Why use this charging method? It was obvious that Chen Mo had considered it carefully.
For players, the fairest charging model is buyout charging and time charging. The buyout fee is actually very bad for a game like "World of Warcraft" that takes a lot of time, needs to be continuously updated, and requires a large number of players to work together to experience the fun.
Moreover, this relatively increases the threshold of the game. Games like "The Legend of Zelda: Breath of the Wild" in Chen Mo's previous life only sold nearly 4 million copies in the first month in the world. Yes, but after all, the price of the vr version is high, and the sales volume will not be much higher after coming and going.
The number of stand-alone game players who like the buyout system is still relatively small. If "World of Warcraft" has only five or six million players when it is launched, Chen Mo will definitely be dissatisfied.
Just kidding, there will be 20 million users in the matrix game cabin by then, why don't everyone play "World of Warcraft" for me
Some people may want to say, why don't you play free routines if you want more players? Isn't it enough to charge for the skin like "League of Legends"
But the problem is that the model of "World of Warcraft" is still different from that of "League of Legends".
In "World of Warcraft", there are not so many heroes. Most players mainly play one or two characters, one big and one small. Even if someone likes to be a full-time master, it is definitely impossible to play every account until graduation.
Want to name a full set of fashion? Special illusion? Paid mounts and pets in the mall
Both can be done, but compatibility is not compatible.
Mounts and pets were also made in Chen Mo's "World of Warcraft" in his previous life, but this obviously cannot be used as the main profit point, and it cannot support the huge expenses of the game.
As for the full set of fashion... Many players in "League of Legends" buy dozens or hundreds of skins. Can they buy dozens or hundreds of outfits in "World of Warcraft"
Of course, it is not ruled out that there are such local tyrants, but under the premise that most players mainly play one or two accounts, their favorite clothes may only be one or two, and it is impossible to buy unlimited.
For example, some domestic games have made the fashion system very popular, but that routine is not the same as "World of Warcraft", so it is difficult to copy.
Besides, in a game like "World of Warcraft", equipment is used as props worn on the player's body. Warrior t3 suits and so on, as the top suits of this version, these clothes themselves are the most handsome.
Because in "World of Warcraft", a multiplayer team originally symbolizes the pve gameplay, and even the highest challenge of the entire game, and players who complete these challenges can be considered to have achieved the highest glory.
Weapons and equipment are given to them as rewards of the highest glory. Not only must they be good enough in terms of attributes, but they must also be special in appearance. This is part of the reward mechanism itself.
Let’s assume this: If you have worked hard for a month or two to get the graduation suit of your profession, and you just put it on to go to the main city for a show, only to see several new accounts wearing the fashion you bought when you first entered. The most annoying thing is that people's fashion looks better than yours...
This is so sad.
It's not that these people can't afford fashion, it's just that fashion actually conflicts with the positioning of top-level suits, at least there is no such tradition in "World of Warcraft".
So, it's better to be straightforward, since it's decided to charge for time, don't fix so many moths, cut off those corners and corners of profit points, and let the word-of-mouth of the game skyrocket, why not do it.
Of course, the most important thing is that Chen Mo knows very well that even if he only sells game time, this game will never lose money.
Because the new technology points can guarantee that each player has 10 hours of game time after falling asleep, players now think that buying a point card will play for at least one or two months, but the actual situation is very likely to be, never How long did it take for everyone to transfer monthly cards one after another...
According to an average of 8 hours a day, 20 days a month online, this is already 160 hours, 640 a month, which is already more expensive than a monthly card.
What if everyone buys a monthly card? 500 a month, as long as four months, the money for a 3A masterpiece will come out.
No matter how you think about it, it's impossible for "World of Warcraft" to only live for four months, right
Set a small goal first. If the lifespan of "World of Warcraft" reaches two years, players will already pay far more than the average 3A masterpiece.
What's more, the government will also collect transaction tax, which is similar to the routine of "PUBG Mobile". Although it seems that each transaction is not much, if there are 20 million players, the base is very large.
Some people may think, why not prohibit the transaction of gold coins and soft sister coins
The problem is, this thing can't be banned.
The trading system between the auction house and players is one of the foundations of "World of Warcraft", and it is also a very important gameplay in the game. Player a directly buys player b's garbage online at a high price, and then b directly spends money in reality, how can this be banned? Could it be that Chen Mo could just jump out and grab money from the players
Since private transactions cannot be banned, it is better to directly support this kind of transaction directly. On the one hand, it can avoid those scams that swindle money, and on the other hand, it can provide convenience for players who really need gold for money or money for gold. Wouldn't it be great to increase income and kill three birds with one stone.
Some people are worried that there will be a Dajin studio.
There is a corresponding method for this Chen Mo. Besides, in this game, it is actually difficult to completely distinguish between "hardworking peasant players" and "dajin studios". As long as these people play games within the rules of the game, you can make money by playing gold , Contributing taxes to the game and enriching the market environment in the game can be regarded as a contribution.
As for opening more accounts, script mining, etc...
Thinking about it too much, for Chen Mo, the cheats of "PUBG Mobile" can be wiped out, let alone such small tricks
Players who want to hang up with scripts should first ponder whether they can insert scripts into the matrix game cabin to achieve unmanned operation.
After all, for the game "World of Warcraft", the key issue that needs to be solved is time.
Players don't have time to play, no matter how much you think about opening paid entrances, adding paid fashions or even selling combat power, it will only damage the reputation of the game, and the effect may not be good.
As long as the problem of time can be solved, and only rely on point cards to charge honestly, this game can also make a lot of money.
But now, the timing problem has been solved by the system's black technology, so for Chen Mo, the time to launch "World of Warcraft" is not fully ripe until now. 8)