For Chen Mo, consciousness implantation technology is a very critical technology.
Not only does this technology allow players to completely eliminate the adverse effects of inner violence, fear and other negative emotions after quitting the game, so that players can enjoy the fun of different games; it can also completely rewrite the game's impact on players. The way to guide.
Since this technology is strictly limited to the game field, its greatest role is to guide the player's next behavior.
In previous games, guidance for players was often done through the interface ui+cutscenes.
There are many differences in people's thinking, and many times players cannot accurately understand the designer's intentions. For example, in some levels in the game, the route designed by the designer is to unlock a special mechanism from the bottom of the water, and then the player can open a hidden door to enter the next area. However, many times, the player cannot notice this mechanism at all. This area was wandering around like a headless chicken, with a dazed look on his face.
At this time, it is necessary to guide the player's behavior in a certain way so that they can continue the game.
The traditional way is through the interface ui. When the player is stuck in a certain place for a long time, a small arrow, or a highlighted area, or the player talking to himself, or other npc language prompts will appear on the interface ... In short, in this way, the player is prompted what he should do now.
Another method is cutscenes. For example, in the plot, the protagonist meets a certain npc. At this time, the two parties have to have a dialogue related to the plot and make some actions. At this time, it is impossible for the player to speak and act for the protagonist, and the game must show this plot through cutscenes.
After all, it is impossible for the player to know what lines the protagonist is going to say.
But with consciousness implants, that all changes.
When the player is stuck in a certain puzzle-solving scene, the game cabin can directly implant a signal into the player's consciousness, so that the player suddenly becomes curious about the stone tablet not far away, and wants to see what the stone tablet hides. what. After the player passes by, they will find that this is a key node to advance the plot.
Even a lot of cutscenes can be omitted, allowing players to always experience these plots from a first-person perspective. For example, the plot is arranged at this time when the protagonist wants to strike up a conversation with a beautiful woman. Many housewives who have only dated the wives of the paper man must not know what to say, so the plot is stuck and can only be completed automatically with cutscenes; but With the consciousness implantation technology, what the player wants to say will automatically appear in the player's mind to complete this more complicated communication.
Of course, this kind of consciousness implantation technology is not mandatory, it just stuffs a dispensable idea in the player's mind, and the player can also speak and do things according to his own ideas, but it will lead to different endings.
Consciousness implantation technology, coupled with intermediate artificial intelligence technology, is enough to create a completely real small world, players can enter it as the protagonist and experience the whole story as they like.
…
Chen Mo put his hands behind his head, leaned his whole body on the office chair, put his feet on the desk, and fell into deep thought.
The amount of information on the technology points unlocked this time is a bit large, so it needs to be digested carefully.
The new artificial intelligence technology allows him to make a more open and free world, where all NPCs will automatically play specific roles to interact with players. But this also means that the direction and development of the whole story will be completely uncontrollable, because each player and each player's choice will be different.
What's more serious is that when players find out that this is a world with a high degree of freedom, they must start to work tirelessly, desperately trying the consequences of various actions, such as... arrogantly challenging a powerful chicken .
If it is a large-scale sandbox game driven by gameplay rather than plot, then this approach is ok. However, similar games often have weak plots and cannot well represent NPCs with high IQs.
Then the latest artificial intelligence technology is a bit of a waste.
So this has become a paradox. At least when using this artificial intelligence technology for the first time, Chen Mo still has to be very cautious, not only to ensure that the IQ of the artificial intelligence npc is highlighted, but also to ensure that the story has a very good plot. It is also necessary to ensure that the player must roughly follow the plot to complete the entire story.
"It felt like a very daunting task, but the key was the script."
Chen Mo stood up, took a can of Feizhai Happy Water from the refrigerator next to him, and opened it.
In fact, Chen Mo planned to make "The Dark Knight" into a game at the beginning, but in the end he chose to make it into a vr movie. The key point is that there are too many uncontrollable factors in the plot of "The Dark Knight". Even if it is changed to a game, the part that players can freely experience is limited to certain battles, and most of the time is spent watching cutscenes.
It is impossible for the player to complete those specific dialogues for Batman, and it is difficult for the game to show the relevant plot of the joker.
"I originally wanted to make a game that continues to suffer, but now it seems that I should push it back a little bit, and do it in the next one."
"Let's make a... game that makes players happy."
Chen Mo turned on the computer and began to conceive some content about the new game.
"It is necessary to make good use of consciousness implantation technology and artificial intelligence technology, so that players can obtain a brand new experience."
"The material does not have to be limited to games. Novels, movies, and TV dramas can all be considered. The key is that the script must meet the requirements."
"All NPCs in the game are played by artificial intelligence, follow a certain script, can have free dialogue with players, and respond differently to different behaviors of players."
"The content of the plot must be rich enough, with transitions, but it should not be too long or too complicated. Players can make some choices, but the entire story line must be controllable. Assuming there are n chapters of the plot, it must not be said that the player is in the first If the chapter is messed up, all subsequent plots will be affected."
Chen Mo rubbed his chin lightly: "It feels... a bit like a Hollywood popcorn movie. The plot should not be too complicated, it is relatively linear, so that the player's reckless behavior will not make the story deviate from the main line; Players can experience new artificial intelligence technology; the most important thing is to be cool enough and special enough... ”
Chen Mo scratched his head, stood up and walked around the office twice.
Then he saw the Matrix eyes set aside.
Holding the matrix eyes in his hands, Chen Mo smiled.
"Hmm... to be a real Jarvis? Although it's a movie, if it's a game, it should be good, right?"