Although everyone has long known that "Curse of Blood" is a soul game, but when seeing these scenes, they still feel very novel.
In fact, the essence of soul games lies in the combat system and level design. Whether this can be achieved to the extreme determines whether a soul game is authentic or not.
This is also why players don't buy soul games not produced by Chen Mo at all, because whether it's battles, levels or plots, they always feel that the taste is not so good.
"Dark Soul" is a game with a very obvious personal style. If you want to learn this thing, it is very difficult to learn it.
But seeing "Curse of Blood", many players recalled the feeling when they first saw "Dark Soul", suffocation, despair, darkness, but the soul of soul fighting is still rooted in every aspect of the game.
In other words, "Bloodborne" is equivalent to completely changing the background of the world view, and the plot is completely different; while the combat system and level design follow the classic ideas of "Dark Soul" as a whole, but innovate in some details .
Chen Mo looked at the reporters present: "Okay, everyone is free to ask questions now, we will release a video of the actual combat later, and then everyone can watch the battle of "Curse of Blood" in detail."
As soon as Chen Mo's voice fell, the reporters in the audience raised their hands in unison, asking questions that had been prepared for a long time.
A reporter stood up: "Mr. Chen Mo, how is the difficulty of "Curse of Blood" compared with "Dark Soul"? Is it improved or decreased?"
Many reporters below couldn't help but smile knowingly, this question was on point.
Everyone asked before, is "Dark Soul" difficult? Chen Mo can talk about him from left to right, deliberately muddling through.
But now I ask, is "Bloodborne" more difficult than "Dark Soul"? Then there must be a reference object, and it will not be so easy to get away with it.
Chen Mo smiled: "Their fighting styles are slightly different. If you prefer the fighting style of "Dark Souls", then you may find that "Bloodborne" is more difficult, or it may be the other way around. Of course, I Knowing that you will not be satisfied with this answer, I can say that for most people, the setting of "Curse of Blood" is probably more friendly."
The reporters all listened with pricked ears.
The reporter who stood up to ask a question said: "Mr. Chen, you are digging a hole again. You just said 'the setting is more friendly', but you didn't say that the setting is friendly, and the difficulty of the game has dropped."
Chen Mo was taken aback for a moment.
Um? This year's reporters' IQs have risen, and they are not as easy to fool as before.
Chen Mo explained: "The setting is more friendly, that's for sure. Let me give you two simple examples. First, when the player is attacked by a monster, they will enter a special state of 'deficient blood'. At this time, as long as the player launches a counterattack And causing damage to monsters, you can restore the lost blood volume, so the benefit of counterattack is greatly improved. Second, players can carry up to 20 blood bottles from beginning to end, and killing monsters can be replenished, so the fault tolerance rate must be higher. "
A reporter asked: "This design... the gospel of greed for knife and cancer?"
Chen Mo smiled: "That's right. In fact, in "Bloodborne", we encourage players to be greedy for knives. Appropriate recklessness can speed up the pace of the game and improve the player's sense of refreshment. Perhaps in "Dark Souls", greedy Knife is a very high-risk and very low-return behavior, sometimes just a knife will lose a lot of blood, and the gain is not worth the loss, so novices will feel that the rhythm is very slow when playing "Dark Souls."
"However, "Bloodborne Curse" has designed to encourage players to attack in many aspects. The most prominent point is that after being injured, counterattack can restore blood. less dull."
Immediately, a reporter raised his hand excitedly: "Mr. Chen Mo, please tell us in detail the advantages of "Bloodborne Curse" over "Dark Soul"!"
Chen Mo coughed twice: "First of all, Mr. reporter, I want to criticize you. Your sentence is a very serious leading question, as if "Bloodborne" is much better than "Dark Soul". I repeatedly Emphasize that there are differences between the two games, but never said that "Bloodborne" is better than "Dark Soul", this is a matter of opinion."
"However, I can indeed say that one of the major advantages of "Bloodborne" is handsome."
The reporters in the audience: "???"
Chen Mo expressed surprise: "What? Didn't you even see this? Did I just release the promotional video and game data for nothing? Take a closer look."
He waved his hand, and several handsome hunter costumes from "Bloodborne" appeared on the big screen immediately.
"Look, this time our clothing design is a reference to the Victorian Baroque style, and also absorbed some elements such as steampunk. Top hats, walking sticks, hunter coats, face hats, and a lot of lace, muslin, satin Belts, bows, stand-up collars, high waists, princess sleeves and other elements, together with the overall slender character model, highlight a handsome look."
"And the costume design this time does not have those heavy armors, let alone onion knight armor and Javier armor. All the clothes are slim and handsome. I think this should be an epic enhancement. .”
The reporters in the audience were dumbfounded.
What an epic enhancement! Who plays this kind of game to see if their character is handsome or not!
Besides, the first-person vr in the matrix game cabin is bloody and tense to death. Who has the time to see whether the clothes on his body are handsome or not
Well, there may still be, but this is not an "epic enhancement" at all, is it
Suddenly, a reporter realized a problem: "Wait, Mr. Chen, you just said that there will be no heavy armor like onion knight armor, all of them are this very beautiful hunter costume... Did you mean that we could wear heavy armor before?" , now there is no option for heavy armor at all?!"
Chen Mo nodded: "Yes."
The reporter looked confused: "Wait, I used to say that I didn't wear armor and folded the paper in half, but now I don't even have the chance to fold the paper in half?"
Chen Mo spread his hands: "Oh, you said it yourself, you wear heavy armor paper and fold it in half, so it doesn't matter whether you wear it or not, right? So I canceled it and put on a beautiful fashion, which is light-weight After you dodge and roll, you are very flexible, and it is easier to avoid monster attacks, isn’t that good.”
The reporter was shocked: "But, wearing this suit and holding a big shield is too unnatural, isn't it?!"
Chen Mo chuckled: "When did I say that there are shields in this game?"