Age of Adepts

Chapter 482: Ogre camp

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Naio Valley.

Mary walked cautiously in a shadowy forest.

Everything around is black, and shadows of different shades of black can be seen here and there. And in many shadows, faint and imperceptible tiny breaths of life can be vaguely sensed.

Mary had to be very careful to avoid where these shadows were, because each shadow was actually a twisted and evil shadow creature. They densely covered the entire valley, guarding all the roads leading to the black wizard tower.

These shadow creatures may not be very powerful, and in Mary's eyes, they are all weak beings that can be destroyed with one blow. However, in order to avoid alarming the enemy, she could only cover up all the breath of life, and cautiously walked through the dense shadows.

As a foreign vampire, Mary can easily control the temperature of her blood, thereby avoiding the search of infrared perception and life perception. Coupled with her agility bonus in stealth, it is impossible for these shadow creatures whose average strength is only mid-level apprentices to notice her existence.

The reason why Mary was so careful was not for them, but to avoid those shadow mastiffs that shuttled through the Naio Valley from time to time. Like the hounds of the material world, they have a highly developed sense of smell, capable of sniffing out the elemental flow of any non-shadow matter.

Fortunately, Mary wears the 'Deceitful Orb' given to her by Alice. Under the cover of the strange aura, as long as she is not directly seen by these shadow creatures, her non-shadow creature nature will not be seen through.

This is also known as the Black Secret Realm, and it is also the area where the original tower of the Dark Witch is located.

If she hadn't agreed to Alice, Mary wouldn't have come here to seek death even if she lost her mind. You know, there are dark witches of the second and third ranks who have been stationed here for many years. Even the leader of the fourth-ranked dark witch, Circe, spends most of the year here.

Even with Mary's fearless character, she couldn't help trembling slightly when she thought of so many high-ranking wizards.

No one can bear the crime of premeditating to sneak into the origin of the Dark Witch. So if Mary doesn't want to be hunted down by dark witches all over the world, then hiding her identity is the only kingly way.

Just as Mary was walking through a dusty tree-like shadow, suddenly a warning flashed in her heart. Her body flew up lightly, clung to a big gray tree without a sound, and then squeezed lightly, and merged with the gray shadow of the big tree.

Although her movements were swift and silent, and she hadn't leaked any breath yet, it still unavoidably brought a trace of wind elemental flow.

In the next second, five shadow mastiffs emerged from the shadows of the ground, held up their noses and sniffed around lightly. In addition to the strong smell of shadows, there was also a hint of wind element in the air.

Although this is the depths of the shadow valley, the overly dense shadow matter repels most of the magic elements in the material world, but a small amount of wind elements penetrate through the shadow gap, which is not too strange.

Therefore, the shadow mastiffs spread out and inspected, and when they found nothing, they relaxed their vigilance.

So, following a slight shadow fluctuation, the five shadow mastiffs instantly appeared in another shadow a hundred meters away through the shadow jump, continuing their inspection.

After another long while, after confirming that there was no 'turbulence' in the surrounding area, Mary wriggled slightly and squeezed out from the shadow of the big tree.

Seriously, this isn't the wizarding world anymore.

Relying on the powerful power of Wuta, those dark witches actually caused the wizard world and the legendary shadow plane to overlap in a small area. The overlapping area is the area covered by the shadowy jungle in Naio Valley.

In this way, the dark witches can continue to organize their forces to explore the vast shadow plane, where the plane space is comparable to the wizard world, and the benefits obtained from this are also obvious.

However, the original witch tower of the dark witch, as the core hub anchoring the two planes, is always in the process of the two planes' inability to compete with each other. Therefore, periodic outbreaks of shadows, and even the raids of the natives of the shadow plane, will have a considerable negative impact on the stability of the shadow valley.

With the strength of Mary's first-level vampire wizard, it is simply impossible to break into a well-guarded Dark Witch Origin Tower. But with Alice, she can find a gap for you to walk through no matter how tight the wall is.

So Mary moved step by step, and it took almost three days to travel four miles, and she was still two or three miles away from the towering dark tower.

But when she got here, she stopped moving forward, but found a slightly quiet forest clearing, and squeezed her body into the soil between reality and reality at an extremely slow speed.

From now until the outbreak of the tide of shadows a month later, she must be nailed here like a nail. Without the space turmoil caused by the tide of shadows, she would not have had any chance to break into the tower of the origin of the dark witch. Only when the tide of shadows washes over and shakes this overlapping area, will she have the opportunity to take a risk.

