Age of Adepts

Chapter 48: power distribution

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Life on a flying boat is monotonous and boring.

Even though the scenery below is magnificent, it will be tiring to look at it for a long time, and even turn a blind eye.

More than three hundred apprentices were crowded on the deck, and it was inevitable that they would feel a little embarrassed. Fortunately, at noon on the second day, the flying ship had already arrived at the first mission point in the Elasia area.

This is a solid city surrounded by mountains, surrounded by winding and steep mountains, deep ravines and ravines filled with clouds and mist, making it difficult to see the real situation on the ground at a glance. And the flying boat docked at the huge 30-meter-high tower guard post in the center of the city wall.

The entire tower is built with huge logs of washbasin thickness. Although rough and simple, it gives people an indestructible sense of thickness.

The flying ship did not land, but was suspended beside the tower, and a wooden plank was used to build a passage for disembarking. The wind particles permeating around the hull roared past, no less than a small natural storm. All apprentices who need to disembark here have to brave the howling wind to cross the trembling ship plank to reach the top of the tower, so every apprentice's heart trembles just like the ship plank under their feet when they walk.

Greem leaned on the ship's side and looked down. There were hardworking figures everywhere in the city.

Whether it is a strong man carrying a huge log through the open space between the camps, or a sentinel carrying a bow and arrow and holding a spear patrolling the outer walls of the village, most of them are not human beings, but have lion heads, tiger heads, and wolf heads. of different races.

Humans account for only a small part of it, and most of them act as overseers.

Seeing those thin human supervisors waving their long whips at the ferocious "orcs" who were far stronger and stronger than them, Greem couldn't help admiring their courage. Judging by the strength of these orcs' muscles, I'm afraid they can crush their heads with bare hands without weapons! But they showed no fear. Instead, they yelled at the orcs in an arrogant and superior manner, with extremely bad attitudes.

And in the camp, some people wearing gray wizard apprentice robes can be seen from time to time. Their status is obviously much higher than that of the orcs who are working, and also higher than those human supervisors. Wherever the gray robes went, the human overseers nodded and bowed flatteringly, while the muscular and tall orcs also showed fear and fear, and bowed stiffly and clumsily.

These orcs are probably sub-plane slaves enslaved by the wizarding world, no wonder they are so tame and obedient!

A sense of enlightenment rose in Greem's heart inexplicably.

Although these orcs are powerful, tall and strong, they do not have extraordinary abilities. Therefore, they do not have an advantage in battle when facing wizard apprentices who have mastered mysterious powers one by one. Even a junior apprentice can kill multiple orcs steadily, so it's no wonder they are so in awe of wizard apprentices.

In fact, this place can only be regarded as a small mission point. There are only 20 or 30 apprentices going down, most of them are intermediate apprentices, and there are only 2 advanced apprentices. As for quasi-witches, there are none.

Soon, under the numb and docile eyes of countless orcs, the airship was blustery, rose into the sky again, and continued to fly southward along the steep and rugged mountains.

After passing countless high mountains and rivers, and flying over tens of thousands of miles of virgin forest, the airship finally entered another human settlement. The terrain below gradually flattened, and a large number of signs of human activities began to appear. It's a pity that most of the mission points selected by the Scattered Tallinn Wizards Association are located at the edge of the gathering area, so the airship did not go deep into the belly of the Erasia area, but turned around and flew along the edge area.

In the next two days, they arrived at 5 mission points successively, and the number of apprentices who went on one after another accounted for nearly half of the original number. On the third day after Greem boarded the ship, the airship turned to the southwest and left the Erasia region, gradually approaching the Bracada region.

Compared with the warm sunshine of Alasia, Barakada is simply a world shrouded in ice and snow.

As soon as the airship entered this area, it could overlook the green on the ground fading, replaced by endless white snow.

There were white snowflakes in the sky, and the air temperature began to drop sharply.

Those apprentices with high physiques still slightly opened their skirts indifferently, showing their strong and solid muscle lines to their heart's content. And those apprentices with lower physique can only wrap their robes tightly and use different methods to dispel the severe cold.

Greem's physique was only 5 points, obviously not enough to ignore the severe cold, so he could only summon some fire particles to linger around his side to warm himself up a little.

Fortunately, the airship did not intend to go straight into the deepest part of the ice and snow world, but kept flying close to the edge of the ice and snow. Along the way, it visited 3 small border towns shrouded in white snow, and let go of most of the apprentices one after another.

