Age of Adepts

Chapter 465: Entangling

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The strangulation in the sky became more and more intense.

Raindrops of bursting fireballs, lava fireballs, and meteor showers poured down from the sky like nothing, blasting the earth into potholes, and molten magma flowing freely everywhere.

Soros carefully walked through the dense rain of meteors and fire, and every now and then he needed to move suddenly to avoid the bursting fireballs that opened on his face. In such a harsh and harsh battlefield environment, if he is not careful, he may be blown out of the sky and become a part of the accessories of the scorched earth.

He flapped his bat wings and drew a huge circle in the sky, and inside the circle was a terrifying sea of flames filled with glaring red lights.

It's just that most of the usual sea of fire is on the ground, but this sea of fire is located at a height of 30 meters above the ground.

Because the fire element in the sea of fire is too rich and active, it has seriously interfered with his vision and mental perception, so he has almost no idea what is going on inside.

Only when the bat wings on his back were repaired completely under the urging of the blood-red energy, he would gnash his teeth and break into it, trying to launch a charge against the tall Balrog standing high on the wind dragon's back.

The time left for him to attack is only a short two or three seconds. Once he stays in the sea of flames for too long, the bat wings on his back will be burnt, tattered and riddled with holes. In that case, he could only howl and fall to the sky, becoming a scarlet knight who couldn't fly.

At this time, there was only one knight companion remaining in the air and flying in circles like him. The other scarlet knight was whipped on the bat's wings by the tall Balrog with a long flame whip, fell to the ground and never flew into the sky again.

The place where two powerful wizards fight without Batwing doesn't even have the right to participate. So Soros could only carefully protect his bat wings, and from time to time, he would break into the battlefield of the sea of fire and launch a powerful semi-long-range attack on the Balrog with his bloody spear.

Inside the sea of fire battlefield, Greem perched high on the wind dragon's back, while trying to maintain the uninterrupted damage of the flame barrier to Mary, while shooting out scorching rays from his pupils, closely chasing the one who was constantly in the air. A beautiful figure in changing directions.

The battle that has lasted for half an hour caused both Greem and Mary to suffer serious injuries.

Mary, who possesses high acuity, is simply the most troublesome assassin when it comes to cruising and dodging in small areas. There is no need to cast spells that last more than 3 seconds in front of her, unless you are sure that the defensive spells in the body can last until the end of the spell.

Otherwise it is an act of suicide to try to cast a large witchcraft rashly!

As for those single powerful witchcraft, the chances of being able to catch up with her flexible and changeable figure are not too high. Even if you have locked her position with your mental power, the witchcraft you cast only destroys the realistic phantom she left behind.

When necessary, once Mary felt that she couldn't escape, she could even exchange places with a certain Scarlet Knight by virtue of her weird bloodline witchcraft. Although this would cause her to temporarily lose an available subordinate, it guaranteed her own safety and the integrity of her combat power.

Despite having so many advantages, Mary still suffered a lot.

The biggest threat to her is of course that hateful flame enchantment. As long as she is still in this sea of flames, her body will be continuously burned by the violent flames.

If it was just an ordinary flame, with the resistance of Mary's elite wizard, it was almost impossible to suffer too much damage. But at this moment, what drew her into it was the elemental flame with an attack intensity of 60 degrees, and it seemed to have a hateful effect of burning the soul.

This made her have to constantly urge the blood energy to protect the bat wings behind her when she was walking through the sea of flames. But no matter how tightly she protects, the depths of her soul will still tingle from time to time, as if someone is holding an invisible long needle and stabbing her soul constantly.

Although the intensity is not great, it is extremely disgusting!

And the bat wings behind Mary have become tattered, with scorched marks and holes from the flames everywhere. As for her slender and tall body, there were large areas of flame licking marks, and there were still blood holes formed after the scorching rays penetrated through her shoulders and thighs.

It was no longer the early stage of the battle, and she was able to spend extravagantly using blood energy to continuously recover from the wounds on her body. In order to better preserve her combat power in this battle, Mary was already unwilling to waste bloody energy to restore these 'insignificant' injuries.

Only when key parts of her body were injured would she be forced to indulge in a little 'extravagance'.

After all, here, she couldn't find the 'blood food' that could help her restore bloody energy. Without the nourishment of 'blood food', many signature fighting methods of vampire wizards have no room to play.

This also greatly restricted Mary's combat power!

Of course, as her loyal 'slave', the old fox Wenlier ran to the surrounding area early to complete a 'hunt' and captured a horned sheep. It's a pity that such trophies couldn't be sent into the sea of fire at all. As soon as they returned to the battlefield, they were blasted into flesh and blood by a burst fireball from the depths of the sea of fire.