Of course, what the so-called tide of shadows is... when it erupts... these things Mary has no idea.

But she doesn't know, but it doesn't mean that Alice, who has mastered the Tower of Destiny, doesn't know.

Alice, who is staring at the dark tower all the time, has already planned all the rescue matters, the only thing missing is a powerful wizard like Mary who has the talent of an assassin.

Counting with her heart but without her heart, and with her preparations against her unpreparedness, Alice has made up her mind to rescue her only relative, the poisonous woman Endo.

As for the consequences, she is already desperate!

...

Rock Hammer Camp.

This is a large ogre camp deep in the Black Forest.

The Giant Hammer Mountain occupied by ogres was burnt to the ground by Greem last time, and it has become a bare stone mountain. So the ogre simply set up a huge camp on the mountain, using sharpened wooden stakes that were sharpened one by one, and they were as thick as a person's arms, enclosing the entire Giant Hammer Mountain.

The powerful ogre elite fighters, the little boss and the terrifying two-headed ogre wizard naturally lived in the mountainside, while most ordinary ogres built simple shacks on the mountainside and lived in them. .

Due to the lack of planning and layout, every ogre wandered around as they wished, and the shacks they built were also here and there, colorful, appearing smoky and chaotic.

When the sun was high, those ogre bosses came out of the mountain one after another, and while walking towards the tall village gate at the foot of the mountain, they kicked the sleeping people in the open air with their thick black feet. ogres.

"Get up... get up... get up... every slacker... don't do much work, but eat a lot. Smelly head, black face, get up...it's time to go hunting..."

Under its continuous beating and cursing, ogres climbed up from the shacks and open spaces muttering, shaking their tall bodies like hills, followed the little boss, and walked down the hill.

For a time, the entire Shizui camp was full of tall and strong figures, shouting and beating everywhere, and the noise was like a huge market.

There are a total of 87 big and small ogres in this ogre camp. Among them, there are 43 adult male ogres, 22 female adult ogres, 14 underage ogre warriors, and 8 ogre cubs.

Although adult male ogres only accounted for half of the total number, but for a savage and ferocious race like ogres, there is no such thing as an incompetent person who eats and waits to die in the group. Almost all of them are tyrannical warriors, even those female ogres or underage ogres can easily crush the heads of elite human warriors with sticks as thick as human legs.

In the ogre camp, any ogre who has reached the aging period and has not died will be expelled from the group and become a wandering ogre. Therefore, the ogre camp does not support 'useless people' who have lost their fighting ability!

On a high cliff 5 miles away from the giant hammer mountain, Billis stood on the top of the cliff, silently watching the dark ogre figure rushing out of the gate of the village and scattered into the surrounding black forest.

Different from the bee-man team, the ogre is a small team of three, and most of the weapons they use are thick wooden sticks and stone sticks polished by themselves, and their hunting range is as wide as hundreds of miles. Like those adult ogres, if they let go of their feet and run wildly, there is no problem at all in running seventy or eighty miles in the morning.

This also fully reflects their strength and physique far beyond ordinary people!

Seriously, an ogre is actually a humanoid creature.

Their appearance is like a human being magnified several times. They are extraordinarily strong and powerful. They belong to a huge, ugly, and greedy demonized creature. Although they are strong in body, they are simple in mind. Even those adult ogres only have the intelligence of a five-year-old human child.

Only those mutated ogre wizards can break through the limitations of intelligence and become a terrifying monster that believes in violence and has a cruel and bloody personality.

Ordinary ogre warriors, according to the wizard's power division method, have 7 points of strength and 9 points of constitution. And the two-headed ogre Zack has 11 points of strength, 13 points of constitution, and up to 4 points of spirit.

A spirit of 4 points may only be regarded as an ordinary wizard among human wizards, but in the ogre group, it can already be regarded as an enviable high IQ person!

Billis bowed his head in thought.

Compared with the ogre, the young scorpion he bred has 4 points of strength, 5 points of constitution, and 2 points of spirit.

If they were to go head-to-head with the Yabe beemen with such data, the young stinging scorpion would still have a considerable advantage. But if you want to confront the ogres head-on, I'm afraid they won't be able to withstand the berserk blow of the adult ogre.

It seems that it can only be outsmarted!

Billis made up his mind, whistled lightly, and turned into a swarm of black insects and rushed down the cliff.