It's not that there is a bad conscience, the approach of "World of Warcraft" is more of a self-confidence.
Is it difficult to make a few more maps and hundreds of more tasks
Of course, it is not easy, but it may seem to many people that this is a problem of accumulation. It takes me fifteen days to make one map, and one hundred and fifty days to make ten maps, isn't it over
The key problem is that other games do not do this, precisely because they are not confident in their own design.
Why make a split main storyline? Is it because the players don't like to watch it and just want to spawn monsters and upgrade
Why do players not like to watch it? Because you didn't do well.
For many other mmorpgs, it is precisely because they feel that they can't do a good job in the plot and the world structure, so they choose this kind of split main line plot, and use the safest way to ensure the player's main line process experience.
So, this highlights just how well the quest system in World of Warcraft is doing.
This kind of feeling does not mean how amazing the mission system of "World of Warcraft" is when you first see it, but that you will obviously feel the two when you play other mmorpg missions after playing "World of Warcraft". difference.
The second point is the very complete business system of "World of Warcraft".
In this business system, players can choose certain professions as their own business skills, such as gathering skills such as skinning, herbal gathering, and mining, or manufacturing skills such as forging, leather making, sewing, and engineering.
And these business skills form a complete closed loop, which must be supported by a large number of players to ensure the integrity and balance of the entire business system.
The entire business system is in a state of dynamic balance. For example, there are too few players learning mining, and the ore is sold at a high price, which will affect the price of finished products produced by upstream forging and engineering. At this time, a group of players will turn to learn Mining will gradually bring the ore price of the entire server back to normal levels.
In the process of this dynamic cycle, some specialized "hobgoblins" can make a fortune by hoarding, reselling and other means to get rich and get a lot of gold coins. The backlog lost everything.
It can be said that the business system of World of Warcraft is part of the entire world view. Many players go to the auction house to browse for cheap goods. It has become a habit when they go offline. The moment you get the email is just as exciting.
The reason why "World of Warcraft" can make such a complete business system is not all because of the perfection of this system architecture, but also because "World of Warcraft" is "very willing".
It is willing to stuff motorcycles, backpacks that players need most, high-level equipment, special damage props, etc., into various business skills, but this hardly improves the profitability of the game itself.
Simply put, how would these items be sold in other games
very simple.
There is never enough space in the bag, want to open a new space? pay.
How can you buy a beautiful mount like a motorcycle with game currency? Just throw it in the mall and pay for it.
Many games will choose to cut off these complicated business skills, and then directly sell these precious things for money.
Of course, the advantage of doing this is that it is simple, rude, and brainless. Players use less brains, and developers make more money. Even if they are scolded by players, they will not lose a piece of meat, right
But if you think about it carefully, the game map has shrunk, the tasks have been split, and the business system built by players and players has become a strong buying and selling between players and developers. Then your game is called mmorpg, but in fact there are still leftovers. How much mmo to play
The meaning of mmorpg is a massively multiplayer online role-playing game, which emphasizes the interaction between players.
If everything shrinks, is it considered that the interaction is completed if multiple people brush the dungeon together online
Therefore, although there have been various mmorpg games in the parallel world for a long time, the birth of "World of Warcraft" still caused a wave of enthusiasm.
Various sections of the National Geographic of Azeroth are discussing all aspects of this game, and more and more players have begun to post various strategy posts, including mission upgrades, dungeon strategies, battlefield strategies, commercial skill explanations, and so on.
The brilliance of "World of Warcraft" is not only in the plot, but many aspects of it are worth learning from later mmorpgs, but most of the games want to catch the popularity of "World of Warcraft", but they can't learn the essence.
…
Zou Zhuo stretched out his hand tremblingly, and handed over 100 gold to the riding trainer.
My flesh hurts!
This is not only all the savings of Xiaopang, but also a part of the money borrowed from the guild.
It has to be said that they are also playing games. Some people are good at making money, and they have been practicing medicine and mining for a long time. Zou Zhuo was patronizing to upgrade before. Although he lost a lot of money in dungeons, without the support of business skills, he was still poor after all.
The riding trainer took the money from Zou Zhuo with a smile on his face, and when he raised his hand, a golden light flashed across Zou Zhuo's body.
"Congratulations, young Kodo rider, and then you can go to the side to pick a Kodo you like. Do you like this white one? Or is this gray one? No, no, no, this armored one You need advanced riding skills to learn, you are too young to control them now."
Zou Zhuo endured the pain in his heart and observed the Kodos behind the mount merchant.
There are three colors of Kodos, and Zou Zhuo prefers the white one relatively. He also wanted to touch the one wearing armor, but the businessman told him that this kind of armor is faster, but requires advanced riding skills.
Zou Zhuo picked out an ordinary white Kodo and paid for it.
In this way, there is not much left of the original 100 gold. Fortunately, he has done a lot of tasks, and Thunder Bluff's reputation is revered, so there is still a certain discount for learning riding skills.
Chen Mo's "World of Warcraft" in his previous life had always been a barrier to learning how to ride. In the first stage of 60, the basic riding + horse is 100g, and the advanced riding + horse is 1000 gold, so there is the term "thousand gold horse".
It’s just that with the version change later, the appearance of various flying mounts has increased the movement speed to 280%, and the golden horse with a speed increase of 100% seems to be very low cost performance, so the price of riding skills has dropped again and again. , the required level has also been reduced from 40-60 to 20-40.
Zou Zhuo came to an open place and used the magic rein in his hand.
With a low growl, a strong Kodo appeared directly under Zou Zhuo and pushed him up.
"Wow!"
Zou Zhuo was startled, and quickly grabbed the magic rein in his hand.
With a flick of the rein, the Kodo began to run forward.
With a light pull on the rein to the left, the Kodo will turn left.
With a slight pull, the Kodo stopped.
"My God! I... I became a cavalry!!" Zou Zhuo said happily.