The explosion power of Greem's fireball was just right, and it didn't hurt Wen Lier at all.

So, the battle was deadlocked like this!

In fact, at this moment in the battle, Greem was under no less pressure than Mary.

Maintaining the flame barrier for a long time made Greem's fire energy unable to make ends meet. If it wasn't for the heart of the Balrog jumping from time to time to send out a burst of pure fire energy, Greem might have to shrink his defenses and try his best to protect himself.

Standing silently in the depths of the sea of fire, cooperating with the wind dragon's wind barrier to resist Mary's continuous sneak attack. As for his own various protections, they had already been dismantled in sevens and eights in previous battles, and only a scarred lava shield and energy shield remained.

And on Greem's tall Balrog body, there were also three huge wounds visible to the naked eye. Inside the wound, traces of blood-colored energy could be vaguely seen entangled with the raging flame energy. Before neutralizing these difficult blood-colored energies, all wounds would not be able to heal automatically.

But even though it was so difficult, Greem still didn't drive the wind dragon to activate its unique 'Dragon Might', nor did he carry out the second transformation of the Balrog.

Greem had a feeling that Mary was hiding part of her combat power and ultimate moves, and was looking for an opportunity to 'turn the tables against the wind'. So in order to avoid being caught off guard by the opponent, he had no choice but to hold the trump card in his hands as hard as he could, and quietly waited for the moment when the opponent attacked.

Two of the opponent's three Scarlet Knights had already been knocked down from the sky. Although they did not die, they also temporarily lost their attack power. And the only remaining knight seemed to be quite intelligent, not as 'upright' as the other two, so Greem tried to 'destroy' him several times with a purpose, but all failed.

Moreover, the scarlet knight's grasp of the timing of the attack was simply excellent. Although the release of the knight's combat skills several times did not really hurt Greem, it created excellent opportunities for Mary to attack. And that time, Greem had to hand over half of the instant witchcraft in the Voodoo Tome to force Mary back.

Facing an agile assassin who is elusive and hard to catch, the powerful ranged witchcraft cannot be released at all, and the single-body witchcraft is easily dodged by him. Therefore, apart from Greem's beneficial and cost-effective flame enchantment and numerous instantaneous small-scale flame witchcraft, other witchcraft can hardly damage Mary's wandering body.

What's more, at the edge of the sea of flames, there is still a Scarlet Knight waiting for him. Once Greem showed his flaws, this fearless 'desperado' would definitely use his life to tear apart a perfect attack route for Mary.

Therefore, it was difficult for Greem to concentrate all of his mental power on Mary.

However, although the battle situation is anxious and unpredictable, Greem's chances of winning are significantly improving.

Of course, the main reason is that the chip's data collection on Bloody Mary has been completed. In front of him, Mary was no longer an unfathomable hazy cloud of blood, but had truly returned to her original appearance.

Mary, a vampire, a level 1 blood wizard, body: strength 7, agility 16, constitution 11, spirit 7. Initially mastered combat witchcraft: blood arrows, rapid dash, blood shackles, life sucking, vampire touch, blood mist, blood rage, blood claw cracking, blood conversion, bloody contract...

Seeing Mary's combat witchcraft projected by the chip in his mind, Greem's brain hurts. From the beginning of the war to the present, this Mary has repeatedly performed double-digit blood witchcraft, which fully shows that Mary's combat talent has reached the point where Greem is speechless.

Melee wizards are not the same as elemental wizards.

Elemental wizards mainly use stand-up elemental output. Although they also have some high-mobility witchcraft, their combat methods are still based on long-range elemental attacks. And melee wizards also have a lot of witchcraft, but these witchcraft are rarely offensive long-range witchcraft, but mostly melee auxiliary witchcraft.

Therefore, after losing the lava shield with excellent physical defense, Greem could only fight back against an assassin-type opponent who kept cutting into his side and launching surprise attacks.

Therefore, when the battle progressed to the point where both of them were unsustainable, Mary, who had been using guerrilla tactics, finally took out her trump card, the Blood Shackles.

When she raised her head to the sky and let out a strange scream, the shackles of blood closely connected her with the four blood slaves present. Then she rushed in front of Greem recklessly.

Although he was prepared for this, Greem was still shocked by Mary's determination and bravery.

In the next second, a storm of fire-type witchcraft hit Mary head and face, and the wind dragon under Greem shook its wings violently, rolling up a huge tornado, blocking Mary's advance.

The decisive battle related to the difference between the two people started in an instant!