Age of Adepts

Chapter 89: Forbidden underground

Views:

The underground is messy lately.

This is the information that Kevin specially conveyed to Greem when he visited Greem.

Of course, Kevin's visit this time was not specifically to convey the news, but brought the chief deacon of the Lothar firm here. And their goal is the blood garnets that Greem and Mary shared in the No. 7 mine.

After these days of identification, Greem has confirmed that this blood garnet is a relatively special magic material, mainly used for refining some special witchcraft, and it does not help the Golem he needs. Perhaps it was with this in mind that Greem entrusted the 6 blood garnets in the hands of the two of them to Losar Trading Company for processing.

As for the cost, Greem did not choose the magic crystal, but asked the other party to convert all the cost into quasi-witch-level elemental crystal core. Regarding this point, the chief deacon agreed with a smile all over his face.

Since the other party was willing to sell the 6 blood garnets, it allowed him to complete a small half of his resource share for the past six months. Moreover, the other party does not accept magic crystals, and is willing to convert them into elemental crystal nuclei in the Lothar firm. This contradicts one positive but two deals have been negotiated, so how could he be unhappy!

The reason why Greem was so happy was because he had learned from the side that the backer of the Lothar firm was the Angus wizard who had dealt with them for a long time, and the black hand Kevin belonged to the same family as the Angus wizard. , Byron family.

It was because of these two factors that Greem agreed to the chief deacon's request without any hesitation, and it could be regarded as a friendly relationship with that Angus wizard.

And reciprocating, while returning satisfied, Kevin also showed more enthusiasm for Greem, and secretly told him that if he had any difficult problems to solve, he could choose to visit Wizard Angus. Whether it is knowledge purchase or resource exchange, Angus wizard will give him the best discount!

So in less than half a day, the quasi-witch-level element crystal nucleus that Greem needed was sent over. There are 4 element crystal nuclei in total, 1 earth-type, 2 water-type and 1 wind-type. In addition to this, there is also a general map of the underground world currently discovered in the dark crypt. However, considering the factors of underground changes, this map is only for reference, but it is difficult to completely match the actual terrain.

Greem now thinks clearly that for a long time in the future, it will be these large numbers of golems that will help him establish an advantage in battle. The advantages of golems lie in their convenience, concealment, and large numbers. Even if the situation permits, Greem wants to directly build an army of golems who can wield their fingers.

In the future, it will be seen who is not pleasing to the eye, and even without him doing it himself, with a wink, the golems who are advancing one after another can overwhelm the enemy.

Of course, such fantasies can only be realized in the long future. But now, he can only carefully build his own puppet team.

Yes, Greem already has a preliminary idea, using a variety of golem collocations and tactical combinations to fully tap the full combat power of each type of golem. Recently, most of my activity space has been in the underground world, so I might as well build more earth-type golems. But considering the possible changes in the future battlefield, he also needs to make more preparations.

The water system and the wind system are his preparations for the future.

Especially the wind magic puppet, with it, Greem has an extra free flying magic pet, and no longer has to worry about the long journey.

Use the chip to scan these element crystal nuclei, and then let the chip tailor the most suitable golem design for them one by one. When everything started to proceed in an orderly manner, Greem picked up the crystal ball and silently examined the information and data inside.

In a black curtain, what can be lit is only a shallow layer above. Even the thinnest layer is completely composed of many winding and twisting tunnels, tunnels, cracks, secret passages, rifts, and waterways. Countless caves, karst caves, and caves are dotted among them, as many as stars in the sky. And the roads that can pass between any two places are even more numerous, although most of them are not passable by human bodies.

On this map, the spaces that can be temporarily accommodated are marked in green, and the roads that can be passed are marked with thin blue lines. And in this dense and complicated blue and green, there are dots of red light. These are the approximate distribution of underground creatures, groups, and monsters that have been proven so far.

Of course, in this three-dimensional map of the shallow surface of the Underdark Region, Greem could not find any signs related to the ruins of the Elysian City.

For this reason, Greem specifically called Kirby over and asked him to point out the location of the so-called wizard's treasure on the map. Kirby, after studying carefully for a long time, finally pointed out a region. There, Greem didn't see any signs related to the city, but saw a large area full of red lights full of danger warnings.

In some areas of the underground world, there are dangerous forbidden areas that outsiders dare not easily step on. Usually there is either a harsh natural environment that the apprentices cannot resist, or there is some kind of extremely terrifying monster. Regardless of the one above, it is a dangerous area that needs to be treated carefully for wizard apprentices.

Greem looked at the dazzling red light on the map, and couldn't help hesitating in his heart.

