Almighty Game Designer

Chapter 1083: Time charges

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So this matter fell into an endless loop, and most of the designers couldn't figure out what it meant for Chen Mo to be an mmrpg.

It stands to reason that it is completely fine to use the plot of the world of Azeroth to make a 3A masterpiece, and there is no need to worry about the charging model, just do the buyout system charging like other 3A.

But mmrpg, with so many games, no game company has figured out a good way to make money.

Buyout fee

Online games require players to continue playing the game. This is the same as League of Legends and PlayerUnknown's Battlegrounds. Players are also part of the game experience. As long as the loss of players is devastating to the game experience.

The strict buyout system means that the threshold is raised, the number of players is reduced, and selling games has become a one-shot deal, and game developers are seriously lacking in motivation for subsequent version updates. If it sells dlc, it doesn't seem to be particularly suitable.

Fashion charges

It would work, but it's not like League of Legends has as many skins to sell, and strictly speaking, this model doesn't sound particularly suitable for World of Warcraft. Like those tauren, undead and dwarf players, what kind of fashion are you going to sell them

What about time charges

Seems to be the best solution, maximizing fairness. But the question remains, the current players, where do you steal so much time for them

Obviously, if this topic is so easy to solve, so many mmrpgs will not become colder and colder.

However, the players obviously don't care so much. Anyway, Chen Mo said that World of Warcraft will come out of 20 million matrix game pods, and the price of the game pods has also been reduced. What is there to say

Anyway, players who can afford it just take advantage of this opportunity to buy one, and players who can't afford it will clamor for 666, or fool their wealthy friends into buying one.

World of Warcraft has been standing on various hot search topics, and the popularity is far ahead.

Many companies who brush the list at the beginning feel that they are almost surpassed, so work harder!

As a result, there was no response after brushing for a long time. If you look carefully, the popularity of World of Warcraft is one digit higher than that of the second place. Because the first place in World of Warcraft is a 1, and the beginning of the second place is also a 1, so look. It doesn't look so conspicuous, and the typesetting of Weibo's hot search is very compact, so I just can't see it

These people are vomiting blood. Do you want to be so mysterious

It's not that their business is too sloppy or their eyes are not good, the main reason is that their popularity is one digit higher than the second place, which is not very common.

The enthusiasm of the players was simply beyond imagination, and the promotion cg of Wrath of the Lich King alone was enough to cheer them up for several days.

Players have too many questions about World of Warcraft, and they are all trying to find out.

Are you sure this game is mmrpg

How do you pay for this game

What kind of game

Soon, the definite news came, and it was confirmed that it was mmrpg, not only that, but it was also a time charging mode!

The official reply is as follows: "World of Warcraft will adopt the time charging mode, which is divided into two payment methods: point card and monthly card. The point card is priced at 200 yuan for 3000 minutes, or 100 yuan for 1500 minutes; the monthly card is priced at 500 yuan Wallet month; players will be charged a certain amount of tax when they trade gold coins and game currency in the game; other charging models will not be considered for the time being.”

As soon as the news came out, the players were overjoyed at first, and then surprised again.

The joy is that this seems to be a very fair and just charging model, and the surprise is, how can it make money? !

Just looking at the price is not cheap, but the key is who to compare with!

200 yuan for 3000 minutes, which is only equivalent to 4 yuan for 1 hour!

This is simply the same price as the PC Internet cafe a long time ago. For vr games, it is even more expensive than the price of cabbage.

If calculated according to the game duration of 3a masterpieces, the game time of many 3a masterpieces is only 30 to 40 hours a week. Based on this calculation, wouldn’t it be more than one hundred or two hundred yuan to buy a game equivalent to a 3a masterpiece? time

The 3a masterpieces of the matrix game cabin are all 10

The pricing of this monthly card is rather bluffing, but the question is, who buys a monthly card now

Except those studios that specialize in making money in the game

Because the game time of most players is seriously insufficient, it is not easy to spare one or two hours a day to play. 3000 minutes is 50 hours, which is enough for many people to play for a month

Only 200 yuan a month, is this still a next-generation VR game

Thinking about it again, the price of the monthly card seems bluffing, but it is actually a blood profit for those players who have a lot of time.

Moreover, players can trade gold coins and game coins in the game, which means that the official has recognized the living space of the studio, recognized those who spend time in the game to collect gold, and allows you to buy and sell, as long as you give the official Achievement OK.

However, allowing this kind of trading itself is equivalent to a kind of profit concession by the government. How much income can the government have with just that little tax

The official even made it very clear that other charging models are not considered, that is, charging for combat power krypton gold is not considered, and fashion charging is not considered.

Fairness is fair, but many players are very worried: This f*ck won't really lose money, right

Although it was always said that Chen Mo was going to lose money, that was just teasing. Looking at the charging model of World of Warcraft now, many players were really a little panicked.

It's not that they are worried about Chen Mo's poor death. They don't care about what happens to Chen Mo. What they worry about is that if World of Warcraft keeps losing money, then the game won't be able to support it and stop taking it.

Or even if you don't stop taking it, you will end up unable to withstand the pressure of losses and open other charges to lose your reputation, which is not worth the loss.

As a result, a strange scene appeared on the official forum. Players even strongly demanded that World of Warcraft open an interface to charge for appearance.

"Can this game be played without charging for the skin? How do you let us skin dogs live? It must be opened!"

"That's right, I strongly support it. I beg Celent to let me pay for it!"

"You have to figure it out, I didn't buy skins for Celente, I bought skins for Azeroth, you can't deprive me of the right to buy skins!"

In fact, what these people say is that, on the one hand, it is true that they may have the need to buy skins, on the other hand, they hope to open more opportunities for local tyrants to burn money, so that the game’s profitability will be better, and don’t really lose money. It would be embarrassing.

Because World of Warcraft has entrusted too many players with their feelings, players even enthusiastically paid for the Matrix game pod, hoping that the game will be good, not only for its reputation, but also for its profitability, so they worried for Chen Mo out of nowhere.

But in fact, if they knew about Chen Mo's plan, they would silently put the money they had withdrawn back into their wallets

Set a small goal first, such as 1 second to remember::