. But this process obviously needs to consume a certain amount of elemental energy reserves.
Greem looked at the two puppet subordinates standing in front of him, one left and one right, and couldn't help feeling a wave of excitement in his heart. Three days ago, I was still a loner and a widow, but now, I can be regarded as the initial stage of pulling together a loyal and obedient magic puppet team. Although the number of people is a little smaller, after all, it has allowed me to take the first step in development and growth.
Previously, the data of the clay golem had been collected, so this time Greem focused on examining the data of the new golem.
Mud Crocodile Golem.
Combat semi-summoned golem creature.
Strength Rating: Advanced Apprenticeship (Medium)
Basic attributes: strength 16, agility 3, constitution 17, spirit 8
Talent skills (active):
Earthquake, Area of Effect
Mire (Range), an earth attribute-limited range spell, forms a swamp of quicksand on the side, restricting the enemy's ability to move. Spell effect range: 10X10 meters. Cooldown: 120 seconds.
Slow ray (single-body), an earth attribute offensive spell, can inject pure earth elements into the opponent's body through the line of sight, causing the precipitation and siltation of the earth elements, slowing down the enemy. Magic attack range: 10 meters. Cooldown: 15 seconds.
Talent skills (passive):
Soil self-healing, a trigger-type soil attribute passive ability, can extract soil elements from the soil under your feet to make up for your own loss. Can repair 10% of body damage every 1 minute.
Sure enough, he is a swamp giant crocodile king who is much more powerful than Simba. The mud crocodile puppet made with its crystal core has completely surpassed the clay puppet in terms of basic attributes (except for agility). And its combat skills complemented its own abilities, and it looked like a violent golem approaching the melee route.
But Greem brought them out today, not to show off his muscles, but to practice the first tactic he imagined.
After stabilizing his mind, Greem finally howled and gave them a battle command.
"Golems, use your bravery and fearlessness to open up the road to victory! Now I order, fit together!"