Age of Adepts

Chapter 496: Greem's progress

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Greem, human (elementalized), male, level 1 elemental wizard, body: strength 9, agility 7, constitution 11, spirit 20, status: healthy, note: physical data has reached the genetic limit...

After sixty-seven years of hard work, Greem finally successfully completed the spiritual elementalization, and smoothly reached a perfect fit with the elemental body. But this also made his physical potential almost exhausted. If he doesn't manage to advance to achieve a qualitative change, I'm afraid that in the next one or two hundred years, he will not be able to advance even if he eats dragon liver and phoenix marrow every day.

Moreover, the perfect fit of body and spirit also allowed him to achieve a delicate balance, constructing a life energy circulation system in his body.

What made him most gratified was that, taking advantage of this physical and mental tempering, Greem took advantage of the opportunity to integrate the Balrog's Heart into this circulation system, and it became the core of his body to promote continuous evolution. In this way, even in some areas where elemental energy is deficient, he himself becomes an inexhaustible furnace, which can continuously produce some pure flame energy.

According to the chip's estimation, even in a non-magic area, its own flame core can support a 30-degree witchcraft attack. This also means that Greem's continuous release of 30-degree fire-type witchcraft will hardly deplete his own elemental energy reserves without absorbing free energy from the outside world.

If the attack intensity is increased to 70 degrees, which is almost the dividing line between apprentices and wizards, then Greem can persist in such attacks for up to 2 hours. This refers to continuous and coherent attacks without too long intervals in between.

If Greem adopts a roaming tactic and shifts while fighting, the flame core will have a buffer to recover, and the fighting time can even be extended to a day and a night.

This kind of continuous combat effect is simply amazing, at least Greem has never found it in other level 1 wizards.

In the current Flame Throne Tower, the most capable one is of course the Blood Queen Mary. Her melee explosive power is amazing, and she also has the ability to continue fighting. However, her battery life still needs a lot of 'blood food' support, once the enemy attacks her 'blood food' purposefully, her battery life will drop sharply.

But Greem's self-built flame core is located in his body. It is like a miniature flame altar, which can continuously absorb abilities from the fire elemental plane. Moreover, this connection is difficult to be disturbed by ordinary sealing witchcraft or demon-disturbing talisman, which almost makes it possible for Greem's flame energy to never be exhausted!

In addition to pushing his mental strength to the limit of 20 points, Greem's strength and physique have also reached the limit. 9 points of strength are enough for him to overturn an armored rhino with his bare hands, but unfortunately, he has no talent in close combat, so investing resources and energy in the melee field will only cause greater waste.

The same is true for 11 points of constitution.

This kind of physique is enough to make him as strong as a berserk monster. The combination of life energy and spiritual will makes his skin as tough as thick rhinoceros hide, and his magic resistance and physical resistance are also excellent. In particular, breaking through the threshold of 10 points in physique gave him the ability to 'regenerate limbs'.

As long as there is sufficient energy, as long as he has not died, any missing limbs can be regenerated by consuming energy. This is also a basic ability that all high-level body refining wizards will have.

The same is true mentally, since Greem has reached the limit of 20 points, he has the ability of 'quick recovery' when his mental power reaches 11 points. This doubles the recovery speed of his mental power when he consumes more than half of his mental power.

After silent self-examination, Greem walked to the biology laboratory.

This place has been transformed into a strange jungle similar to the Black Forest.

As soon as he entered here, a rock scorpion-like insect sprang out from the dense grass, climbed up to his shoulder in two steps, and rubbed his earlobe intimately.

Greem stretched out his big flaming hand, and gently stroked the back of the Zerg. It is as tough as cowhide, but the surface is greasy, and it is difficult for ordinary people to use force even if they grasp it. On both sides of its strange spindle-shaped body, there are sharp knives like knives. At the end of the tail is a high-rising joint-shaped scorpion tail. At the end, a poisonous needle with black mist is clearly visible.

This is the first half-mature Zerg No. 1 that Greem spent decades cultivating, capable of plundering 100% of the gene fragments related to the natural ability of the target creature. However, the individual strength of this Zerg was limited. Even if Greem tried his best to enhance its strength, its own combat power was barely comparable to that of a junior apprentice.

This also means that the idea of relying on it to hunt those top monsters is simply extremely naive. Its innate ability is indeed against the sky, it is indeed terrifying, but... the world is also fair!

The world gave it a talent against the sky, but also gave it a weak body.

Those top-level monsters all have terrifying elemental auras. Guys like Zerg can't even get close to them, and they will be crushed to slag by the terrifying mental coercion or elemental shock.