Judging from the glaringness of the color, it was a forbidden area of death where even a quasi-witch would be in danger if he entered it. Therefore, Kirby did not hesitate to designate here, theoretically speaking, there is also a certain basis.

Since ancient times, wizards have liked to build various types of laboratories in their living places. From Kirby's description, it can be seen that the level 2 wizard is also a guy who is good at biological modification. Once the laboratory is abandoned, the alienated bodies, modified creatures, puppet creatures or witchcraft energy stored in it may cause irreversible pollution to this area.

It would be fine if those alienated bodies or modified creatures died. Once some powerful ones survived, then to the wizard apprentices who came to explore, they would be no less than wizard-level horror monsters. Although Kirby claimed to have mastered some of the secret chamber's witchcraft and secret words, the risks involved still made Greem a little daunted.

However, when Greem was hesitating, some information revealed by Kirby once again strengthened his confidence to make a breakthrough.

Fire Lord Scepter!

In a secret room of that level 2 wizard, there was actually a Flame Lord Scepter!

For others, this Flame Lord Scepter is just a powerful witch weapon capable of summoning 3 quasi-witch-level fire spirits every day. But for Greem, it has another indescribable special purpose.

With Greem's affinity for the fire element, he can use the Flame Lord Scepter to construct a portal to the fire elemental plane, and then continuously usurp the fire element crystal nucleus from it. Even when his strength reaches a certain level, he can try to occupy a territory on the Fire Elemental Plane and become a real flame lord.

Not to mention anything else, but Greem has been collecting the elemental nuclei recently. I am afraid that most of them are not from the original plane, but from those elemental planes.

The space of the entire multiverse is huge and deep, filled with various forms of elemental energy, forming an endless sea of energy. And the many planes are like islands, floating in the sea of energy isolated from each other.

Each plane is a complete small world, from the earth, mountains, rivers to oceans, sky, and creatures, there is nothing missing, and nothing is missing. However, with the imbalance of elemental energy mixed into each plane when it was conceived, the plane itself will also present completely different plane characteristics.

The plane where the wizarding world is located is a large plane that is extremely suitable for the survival of creatures. However, when the dominance of the plane is in the hands of rapidly rising wizards, the characteristics of the plane will shift accordingly, and it will be biased toward chaos and chaos. Powerful sorcerous energy.

And the elemental plane mentioned just now is the area where a single element gathers when certain planes are conceived and formed. Therefore, when these planes grow up, they become a single elemental plane.

On the general material plane, elemental matter is almost balanced. The earth elements gather together to form the earth, and then form different topography and landforms such as mountains, hills, and plains. The water elements come together to form streams, lakes, rivers and even oceans. The wind element brought clouds, rain, thunder and lightning to the material plane, and the fire element brought lava, volcanoes and life to the material plane.

The combination of these elements has just built a perfect material world where the heavens and the earth grow and everything reproduces.

But the Elemental Plane is not like this.

Take the fire element plane that Greem most yearns for. There are mountains, hills, oceans and lakes in it, but the basic elements that make up these substances are all fire element particles. There, the mountains are burning, the ocean is burning, and even the sky high above is burning.

Such a world is of course not suitable for most creatures to survive, but it can breed fire creatures whose life source is fire. Fire spirits, fire giants, lava dogs, fire elves, fire eagles, molten core giants, fire demons, fire elemental elders, flame lords, flame kings... Just like humans, there is a world of fire elemental creatures, and they are also divided according to their strength. Weakly built a hierarchical ruling class.

If Greem really wants to achieve something in the fire element, then the elemental plane of fire is a giant plane that he must set foot on sooner or later.

In the final analysis, the wizarding world is just a large plane, and wizards are even more aggressive. They love to search for new material planes in the endless star sea, and then invade and conquer them, pulling them into the ever-expanding and expanding plane wars of wizards. car.

However, with such a cruel and violent character, the wizards have already obtained the coordinates to go to the elemental plane, but no wizard has ever dreamed of conquering the elemental plane as a subsidiary plane of the wizarding world. The reason is that these elemental planes are all terrifying giant planes. In terms of strength alone, if the wizarding world is really connected to the elemental plane, those elemental creatures who have no desires and desires will be the happiest.

At that time, perhaps it wasn't the wizards happily dividing up the huge resources of the elemental plane, but the countless elemental creatures pouring into the wizarding world, expanding this place into a new elemental plane.

Therefore, in the rules of the wizarding world, all wizards must be careful and careful when dealing with the portals connecting the giant planes. Otherwise, if one is not handled well, it will become a terrible consequence of burning yourself!