Zou Zhuo was in a dazed state the whole time, so much so that Mograine's hammer hit him on the head and he still hadn't recalled it...
Five minutes later, everyone returned to the door of the chapel and looked at Mograine in the depths of the chapel.
fell into an awkward silence...
This boss fight is like a roller coaster, the ups and downs are too exciting...
Zou Zhuo reluctantly took a bite of the magic bread: "So, why can they be resurrected in battle, and they can't be interrupted..."
Lin Xue added: "Moreover, it's still fully revived."
Zou Zhuo: "It reminds me of the Ankh of Rebirth far away in heaven. When I first started, I always thought that this thing had the same effect as Brother Xinchun..."
Lin Xue: "However, the resurrection of these two bosses does not require any materials, and there is no CD..."
Old P was silent for a moment: "Maybe... this is a dog..."
Xue Lin: "(? ̄??? ̄??)"
…
…
On the fourth day of server opening, the first batch of players have basically reached level 40 or above, and at the same time, there are still new players joining in a steady stream.
The server "Death Wing" where Zou Zhuo and the others are located is obviously more lively than other servers because of its name.
After more than 30 hours of playing the game, the first batch of players who came in have already understood the basic mechanism of "World of Warcraft", and there will be no more jokes about thieves wearing cloth armor and hunters not catching babies.
As the word-of-mouth of the first batch of players exploded, more and more people were attracted to "World of Warcraft". Those players who were originally waiting and watching also made up their minds.
"World of Warcraft" has its own official forum, but people still prefer to go to the official website of the Azeroth universe to discuss, especially Azeroth National Geographic.
Because the nga in this world was also created by Chen Mo a long time ago, it can also be regarded as the gathering place for the first group of gods who love Azeroth. There are fan fiction, paintings, official historical research, peripheral game discussions, etc. .
Because nga has been researching the universe of Azeroth since the era of "My name is mt", so the background here is the best, and the overall atmosphere is relatively harmonious, so there has been an influx of people here since the beginning of "World of Warcraft" A large number of players regard this as an official forum.
Players are posting various posts, discussing what they have encountered in the game in the past few days.
"I've become addicted to brushing blood these past few days! But I'm such a cheap hand, the Scarlet Crusader suit is only short of pants, I can't survive! I'm so fucking about to vomit blood..."
"What kind of dungeon are you doing? Level 40 blue equipment will be thrown in the store sooner or later! It's not yet full level, so it's king to just do quests to upgrade!"
"Hehe, when you are being chased and slashed by warriors wearing blood-colored suits and whirlwind axes when you are doing the mission, you will regret why you didn't clean up the dungeon properly."
"Don't tell me, there are so many dungeons, and there are so many tasks. It's hard to plan a reasonable upgrade route."
"Yeah, I'm a bit confused after level 40. Where should I go to level up next? Who can tell me?"
"Arathi Highlands, Tanaris, there are quite a lot of choices."
"Is there any place where there are fewer tribes? Now we fight when we meet, it's so annoying..."
"After all, it's a pvp game, and it's all normal. If you think there are too many people, go to a remote place, such as Desolace, Feralas, The Hinterlands, and Swamp of Sorrows. There may be relatively fewer hostile players, but there are also few Not going anywhere."
"Have you learned all your riding skills? Have you bought all your horses? I'm so sick of killing monsters recently, I feel like it's really painful to save a hundred or so gold..."
"Borrow it first if you don't have one. By the way, you can make money by learning professional skills."
"Recently I've been obsessed with the battlefield and can't extricate myself. In my dreams, I'm running home with the flag of the battle song..."
Most players feel the same way. Although they feel that they have upgraded very quickly and basically understand the game mechanism, they still feel that they have missed a lot of content, so they can go back and savor it carefully.
Compared with other mmorpgs, "World of Warcraft" has two very obvious advantages, and even the design in this aspect can be said to be more than ten years ahead of the times.
First, "World of Warcraft" is generous and spares no effort in creating the world view and task line.
To put it simply, in "World of Warcraft", when you upgrade from level 40 to level 50, there are at least three or more upgrade maps to choose from, especially when you upgrade from level 50 to level 60. In other words, the number of tasks you need to upgrade is far less than the number of tasks that actually exist at that level in the game.
That is to say, even if you do tasks until you can vomit, you may not be able to complete all the tasks at this level.
It sounds easy to say, but in fact, in Chen Mo's previous life, many mmorpgs more than ten years later did not do this.
Instead, these mmorpgs prefer to use the main line-branch line-other filling gameplay structure. For example, when a player reaches level 20, the system prompts you to start the next main storyline at level 30. At this stage of 20-30, you can only do side missions and other activities that give more experience.
Of course, this method will generally count the experience very accurately. For example, after you complete the main mission at level 20, you can do three branch missions + three activities to upgrade to level 32. In fact, you can do the main mission at level 30. Yes, as long as players follow this route honestly, they will never let you get stuck.
Is there a benefit to this approach? Yes, it's easy. It is because the main storyline cannot support the player's game experience, so it is necessary to use this split main storyline to forcefully extend the player's upgrade storyline, and at the same time insert some less nutritious sidelines and completely unnutritious experience activities. The ball is stuffed hard, so that players feel that there is a lot of content at a glance.
But actually? This is being lazy.
What is the approach of "World of Warcraft"? In order to create a huge world, it deliberately made far more maps, missions and copies than players really need.
If I follow the practice of other games, then I only need to make three maps for 40-60, Tanaris-Un'Goro Crater-Silithus, these three maps are enough for players to upgrade from level 40 to level 60 .
What to do if the intermediate process is not long enough, then add daily activities, add some unnutritious branch lines, let players dig manure in the crater, move sand in Silithus, and then repeatedly brush Zul'Farrak a few times, this process Isn't that enough
But how does World of Warcraft do it? The 40-60 map not only has these three, but also East and West Plaguelands, Felwood Forest, Winterspring, Blasted Lands, Burning Plains...
And each map has done a lot of tasks, as well as many copies.
Several times the workload, just to make this world more colorful. 8)