Almighty Game Designer

Chapter 1050: Shocking cross-style game

Views:

Discussions about "Iron Man" on the Internet instantly became popular. This work under the guise of "time-traveling game" has triggered a big discussion among players about "time-traveling experience".

Many players who bought "Iron Man" all posted online to discuss their experience with this game, because they found that this game has many obvious differences compared with the previous next-generation vr games!

"This battle suit is so cool! Can I take it to the seaside mansion and play by myself?"

"The game is so cool, but it's a pity that the duration is a bit short, only more than six hours, which is a pity. To be honest, the motivation to pass the second week of the game is not too great. The main selling point of this game is that it is cool, and it is cool to study the battle suits. It's cool to fight, and it's cool to pick up girls. Oh, that affectionate kiss with Pepper, I'm almost drunk... "

"I think the length of the game is okay. I don't mind clearing a few more episodes of such a cool game. But what makes me a little dissatisfied is that there are few battle scenes."

"This is similar to "Detroit: Become Human". It's not about fighting. Fighting is just one aspect of the game. Other content is also very fun, such as awards, speeches, senators, racing, and even I think The parts of making battle armor and learning to fly are very fun.”

"The part where I make my own elements is also very exciting! I'm still struggling with how to solve the problem of palladium poisoning. The puzzle-solving content in that part is not complicated, but it's full of drama!"

"And I also experienced the F1 racing car, and the suitcase version of the suit, it's a genius design!"

"The last half-hour super-long battle was so exciting! First the air chase, then the robot battle, and finally we worked together to kill the super-sized boss. It was done in one go!"

"Yes, yes, I think so too! And the 'experience mode' activated after clearing the customs for a week is even more refreshing."

"Yeah, after playing the experience mode, I realized that I was still too conservative. Facing the beautiful female reporter Christina, I just chatted with her and asked her to go back. However, Tony said directly, 'I want to talk to you. You come for a few sleepless nights and then you just abducted home. Sure enough, even if you give me billions of dollars, I’m still a dick…”

The "experience mode" that the players are discussing is a new game mode that can be selected after a week of customs clearance.

In this game mode, the player will completely surrender control of the body, and Tony Stark will complete the entire plot. Players can choose first-person experience, or choose a movie perspective to enjoy a vr movie automatically edited by the system.

In this mode, Tony Stark's personal charm is fully revealed, and it also opens the eyes of those "conservative" players.

Of course, this kind of experience is enough once, and players still prefer to play Stark as they like and according to their own ideas, or to be themselves in the world of "Iron Man".

While marveling at the high degree of freedom of the "Iron Man" game, players also found that the npc of this game is different from other games.

When fighting, those enemies will fight in completely unexpected ways.

For example, in the level where terrorists are singled out, some terrorists will shoot without knowing what to do at the beginning, and then some terrorists will hide behind the bunker, or take hostages, or simply run away...

And the mission goal of this level is to wipe out all the terrorists and destroy all the weapons, so if some terrorists get into the corners, it will often be very troublesome.

Moreover, when the player pulls out those trembling terrorists from the corners, some will tremble and yell in fright, while others will shoot like crazy. Different reactions, very real.

Every time players enter this scene to fight, they almost encounter completely unknown situations.

If the battle module is not enough to highlight the specialness of npc, then other parts of the plot besides the battle make this new npc intelligent system even more outstanding.

Facing reporters at a press conference, arguing with senators at the Senate Armed Services Committee, flirting with beautiful girls at parties... The biggest feature of "Iron Man" compared to previous games is that players will no longer passively let the characters themselves Talk, but really become a character, and communicate with npc.

And the npc's reaction is completely at the level of a real person. Some people even tried to insult Christina or kiss Pepper forcibly at the beginning. The result of the former was that Christina sarcastically sarcasm, while the latter made Pepper deliberately alienate Tony for a long time until the middle of the plot The relationship between the two gradually eased.

Even the different wording of each sentence of the player may cause different reactions from the npc. Sometimes the irony is deliberately spoken in a harsh tone, and these npcs can also hear it!

Players finally understand why it is called a "time-traveling game", because this experience is indeed no different from time-traveling!

Visual, auditory, tactile, taste, action, language, feedback from the surrounding environment...

These factors are all too perfect. What players do in the real world is also the same in the virtual world. This is "time travel".

The last difficulty of the vr game, "Dialogue", has also been broken.

Of course, it may be inappropriate to say that it is the "last difficulty", because judging from the current game content of "Iron Man", this "time-traveling game" still has a heavy shackle, and that is the story line.

As mentioned before, "Iron Man" is essentially a Hakoniwa game. Players seem to have a high degree of freedom in each small plot, but in fact they still cannot deviate from the main line of the entire plot, and they are not completely arbitrary.

But that's also understandable.

First, this is only the primary form of a "time-traveling game". It is a bold attempt, and there is still room for further improvement in the future.

Second, the story line and the degree of freedom inherently have irreconcilable contradictions to a certain extent, and it is impossible to take them into account completely.

If a very exciting story line is prepared for the player in advance, then it must be ensured that the player does not deviate too much, otherwise he will not experience the excitement of this story line.

Therefore, each type of game also has its own limits, and there is no all-encompassing and perfect game.

In any case, it is an indisputable fact that the game "Iron Man" will achieve both word-of-mouth and sales success, although it is not as good as the previous gta that landed in the matrix game cabin in terms of word-of-mouth, long-term gameplay, and depth of plot , but as the first "traveling game", it has a very important historical significance.