The planning of arms and buildings was very fast, and with the help of the memory playback potion, it was completed in two days. Of course, what Chen Mo took out now was a pure form without any pictures.
In the "Azeroth Universe", Chen Mo also released some concept drawings, including the line drafts of Griffin and Hippogryph. However, the original paintings of most arms still need to be completed.
Chen Mo has too many things at hand right now, so he can't do it for the time being, so he first sent Qian Kun the plans for the arms and buildings.
According to the attack type/armor type and restraint relationship of each arm and building, Qian Kun roughly constructs a numerical system to achieve a dynamic balance among various races and arms.
Su Jinyu wanted to make the original paintings of some arms based on some existing concept drafts, and hand them over to an art outsourcing company for unified production.
As for the plot, Chen Mo only gave Zheng Hongxi the outline of the story related to "The Frozen Throne", asking him to publish a first draft of the plot (including the plot and campaign plan), and then slowly revise it later.
After arranging these tasks, Chen Mo began to work on the most critical part of the basic rules of the map.
The map editor (we for short) of "Warcraft" is extremely powerful, and all the small rpg games that bloomed later all came from this editor.
Moreover, classic game genres such as Chenghai 3c, Zhensan and even Dota were bred here, especially Dota, which opened a long era of moba domination for the game circle.
Blizzard didn't know the terrifying power of this editor, but Chen Mo did. It is precisely because this map editor is so powerful that Chen Mo has to do it more seriously, and even do it better than in his previous life.
For this map editor, the big framework is not finished yet, and the subsequent mechanisms of each hero (resurrection, rebirth, invincibility, etc.) will continue to be added to become an integral part of the editor content.
In addition, the map elements of "Warcraft" are also very rich.
Map settings include map size, terrain, surface material, water and land division, and so on.
And the basic setting also includes time (day and night), which will affect the visible range of wild monsters, whether to sleep, etc., and even affect the combat strategies of different races.
Like night elves, some heroes and units can become invisible by standing still at night, speed up blood recovery, and upgrade night vision, which has become part of the setting.
Limited by the engine, the operation of "Warcraft" in the previous life was not as smooth as the later "StarCraft 2" and moba games. For Chen Mo, this is also a point that can be improved.
…
After that, it entered the process of steady research and development.
Chen Mo spends most of his time working as a world editor, and the lesser half of his time produces conceptual drafts of various arms, buildings, and scenes, and hand them over to Su Jinyu for coloring and completion.
This kind of line draft does not need to be as detailed as the original card painting, because all players see in the game are models and cannot see these pictures.
After all, you have to make a model when you have a concept map, and you have to adjust the motion and collision volume after the model is finished. There is still a lot of work to do later, so Chen Mo's concept draft has to be released first, otherwise the work will be stuck .
The first floor of the experience store.
"Goldfish, can you tell me the type of the new game? Is it rpg?" Wen Lingwei said.
Su Jinyu said: "Oh, don't worry, you'll know when it's done."
Wen Lingwei said: "The main reason is that these concept maps are really good, I can't help but want to color them for you."
Jia Peng also said: "It looks like it's still related to Azeroth, but this time it's not a Q version. Could it be the realistic version of "My name is mt"?"
Su Jinyu was speechless: "You all look down on the store manager too much. Is the store manager the kind of person who has no morals? Just change the art materials and then cheat money?"
Wen Lingwei supported her forehead: "What do you think?"
Zheng Hongxi said: "You guys don't have to worry about that. The new game basically has nothing to do with "My name is mt". It's all about the plot of the Azeroth universe."
Jia Peng wondered, "Aren't the Azeroth universe and "My name is mt" the same thing?"
Zheng Hongxi shook his head: "Of course it's not the same thing. Didn't you notice that the content on the Azeroth universe updated by the store manager is the background of "My name is mt". But the characters in "My name is mt" are from It has never appeared in the Azeroth universe."
Jia Peng thought for a while: "Uh, it seems... that's it."
Wen Lingwei was also puzzled: "Why?"
Zheng Hongxi explained: "You guys don't understand yet? Those like Silly Thieves and Musi are obviously not normal Western Fantasy names. They are basically homophonic for Thief and Priest. I guess the store manager is worried about everyone with Western Fantasy themes. I don’t accept it, so I made such a q-version and down-to-earth anime and mobile game for promotion.”
"That is to say, "My name is mt" is equivalent to a side story, and has nothing to do with the main plot of Azeroth at all."
Everyone suddenly realized: "So that's the case! The store manager is really far-sighted."
Wen Lingwei frowned and said: "So, the store manager feels that the time is ripe now, so he plans to throw out the real content of the Azeroth universe?"
Zheng Hongxi nodded: "Yes. I can't reveal too much about the specifics. I can only tell you that the plot is really crazy. Yes, that's the word, crazy."
Everyone: "... Are you bragging so awesome?"
…
While everyone was talking, Chen Mo went downstairs.
"A new batch of sketches has been sent to you, Goldfish." Chen Mo said.
Su Jinyu received the packaged line draft, and everyone gathered around to watch.
This is a young man in dark armor, with white hair and evil eyes.
In other parts of the picture, there are other line drawings, a skeleton horse galloping with magic flames, and a two-handed sword engraved with magic inscriptions.
The name of the character is written on the line draft: Arthas Menethil, as well as his mount Invincible and weapon Frostmourne.
Su Jinyu: "The new hero of the undead clan? So handsome!"
Wen Lingwei: "So handsome! Is this the protagonist?"
Jia Peng: "Well... it seems to be a villain. This smile makes my back chill."
Zheng Hongxi: "Has Alsace's line draft finally come out? Show me! Awesome! This feeling is too awesome!"
Everyone is full of praise for this line draft.
Chen Mo's line draft outlines Alsace's characteristics of being both good and evil, especially when paired with Invincible and Frostmourne, everyone can almost imagine that Arthas is commanding the Scourge Legion to sweep across the entire Azeroth His heroic posture.
Just such an original painting is enough to make everyone excited!
Everyone read this batch of line drafts one by one, and they were still a little bit unsatisfied.
Although the completion of these line drafts is not high, they outline the typical characteristics of the characters in a few strokes. From the setting point of view, this level is already at the top level, basically comparable to "Supreme God Ring" Comparable!
Wen Lingwei said: "Okay, I've decided, I'll color this line draft, it's free!"