The value of these low-level purple clothes is not only in their attributes, but also in their rarity.
In the 1960s, many fighter players even sold point cards to buy the Blazing Battle Axe. A large card sold for 300 gold, and they took out 100 gold to buy the Blazing Battle Axe.
If you look at it from a later perspective, it is simply unreasonable, because according to the gameplay of "World of Warcraft" later, any low-level purple equipment is at best worth a little in appearance, such as the Quicksand Robe, which is used for illusion. of. No matter how good the attributes of the low-level purple equipment are, can it compare to the full-level blue equipment
This phenomenon is mainly due to the fast food attribute of the later version. With the continuous adjustment of the version, the brushing has basically become a one-stop service. As long as you upgrade to level 11, you can directly die in Mine/Shadowfang Castle-Blood- Zul'Farrak - Stratholme - Hellfire Citadel - Coilfang Reservoir, etc. all the way to the full level, it may only be a few days before and after.
For these fast food parties, a low-level purple suit really doesn't make any sense.
But in the 1960s, it took a long, long time for players to upgrade from level 20 to level 60. During this process, a good purple outfit can make you very comfortable for the next few hours The experience of fighting monsters and upgrading is completely worthwhile when encountering hostile camps in the wild.
Moreover, the attributes of equipment in the 1960s were not as homogeneous as they were later. Taking weapons as an example, the upper limit damage, speed, attributes, and special effects all directly affect the quality of a weapon.
For example, the main hand sword Crow's Blade that can be bought at level 51 of the thief is one of the artifacts. Its speed is 2.8, its attack limit is 149, its only attribute is "increases your chance of getting a fatal blow by 1%", and its attributes are +7 strength +5 endurance. It can be said that all aspects fit perfectly. Of course, if you want to buy it, you have to fight with other thieves, warriors, and knights.
If you add the crusader or 15 agility, this weapon is enough for thieves to bring into Molten Core from level 51.
What kind of concept is this? Leveling up was very slow in the 1960s, especially after level 50. Getting this weapon at least means that you basically walk sideways when doing tasks before reaching the full level. Swipe casually, kill the hostile camp casually, even if you encounter a full-level but poorly equipped queen, you will have a chance to struggle.
Therefore, many people say that "the full level of "World of Warcraft" is the beginning", this sentence has a specific context, it means that players will really come into contact with its pve and pvp after the full level of "World of Warcraft" Only with the core gameplay can we really face those epic team dungeons.
Many people interpret it as saying that the content before the full level of "World of Warcraft" is boring, and the upgrade is all about brushing. This is an absolute misinterpretation.
In fact, "World of Warcraft" has also put a lot of effort into low-level tasks and dungeons. Although these low-level dungeons are not that difficult due to difficulty considerations, their plot structure and gameplay are not at all compared to high-level dungeons. Copy is weaker.
For example, Zul'Farrak, which Zou Zhuo and the others are about to open up wasteland, even dates back to the ancient times of Azeroth.
At that time, trolls were the absolute rulers of this continent, but some troll priests always used spirit magic to summon demons with the idea of making a big news. Kisix, the Zerg leader of Lisus, directly led to the official establishment of the Zerg Aqir Empire, a cancerous Zerg in Azeroth, and began a war that lasted for thousands of years.
In the end, Kithix played himself to death. In order to continue to monitor the Zerg of Silithus, Gurubashi built a city of their own, Zul'Farrak, in the desert of Tanaris. Guardian of the Angry Tribe. However, under the long history, more and more races appeared, and these races invaded the land of trolls.
Sandfury trolls can only retreat to Zul'Farrak, where they hope to create an army of undead, and even create various evil creatures to conquer their territory.
In the boss battle of the dungeon, players also began to encounter more and more difficult challenges. Like in Scarlet Monastery, the resurrection of the dog and man made many players vomit blood on the spot and gave them the title of dog and man, while Zul'Farrak's boss is more powerful and has more diverse styles of play.
For example, the witch doctor Zumulan, there are a large number of graves outside his altar, and the graves are full of mummies of various trolls. When the players came here for the first time, they might go directly to fight the boss without knowing why. At this time, the mummy in the cemetery would run out directly and send the player back to the cemetery.
If you want to kill this boss, you have to patiently open all the grave bags outside the altar, and kill all the mummies one after another.
In front of the huge altar of Zul'Farrak, players will encounter a rare "guardian" boss battle. Here, after the players kill the executioner, they will find an expedition team locked in a cage, and their leader, Sergeant Bligh, asks the player to rescue them.
At this time, the Sandfury trolls had already surrounded the altar and launched an attack. Out of desperation, the player can only fight with Sergeant Bligh against the besieging troll army.
The reason why this place is called Hundred People Slash is because there are really nearly a hundred Sandfury trolls below. It's just that these monsters are all elite + common monster configurations, and many mages here have a great time playing AOE with magic explosion.
This battle is not just as simple as simply spawning monsters. There are five different npcs here, and each npc has different skills. Orc warlocks cast spells, for example, and goblin engineers plant bombs in the ground. At this time, the player needs to mark the head of the npc, and always pay attention to the safety of the key npc.
Among them, the goblin engineer must not die, because it will help the players blow open the door leading to the final boss. As for the others... They will turn against the water after the boss battle is over. Players can decide whether to let them live to the end according to their own needs.
Moreover, the most admirable is probably the two-handed sword dropped by Zul'Farrak: Excalibur Suthus. This two-handed sword does not drop directly, but needs to be synthesized with two blue one-handed swords dropped by two bosses, and these two swords are all picked up and bound. Combining the pair of swords in the suit into one sword seems to be the only one in "World of Warcraft".
Of course, the reason why this two-handed sword is rare is that its drop rate is very random. In the original version, the drop rate of its components, the two blue swords, was only about 5/1000. What kind of character is required to brush all of them and synthesize them.
However, the plot of this sword just reflects the importance that "World of Warcraft" attaches to low-level dungeons and worldview shaping. It can be said that the joy of players getting this purple two-handed sword at that time is definitely far more than most graduates. Pack.