Almighty Game Designer

Chapter 1117: Terrain in Alterac Valley

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On the vast battle plain, alliance players gathered one after another. Nearly 30 players stood together, and the crowd was crowded, which seemed quite powerful.

But the Horde players didn't give way too much. On the narrow road next to the ice and snow sentry tower, the Horde players were also waiting in full force. Various traps and flares blocked this narrow intersection tightly, and the lineup was also neat.

Chen Mo was not in the main force of the alliance. He was standing with Li Jingsi on the hilltop near Xueluo's cemetery, looking at the tribal defense line in the distance.

The Battle Plain is a large depression, where the vision is severely limited, and it is basically impossible to see the tribal defenses near the ice and snow towers and ice and snow fortresses. But here in the Xueluo Cemetery, the entire central part of the battlefield including the battle plain can be seen at a glance.

Li Jingsi looked at the main force of the tribe in the distance, and frowned slightly: "The tribe seems to be planning to defend to the death? I thought they would come out again."

There was no expression on Chen Mo's face, but the current situation was something he didn't want to see.

Although they fought a perfect team battle at the bridge before, which not only defeated the main force of the Horde but also pitted them in the Stormpike Graveyard, there were many factors in that victory. The general idea of the tribe is one aspect, and the special terrain is also one aspect.

Last time, the tribe didn't make any preparations at all, and didn't even set a few traps, but now, will the tribe, which has suffered a big loss, still be as negligent as last time

The main force of the alliance is still gathering on the plains, looking at the mages and hunters on the distant mountains.

Although some people were boringly riding around or jumping around, wishing they could rush up and fight the tribe to the death, everyone was still waiting very quietly, and no one ventured forward.

Because in the previous battles, everyone has been convinced by this new battlefield leader and trusts his command from the bottom of their hearts.

Chen Mo observed for two minutes, and saw a thief typing on the battlefield channel: "A large number of tribes have come to the East and West Towers, and they may not be able to defend it!"

The stealth team in front also had a clear division of labor, leaving a special thief to monitor the situation outside. When a large number of tribes rushed back, the thief immediately reported on the battlefield channel.

Chen Mo immediately said: "Save your life, return the east and west towers to them, you go back immediately, and prepare to attack the high ground of the sentry tower. Others, prepare to rush with me! Let's go."

The last sentence was obviously addressed to Li Jingsi.

The two jumped down from the towering mountain on horseback, and then flew far away like feathers, falling into the large army of the alliance.

At the same time as the two of them landed, the alliance players rushed towards the ice and snow fortress!

Whether the terrain of Alterac Valley is good for the Alliance or good for the Horde has been debated since day one of the battlefield.

Although the key elements (towers, cemeteries, and npcs) of the two sides are the same, the specific terrain and layout are different. This kind of dispute has also caused the alliance and the tribe to tear each other, and they all think they have suffered a disadvantage.

In fact, in a nutshell, the terrain of both sides has its own advantages. The alliance is loose on the outside and tight on the inside, while the tribe is tight on the outside and loose on the inside.

Apart from the vast battle plain in the center and the Xueluo cemetery, the defense lines of the two sides can basically be regarded as three, namely the first and second towers + captain's room, cemetery + mine, and inner tower + first aid station.

The second line of defense has no special buildings other than mines, and has no defensive value, so the key is to look at the first and third lines of defense.

The alliance's first line of defense, that is, the stone furnace bunker, the stone furnace outpost, the stone furnace cemetery, and the ice wing bunker are distributed vertically, and the distance is relatively long. The stone furnace bunker is hanging outside, making it difficult to obtain support. Moreover, the roads here are complicated. The tribe has at least three routes that can go straight to the cemetery, the second tower, or attack the captain. Therefore, the alliance's first line of defense is basically useless, and the defense is extremely difficult.

The league's third line of defense, the bridge, is a perfect line of defense. Even if the alliance players don't know anything, they just need to defend the bridge, and it will be very difficult for the Horde to attack.

The Horde's line of defense is just the opposite.

The tribe's third line of defense was riddled with holes. Although it also had a certain degree of steep terrain, it was much easier to hit a slope than a bridge. There is even a small path next to the west tower that can be sneaked in, if you are not careful, you will be sneaked in by thieves.

However, the Horde's first line of defense completely destroyed the Alliance's Stone Furnace Fortress.

The distance between the Ice and Snow Graveyard and the Ice and Snow Watchtower is very close. They are on a horizontal line with the Ice and Snow Fortress, and they are like horns of each other, and the support is very fast. The most important thing is that if you want to rush to the ice and snow cemetery, there is only one road to go, with mountains on both sides and a roadblock in the middle of the road. As long as the tribe sticks to this intersection, it will almost be invincible.

If the alliance wants to fight the captain and burn the ice and snow sentry tower, the main force of the tribe will immediately rush out to fight you head-on. It doesn't matter if the dead are dead, because the tribe's cemetery is closer, and too close. With the numbers on both sides being similar, it was almost impossible for the Alliance to take down the Ice Tower, let alone kill the Horde Captain.

As for wanting to break through the tribe's defense line and open the cemetery, that's even more idiotic. At such a narrow intersection, no matter how many people rush up, it will only become an honor.

It is precisely because of this difference in terrain that in the history of the Okuyama battlefield, something called the "Tribal Turtle Team" was born, and it once made the national team of the alliance feel miserable.

It has to be said that the wisdom of the players is infinite.

For a while in Chen Mo's previous life, with the appearance of blood elves, the number of tribes increased sharply, and the queue time on the battlefield also doubled. Many alliance players began to organize YY teams and national teams, taking advantage of their relatively fast queuing to enter the battlefield to earn honor.

Of course, the Horde also has such things as the YY team and the national team, but after all, the players in the Alliance are all second-ranked, while the Horde needs to wait for more than half an hour, so in addition to the situation where the national team meets the national team, there are many times when the tribe is The wild team bumped into the league's national team.

The consequences of this kind of collision are very tragic, because the national team means that there are many pvp players who specialize in the battlefield. result of pressure.

During the battlefield preparation stage, the national team of the alliance directly screens the information on the battlefield channel and divides into teams. Team 1234 goes straight to the ice and snow fortress to kill the captain of the tribe. Team 56 defends the stone furnace sentry tower and the cemetery. After the team killed the tribe captain, they opened the ice and snow sentry tower and the sentry tower highland.

Even if the tribe players resist, they will basically be directly dispersed by the alliance team, and may even be repeatedly killed in the Frostwolf Graveyard. Hard to compare.

So during that time, many Horde players had a very uncomfortable experience with Orshan, especially players who were in solo queue and were unwilling to compete with the Horde national team. They had no game experience at all.

But with the emergence of "Team Turtle", all this has changed. 8)