Almighty Game Designer

Chapter 1040: Experience the feeling of wearing an iron shell

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In Chen Mo's previous life, although the "Iron Man" movie was a hit, there were not many games that could be sold, not even a 3A work.

There are many reasons for this. It may be that many major manufacturers are unwilling to pay such a high price for copyright, or it may be that Marvel is not in a hurry to set foot in the game field. However, there is another key point. Buying copyright from Marvel at a large price to make a 3a masterpiece, its effect is not necessarily better than other traditional 3a masterpieces.

What is the coolest thing about the theme of Iron Man for the audience

It's the iron skin.

The audience likes to see this high-tech armor fly to Tony in a very cool way, allowing him to fly at will, use various weapons, and complete various operations through Jarvis's intelligent control system. Of course, the private life of billionaire Tony is also talked about by everyone.

But in 3a games, it is the gameplay that allows the game to achieve long-term development.

For example, the combat system of "Dark Soul", the open world of GTA and "Legend of Zelda", the climbing, gunfights, and puzzle solving of "Uncharted" and "Tomb Raider".

If compared with the above games, there is no obvious advantage in changing "Iron Man" into a game. In addition to the IP bonus, how to maximize the adrenaline stimulation of the iron shell to the player is the most important thing. The ultimate problem to be solved by the magic game.

But with the emergence of next-generation vr technology, Chen Mo finally found an excellent cool spot for the "Iron Man" game.

That is to allow players to experience the life of Tony Stark in the way of soul penetration.

Imagine that the player enters the VR world with nerve and brain connection technology, one piece of Iron Man's armor is covered on your body, the mask is closed, and you ask: "Jarvis, are you there?"

Jarvis replied: "Always on call, sir."

Then, your hands and feet jet out airflow, fly out of your mansion in California, fly freely over the city, and even have an exciting battle with terrorists across the ocean, and have an intimate contact with the F22 Raptor fighter jet in the air; Go to your mansion and drive a sports car to a party, and flirt with those NPC girls who fully turn on artificial intelligence at the party. The consciousness implant technology will automatically provide you with the best choice, so you can chat with those celebrities without any worries , The reporter talked and laughed happily.

Under the next-generation VR technology, every detail and feeling about Iron Man will be infinitely magnified in the player's brain. You can clearly feel every piece of armor sticking to your body, and you can feel the feeling of wearing a steel suit. Texture, you can move freely with mechanical assistance, this feeling is unique.

Among superheroes, even extending this scope to many movies and games, Iron Man is unique, because for players, what they are experiencing is that an ordinary person gains powerful power through an iron shell, not Become superhuman through mutation.

That is to say, the player will get a strong sense of substitution, just like many novels, writing the protagonist too tall and omnipotent often makes the player feel alienated from this character, while writing the protagonist as an ordinary person makes everyone feel " The feeling that I can do it too" is actually a better choice.

Therefore, this game will not make an open world, but only make each part into a small garden. In this small garden, players can freely explore and let the story develop according to their own wishes; degree of freedom, and can ensure that the plot will never deviate too much, which is a good compromise.

However, since it is a movie-changing game, the most critical point is how to well insert the plots shown in the movies from God's perspective into the player's first-person perspective. It must be ensured that the player is always immersed in the role of Iron Man. Fortunately, these are not difficult for Chen Mo now.

"Jarvis?" Chen Mo wore matrix glasses, and in front of him was a huge holographic projection connected to a custom-made computer.

"Standby at any time." Jarvis' voice came from the matrix glasses.

Chen Mo came to the holographic projection and said, "Start a new mission module, the name of the project is...mark2. Help me complete all the preparations, including modeling materials, physical property settings, and fine-tune the project according to my consciousness. "

"First, a basic structure of mark2 is automatically generated according to the drawings in my hand, and the internal structure is refined according to the capabilities it needs to achieve, and a disassembly plan is automatically generated."

Jarvis replied: "Reading the shape and structure of mark2... Generating a 3D model... Optimizing the structure according to the most optimal... Adding additional functions to mark2..."

On the huge holographic projection device in front of Chen Mo's field of vision, a virtual model of the mark2 battle armor appeared, and it was still being optimized, and various weapon components were activated one after another.

Of course, Jarvis is not really "designing" the armor, but just modeling and adding functions according to the structure diagram given by Chen Mo, just like many game designers do.

After Chen Mo obtained the new artificial intelligence technology, his exclusive Jarvis was the first to update the artificial intelligence.

Intermediate artificial intelligence technology has greatly improved Jarvis. The previous artificial intelligence can also do some design work, but the efficiency is very low, and the final product is not satisfactory, not as good as some senior designers. But after updating the artificial intelligence technology, Jarvis is already fully capable of working as an assistant, and his work efficiency is even higher than that of some senior game designers.

Of course, not every artificial intelligence can achieve Jarvis's level.

Chen Mo used a special customized computer and spent a lot of resources to make Jarvis have both human art design capabilities and artificial intelligence analysis, learning, and high-precision design capabilities, making his own Jarvis a A dedicated game design assistant can automatically complete some basic game design work according to Chen Mo's intentions, and the efficiency is slightly higher than that of a working group of human designers.

But at present, it is only limited to assistants. Intermediate artificial intelligence can only guarantee barrier-free communication with humans, but it is still not fully competent for jobs such as designing games, writing novels, and making movies. In other words, intermediate artificial intelligence is like illiterate, or the kind of illiterate with extremely good memory and calculation power.

It can't replace a designer for design, but it can be used as an assistant to complete some basic tasks efficiently-if you are willing to invest a lot of resources.

Although the system restricts artificial intelligence to only exist in the game, Chen Mo took advantage of the loophole and came to save the country with a curve. Create a game project first, then make a Jarvis in the game project that can help you design the game, and then make the game "Iron Man" in this game...

It sounds convoluted, but it seems that it has not been sanctioned by the system at present, which shows that it is feasible.

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