Almighty Game Designer

Chapter 103: Arms and building planning

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Soon, the three of them finished reading the concept draft written by Chen Mo.

The concept draft is to describe the prototype of the game, including the core fun, infrastructure and so on. Basically, after reading the concept draft, these three people also have a certain understanding of the final form of the game "Warcraft".

But what surprised Chen Mo was that the three of them complained about the name of the game first.

"Warcraft? This name is quite strange, why not call it Battle for Azeroth?" Zheng Hongxi scratched his head.

"The word 'Battle for Hegemony' is quite good, and it is more in line with the characteristics of real-time strategy games. But, will this name be a bit like "Legion Conquest"?" Qian Kun said.

"But, what exactly are monsters... There are orcs and undead in Azeroth, but there are no monsters..." Zheng Hongxi is still struggling with this question.

Su Jinyu is a little worried about the prospect of this game: "Well, store manager, I did some research and found that the field of RTS is basically dominated by "Legion Conquest", and there are several manufacturers in China who want to try to make RTS. But it's not very successful. Can we make it to the level of Legion Conquer?"

Chen Mo was speechless. Why is the focus so strange

But having said that, the English name of "Warcraft" is "warcraft", which really has nothing to do with "Warcraft". But this translation well reflects the type of game and is full of domineering, so it has become a classic translation, and "Warcraft" has become a proper noun.

"Don't worry, you don't have to doubt my ability to name names, and you don't have to doubt my prediction of the game's development." Chen Mo said.

Su Jinyu said: "Wow, the store manager is mighty, the store manager is magnificent, store manager, when will we start?"

Chen Mo said, "Don't worry, let's divide the work first."

"First of all, Hongxi, you will do the content related to the plot setting. I will give you a plot outline. The general plot mainly revolves around Illidan and Arthas. You must always keep this in mind. "

"Mission descriptions, plot dialogues, arms and building descriptions, etc., are all very clear to you, so I don't need to emphasize them."

"Derived from this is the race building and arms setting in the game. We currently have four races, human, orc, elf, and undead. The arms and buildings of the four races are completely different. When considering packaging, we must Consider the fit with the plot, you have to discuss this with Qian Kun more."

"It's not enough for the plot this time to reach the level of "Lifeline". You have to be mentally prepared. The plot this time is going to become a classic."

Zheng Hongxi wiped the sweat from his forehead: "I will try my best."

Chen Mo continued: "Qian Kun, you are mainly in charge of levels and values. You should discuss with Hong Xi more about the balance of various units, levels from easy to difficult, hero attribute growth, etc.."

"The first step is to make all the numerical models, which you should understand. This is a long-term task and does not need to be done in one step."

Before Chen Mo finished speaking, Su Jinyu added: "Yes, anyway, the store manager will tell you: Very good, but it needs to be rewritten."

Zheng Hongxi said, "Well, yes."

Chen Mo: "..."

Qian Kun: "..."

Chen Mo continued: "Other things, Jinyu, you can help me make some concept drafts of the original paintings of characters and scenes. There are also things related to rules, and you should know more about them."

Su Jinyu nodded: "Understood."

Chen Mo said: "If you have time, look through the Azeroth universe more. There are many things that can be used directly. In addition, part of the content of the Western Fantasy world view can also be used as inspiration, such as "Supreme God Ring". kind."

After arranging tasks for everyone, everyone started to get busy.

Of course, it is impossible to expect Zheng Hongxi and Qian Kun to perfectly reproduce the plot and setting of "Warcraft", and Chen Mo has to give them a big framework to guide them.

Back in the studio, Chen Mo used the memory playback potion and began to recall the forgotten memories.

The time seemed to go back many years ago, when playing a dozen games in an Internet cafe was an afternoon.

The first is the arms.

There are not too many arms in "Warcraft". There are four races in total, and each race has about 12 arms.

Chen Mo began to make charts to plan the attributes of each unit, including price (gold/wood/population), attack speed, attack distance, movement speed, attack type, armor type, health value, mana value, attack and defense (primary, intermediate, advanced), special abilities, and more.

Afterwards, Chen Mo filled in each unit in turn, starting with the night elves: elf, archer, huntress, blade thrower, hippogryph...

Each unit must plan their attributes according to the content in the list.

In fact, for Chen Mo, with his current numerical ability, even without using the memory playback potion, it is enough to complete the entire numerical structure independently.

However, in order to exercise Qian Kun, Chen Mo decided to give a big framework first, and let Qian Kun figure it out by himself.

After that comes architecture.

The building system of "Warcraft" is still relatively complicated. The building here is not like "Red Alert". In "Red Alert", the building only exists as a functional module, as brittle as paper.

A dozen conscripts casually blow up the barracks with machine guns, which is unscientific no matter how you think about it.

The buildings in "Warcraft" are basically city defense armor, and only some specific units can be dismantled faster. For example, the basic units of the city defense armor are almost scratching an itch, and the peasants will be full after repairing them.

In addition, players can also make their bases more secure through architectural card slots.

After incorporating building attributes into the entire numerical balance system, inexplicably stolen homes in "Red Alert" become rare.

In addition, "Warcraft" has also done a very good job in building upgrades, troop production and other settings. Base camp can be promoted from level 1 to level 3, which is the first to climb the technology to produce high-level soldiers? Or directly build primary soldiers to push or tr? Technology-related settings greatly increase the strategies players can choose from.

In addition, what kind of soldiers are produced by different buildings, what kind of technology is there, and the positioning of each building... These are all factors that need to be considered.

Like the ancient war tree of the night elves, in addition to producing primary combat units such as archers and huntresses, it also has 1000 health points and good attack power, and can even restore health by eating trees.

It is precisely because of this characteristic that many professional players will choose to use ancient war trees to assist in wild farming and improve the efficiency of wild farming. This has also become a regular tactic of night elves.

The settings of arms and buildings are the essence of "Warcraft", and it is worth Chen Mo spending a lot of time to plan well.