Therefore, if Greem wanted to obtain the blood of a giant dragon, he could only grab a giant dragon and tie it up, and then respectfully lift it up to the Zerg for it to invade. In this process, you also need to be careful that the dragon sneezes directly kill the Zerg.

To sum up, this kind of Zerg is not yet mass-produced, but it is really mass-produced. I am afraid that the ideal of extracting powerful talents is not so easy to realize!

The genetic carrying capacity of the human body is limited, and Greem's fire witch talent has already occupied more than half of it, and the remaining space for foreign genes is always limited. If a large number of 'junk' abilities are added indiscriminately, it will cause 'pollution' of one's own natural ability at least, and it will directly cause the disintegration of the gene chain at worst.

Therefore, there is no need for 'junk' abilities. Greem must carefully select the most suitable and perfect talent for himself. And this undoubtedly takes time and luck!

After playing with Greem for a while, it was soon time to feed.

Three holes the size of a human head were suddenly cracked on the ceiling of the secret room, and a dozen snow rabbits unique to the Black Forest were thrown out of it.

This is a kind of hare with short snow-white fur all over its body, black eyes, and a strong ability to run for short distances.

The zerg, who had been docile and peaceful just now, instantly became ferocious and cruel, and its sharp joints flew up with a little help from Greem's shoulder. The body was still rolling in mid-air, and the scorpion needle behind the tail had shot into the jungle with a whoosh, and accurately hit a snow rabbit that had just landed.

As soon as Snow Rabbit landed on the ground, before he could adjust his body, he suddenly trembled and fell to the ground, so paralyzed that he couldn't move.

The strange sound of joints and paws in the jungle was as dense as rain, and a dozen guys who were a little smaller than the previous Zerg rushed out of the grass and went straight to the collapsed snow rabbit. Zerg No. 1 landed on Snow Rabbit's side first, quickly climbed onto it, then stood up half upright, and showed its terrifying insect pincers in all directions.

The dozen or so small zergs surrounded the snow rabbit and kept probing, but every time they were frightened back by the ferocious claws of the zerg number one. No way, they hesitated for a moment, then turned around and rushed to the other side of the jungle to chase the two snow rabbits.

Only then did Zerg One begin to feast on it contentedly!

Silently observing all this from a distance, Greem was delighted to find that Zerg One's strength and speed had slightly improved.

This made him feel extremely relieved.

Since these Zergs had already been implanted with control runes and branded with Greem's consciousness when they hatched, there was no fear that they would turn back against their masters after they became powerful. This is the key to Greem daring to raise them in captivity with confidence!

After observing the lives of the Zergs for a while, Greem made sure that nothing happened, and then Greem left the biology laboratory and came to his own alchemy laboratory.

On the small alchemy table in the middle of the laboratory, there are three magic puppet crystal nuclei and five brilliant Tier 2 elemental nuclei neatly stacked. And these are all the crystal nuclei that he has retained by working hard for the Sarubo family for so long.

Seriously speaking, the number of second-order crystal nuclei that Greem retained should be 10, but unfortunately two of them failed in making golems. As a result, there were only 3 finished puppet crystal cores left in his hands, and they were all elite peak-level puppet crystal cores!

As for the remaining 5 Tier 2 crystal nuclei, they are all earth-type, and this is also the material he specially left behind to make Tier 2 golems.

Before becoming a level 2 wizard, limited by his own strength, the upper limit of the attack power of the puppet he made was 185 degrees. It seems that there is only one step away from the 200-degree attack of a second-level creature, but the difference is actually very different.

Because for any level 1 creature, whether it is a flesh creature or an elemental creature, the 200-degree attack limit is always difficult for them to break through. But for Tier 2 creatures, 200 degrees is only the base strength of their attacks, which is the lower limit of attacks as the saying goes.

As long as it is not intended to reduce the attack power, the witchcraft attack strength of the level 2 wizards will be above 200 degrees! As for the legendary third-level wizards, their attack strength can easily exceed a thousand degrees, leaving the second-level wizards far behind.

The gap between the levels of creatures in the wizarding world seems to be only one level, but the difference in strength may be 5-10 times. Therefore, step-step killings can only happen under certain extreme conditions. Under normal circumstances, low-level creatures would never be able to defeat high-level creatures.

This is the true meaning of wizards dividing creatures into ranks!

So even if Greem had chip support before, the golem he made couldn't cross the biological level threshold and become a real second-order creature. But after Greem really advances to the next level, it is imperative to make a second-level golem!