Almighty Game Designer

Chapter 1085: World of Warcraft design

Views:

While the players were trying to buy the matrix game pod, Chen Mo was not idle.

A large number of art resources about "World of Warcraft" have been prepared long ago, such as several main cities, team copies, and some scenes of the classic old world, which have basically been completed.

The rest can be completed quickly with Jarvis working around the clock.

Of course, there are still many other tasks in the future, such as professional skill design, talent tree design, team copy design, task line design and so on.

However, these contents have already been accumulated.

For example, the quest lines of "World of Warcraft" are complex, but with the foreshadowing of the Azeroth universe and the participation of a large number of its designers, a large number of quest lines were quickly completed.

Some key mission lines must be controlled by Chen Mo and Zheng Hongxi, such as the mission of Wind Sword, Love and Family, Ahn'Qiraj to open the door, etc.

As for the others, you need to kill a few monsters, run errands, collect some emblems, and go to the monster camp to wreak havoc. In fact, ordinary designers can do it, as long as they have a good understanding of the Azeroth universe. There will be deviations.

Of course, there is another important issue, which is the version of the game.

As an online game with a long lifespan, one of the secrets of "World of Warcraft" being able to maintain its vitality is the change of versions.

No matter how well-designed the team book is, everyone will get tired of playing it after a few months, not to mention that the new technology allows everyone to have 10 hours of game time, which is equivalent to turning most people into liver emperors. The time for us to get bored with one version may be shorter.

Therefore, version changes are necessary. If you throw the version of "Wrath of the Lich King" to the players as soon as they come up, it will be meaningless for the players to play the versions of Blackwing Lair and Molten Core.

Therefore, Chen Mo will make all the content up to "Wrath of the Lich King" in the game, but it will not be open to players, but to ensure that each level of the team can be the protagonist for a period of time, according to the current server progress The world dynamic opens the next raid instance.

Molten Core in t1, Blackwing Lair in t2, Ahn'Qiraj in t2.5, Naxxramas in t3, Karazhan in t4, Storm Keep, Serpent Temple in t5, Dark Temple in t6, Hyjal Mountain, Sunwell, New Naxxramas in t7, Ulduar in t8, Crusader Trial in t9, and Icecrown Fortress in t10.

The content of each team book is actually very rich. If the version is released too quickly, players will jump directly to the new copy before they have figured out the old copy, which is tantamount to a waste of resources. And if the version update is too slow, players will have nothing to do, which is actually not good.

In addition, upgrades and quest lines are one of the highlights of "World of Warcraft", but many players tend to brush levels and speed up, and miss this highlight to a certain extent.

Therefore, some numerical optimizations have been made for these. When high-level players bring low-level players to brush dungeons, the experience gained by low-level players from monsters will drop sharply or even approach zero; When a monster is higher than its own level, the experience and rewards obtained will be calculated according to the proportion of damage he caused to the monster.

The latter is mainly to prevent large and small accounts from forming a team to help spawn monsters.

In addition, when the player clears all the questlines in a certain area and obtains the corresponding achievements, some special equipment will be given as gifts. These equipments have a unique shape, their attributes are higher than the general task equipment, and lower than the first team copy equipment of the current level.

In other words, the game encourages players to upgrade themselves, whether they form a team with the same level or do tasks by themselves, as long as they are not brought up with a brush, they can get good rewards.

This set of mission suits can be used as a transition to advanced dungeons, and it also has a unique appearance and has a certain collection value.

In addition, there is the server mechanism of "World of Warcraft".

It is impossible to have 20 million people on the same server. It can only be a good wish. Such a larger map can accommodate 20 million people, even if the main city is expanded ten times, it will not be able to accommodate it.

But it can be very close to the same global server.

"World of Warcraft" will use dynamic server settings. On the surface, the servers will be divided, but in fact the players have a high degree of freedom.

According to Chen Mo's plan, each server can support up to 10,000 players online at the same time. In fact, no matter how high it is, it is okay, but in that case, the main city may be crowded into dogs.

When a player logs in and selects a server for the first time, he and his friends will be recommended to enter the same server based on the player's Thunder Game Pass friend relationship.

It doesn't matter if you don't go in, the game supports server transfer service, and it's free for the first time. The game also supports cross-server team formation, but you cannot brush the current highest-level team book together.

Because the ecology of each server is equivalent to a part of the game, each server is equivalent to an independent world with different ecology, and there will be content such as cross-server battlefields in the future, so the boundaries between servers cannot be completely defined. eliminate.

Moreover, this kind of cross-server teaming and server transfer service is not limited to regions. The regions here refer to national servers, European servers, American servers, etc. The system will have a built-in network accelerator. If you team up with your friends, the game cabin will automatically switch the network accelerator. There may be a certain delay at that time, but it is still playable.

In addition, the vr version of "World of Warcraft" will use mirroring and shunting technology to ensure players' gaming experience during some special periods.

Specifically, it is to avoid the situation where there are more people than monsters in Xinshou Village...

Every time a new server or version is opened, players immediately flood into a certain map. As a result, many players find that there are more people than monsters. If you want to kill 8 monsters to complete the task, you have to fight for more than half a day. It's a pain in the ass to complete a task in an hour...

The mirror image distribution technology will automatically create a mirror image area for distribution when there are too many players in the current area, and always ensure that the number of players in a certain area remains within a reasonable range. Because there are too many people, it is crowded and affects the normal game of the players.

All these settings are to ensure that players have a consistent experience in the game, to maximize the immersion and sense of substitution of the game, and to make them forget that this is a game.

Of course, most of the gameplay of the vr version of "World of Warcraft" still follows the PC version of "World of Warcraft", which is not necessarily the final form of mmorpg.

This is more like an exploration, an exploration of whether massively multiplayer online games can succeed on the next-generation VR platform.

But as long as this exploration is successful, the day when all players are brought into the virtual world should not be far away. 8)