In this way, when the bow of the flying ship fell and flew straight and fast towards the east, there were less than 50 people left on the bow deck. Among them were 5 quasi-shamans, 27 senior apprentices, 13 intermediate apprentices, and Greem, the only junior apprentice.

After spending four or five days together on the boat, Greem was no longer as ignorant of the area beyond the magic swamp as before.

The world Greem is in at the moment is a world of wizards called "Lethorn".

The Rathorn plane is a relatively rare large-scale plane in the entire multiverse. The entire plane has a single power system and is respected by wizards. It is a very pure wizard continent. And they are hostile to some large-scale planes full of alien powers, such as the plane of gods guarded by gods, such as the plane of dragons guarded by dragon gods, and the plane of goblins with super-high alchemy mechanical civilization. plane, such as the lower plane full of demons and demons...

The civilizations of the large planes have already developed very maturely, and the wizarding world of Laithorne has also established a complete and mature wizarding system, cultivating batches of qualified and powerful wizards, and then using their power to continuously expand outwards and invade those Chinese Small plane.

In order to snatch the resources in different planes and plunder their knowledge and civilization, there will also be fierce conflicts and wars among the large-scale plane forces. Therefore, the wizarding world is essentially a powerful civilization that is aggressive and always at war.

These are just the external developments of the wizarding world, and within the world, wizards do not have a powerful force that can unify all voices, but separate wizarding forces of different sizes according to regions. Among them, there are four dominant forces.

The northernmost border of the wizarding continent is occupied by the witches of the Northland. The territory under their jurisdiction covers more than six million square kilometers, and it is divided into dozens of large and small human kingdoms. The rulers and nobles in these countries are ordinary human beings, but they all respect the witches of the North as the guardians of their own country.

It can be said that every time a witch of the Northland appears a powerful witch who exceeds level 4, she will call on a group of followers to go into the wilderness and overcome obstacles to build a great country of her own.

Just relying on the continuous emergence of powerful witches, the forces of witches in the Northland are also continuously competing for living space in the wild world. Whenever a new country is established, whenever a majestic wizard tower is erected, it means that a new powerful Northland witch is born.

The witches of the Northland are good at cursing and prophecy, and they can also be regarded as the category of regular wizards.

And in the southwest corner of the Wizarding Continent, it is mainly the territory of the Silver Alliance.

Seriously, it's almost a paradise for esoteric wizards.

The Silver Alliance is composed of a group of esoteric wizards wearing silver robes. They have collected countless alchemy knowledge and resources from other planes, built magnificent floating cities high in the sky and countless demiplane fortress.

It can be said that most of the alchemy armaments used by the wizarding world for foreign expeditions were provided by the Silver Alliance. They are like a group of crazy and great engineers, mechanics, and alchemists. They use massive resources and vast knowledge reserves to create various creative alchemy machines, injecting the strongest momentum and support for the wizarding world's foreign expeditions. .

The easternmost part of the Wizarding Continent is the territory of the Pangea Wizarding Union. Almost all types of wizards are included in this federation. Using mature and systematic training routes and a shared knowledge system, it has attracted many wizards with powerful abilities, and has formed a group with strict rules and careful considerations. A fair and just wizarding organization.

In addition to these three major wizarding organizations and forces, there is also a slightly loose Tallinn Wizarding Association in the most densely populated area in the middle of the wizarding continent. Seriously speaking, the Sandalin Wizards Association does not have a clear development direction or core cohesion like the three major wizarding forces, but is more like a union of wizarding families.

This is also related to the distribution of wizard power here in the middle of the mainland.

In the middle of the Wizarding Continent, the territory is vast and rich in resources, but the human settlements are messy and scattered. Each human settlement is a small country, usually guarded by one or two or three wizard families. Therefore, the central region is composed of various large or small wizard families.

It is also in order to fight against the invasion of the central region by the three major wizarding forces in the surrounding areas. The large and small wizarding families unite to form this loose Tallinn wizarding association, and use their combined strength to protect the stability of the central region.

So to be honest, the wizarding power that can be gathered by the Sandi Tallinn Wizarding Association in the central region will definitely overwhelm the three surrounding forces, and the strength is the strongest. But unfortunately, the forces inside Sandi Tallinn are too scattered, there are too many family branches, and the internal friction is staggering. Therefore, in local battles, it is far less effective and competitive than the three major forces.

It is precisely because of this that the high-level executives elected by Sandi Towers intentionally increased the training intensity of wizard apprentices, which led to Greem's current dangerous trial.

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