Almighty Game Designer

Chapter 1091: God I'm so tall

Views:

When the perspective came to this tauren warrior named "Playing the Piano to Me", Zou Zhuo's first reaction was...

God, I'm so tall!

Yes, according to the data in "World of Warcraft", the male human is 6 feet tall, which is 180, while the male tauren is the tallest, with 8 feet, which is 240.

Every male tauren player is 2.4 meters tall, and each one is a Yao Xiaoming...

Some students may not be convinced, where is my big troll

The male troll is 7.1 feet tall, just over two meters tall, the same height as the male Draenei.

The troll player must be dissatisfied, saying that if my big troll straightened up, he would definitely be taller than a cow!

The problem is that you are hunched over like a big shrimp, who do you blame...

Therefore, Zou Zhuo is now experiencing the real Yao Ming's perspective, which feels really different at all.

The little fat man is only a little over 1.7 meters tall in reality, and he belongs to the type who is on the verge of being despised in the imperial capital. As a result, he has suddenly increased by more than half a meter, and the distance from the field of vision to the ground is different.

But it didn't feel like he stood out from the crowd, because there were all tauren around him, and they were all about the same height as him...

Second reaction is...

God, I'm so wide!

Not only is it wide at the front, it is also wide at the sides. As a robust race, the tauren's arms were three circles thicker than human thighs, and such an existence could walk sideways on the main road—anyway, there was no difference between walking sideways and upright.

There are also some physiological discomforts.

First of all, the tauren only have three fingers and two toes.

Strictly speaking, the two forks on the feet should be regarded as hooves, which do not have the function of bending the toes.

This feeling is like a healthy person who wakes up and suddenly finds that his hands and fingers have been amputated. The ring finger and little finger of the four fingers that were originally good were directly amputated.

Fortunately, these two fingers are particularly thick, and there will be no loose grip when holding the weapon.

Another curious thing is that Zou Zhuo can feel the tail behind his ass...

Humans don't have tails, but tauren do. Not only can Zou Zhuo feel his own tail, he can even control it to flick it left and right to drive away the flies around him.

God damn flies, how can there be any flies around here!

From time to time, his lower back and thighs still had some slight itching, which made Zou Zhuo always want to scratch involuntarily.

At the beginning, Zou Zhuo was worried, would it be inconvenient to control if he changed to such a tall body

Facts have proved that Zou Zhuo was worried too much. It seems that the game has been adjusted for these problems. Whether the tauren walks or jumps, they are very stable. As long as they walk well and don't deliberately trip themselves, they should not fall down.

Zou Zhuo could even faintly see two horns of his own through the edge of his field of vision, as if wearing some strange headgear...

After playing with his own tail for two minutes, Zou Zhuo remembered to take a closer look at the basic settings of the game.

At birth, shirts, belts, and trousers are readily available, with adventure manuals and shrunken magic bags hanging from the belts.

You have experienced this kind of magic bag before when "Oasis" was launched in Stormwind City. It is a light yellow bag with some strange spell inscriptions on it, which can achieve the effect of "dimension backpack". It looks like an ordinary bag. The backpack is about the same size, it might actually fit, and no matter how much you pack, it won't be heavy.

Moreover, once the bag is hung on the belt, it will automatically become a buckle, just like a simple ornament.

The adventure manual is also hung on the waist, but it does not take up space. When you open it, you can check the mission log. The spells and skills learned are also recorded in this small book.

The last page of the adventure manual is a world map, but when Zou Zhuo opened it, he found that other places except Hongyun Terrace are blank. It seems that these places need to be explored by themselves before being drawn on the map.

The current weapon is a wooden hammer. For Zou Zhuo, it feels a bit light. But since it is a novice equipment, it will definitely be replaced soon.

When Zou Zhuo focuses on the equipment, the detailed information of the equipment will appear, including the quality, damage, additional attributes and so on of the equipment.

In addition, the game defaults to turning off the health bar and turning off the damage value display, and the player can judge the blood volume by the degree of injury of the monster.

This is to enhance the player's sense of immersion and substitution in the game, but it is only possible to play this way in the early stage of the game. When it comes to five-player dungeons or even team dungeons, players need to have a very clear standard for measuring dps, and also need to There is a clear estimate of the blood volume of the boss and the players. At that time, you can turn on the numerical display in the game according to your own needs.

As for skills, they are directly engraved in the player's mind through consciousness implantation. Zou Zhuo clearly knew that there are two skills now, namely Heroic Strike and War Trampling, the latter being the racial talent of the tauren.

All these skills can see the names and detailed descriptions in the spell book, but what Zou Zhuo has in mind is only the general usage of these skills.

In addition, there are some ui elements on the edge of the field of view. There is a small circular map on the upper right of the field of vision, with the name of the place where you are written on it, and a small sun, which means it is daytime. On the upper left is his avatar, name and blood bar.

The panel on the lower left is the chat panel, which displays what nearby players are saying in text. However, because it is a next-generation VR, Zou Zhuo can hear the people nearby talking.

This game is also divided into channels. The player defaults to talking on the nearby channel, and people around can hear it as long as they are close. But if players go to the team channel or other channels to talk, only the people in that channel can hear it.

The reason why it is necessary to display the content of the speech on the panel is mainly because some people may feel that it is very annoying for someone to be around them all the time. At this time, they can block the surrounding voices and only view the surrounding text through the text on the panel. what the person said.

Below the field of view, when the player needs it, the skill bar can be called out freely. This skill bar is for the convenience of the player to check how many seconds are left for the cooldown time of various skills.

If the player is very familiar with skills in the later stage, he can ignore this skill bar at all and play completely blindly.

Another point that Zou Zhuo cares about is the current time.

In reality, it is just after 0 o'clock, and it is late at night, but it is daytime in the game. Obviously, the flow of time in the game is different from that in reality.

Because Chen Mo considered that the vast majority of players may start playing the game in sleep mode after 0 o'clock in the evening. If the game time is consistent with the real time, they are likely to go online to do tasks at night every time, which would be too embarrassing up.

Therefore, the game has its own time, which is inconsistent with the real time. Even if players can only play at night every time, after entering the game, they will see that sometimes it is day and sometimes night, and the weather will also be different.