Almighty Game Designer

Chapter 1118: Peel the onion

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The so-called "Turtle Team" actually originated from the league's scornful name for this style of play, that is, "Turtle Team", which ridiculed the Horde players for being like shrinking turtles.

As for why the ridicule... Of course, it was because the national team of the alliance was crazily deflated on the tribal turtle team and was so angry.

Because the tribe's wild team queued for a long time, they usually queued for 30 to 40 minutes and finally entered the Okushan battlefield. As a result, they were pushed all the way by the alliance national team and pitted in the cemetery. After losing at the speed of light, they didn't get much. Honor, this is really a blood loss for many Horde players.

Therefore, these players began to rack their brains to think, as a wild team, how to withstand the offensive of the alliance national team without voice command.

It doesn't matter if I play comfortably or not, but it must not make you comfortable.

After the tribal players gave full play to their ingenuity, they developed this style of play specifically for the national team of the alliance, and it really had a miraculous effect.

The so-called "turtle team" is to be a turtle.

Since the tribe's battlefield terrain is tight on the outside and loose on the inside, let's make a fuss at the ice and snow intersection. The main force of the Horde gathered at the intersection of ice and snow, occupying a favorable position, and then completely blocked the road with flares, traps, and blizzards, and even an alliance's stealth profession could not let it go.

If the alliance players forcefully charge, it will give honor. If the alliance goes to fight the ice and snow sentry tower or the captain, then when the alliance rushes into the sentry tower or the formation in the captain's room is scattered, the main force will directly press on and focus on destroying while maintaining the formation. A single alliance formed a crowd crush.

Once the crisis between the captain and the sentry tower is resolved, retreat to the exit again and continue to defend.

Of course, playing like this means completely giving up the opportunity to rush out and burn the alliance tower, but so what? For the wild team players of the Horde, they don't care at all.

The league row Olympiad is a second to advance, but the tribe has to wait for 30 to 40 minutes. For the tribe players, after losing quickly, go out and wait for the next game for 30 to 40 minutes, and they will not get much honor at all. Instead, use this This method delays the battle for an extra 20 to 30 minutes and wins more honors after winning.

For alliance players, even if they lose in speed, they can still advance in seconds when they go out to the battlefield, and the honor can still be earned back by resolving the battle in ten minutes. If you dragged here for more than half an hour and lost in the end, it would be a real blood loss.

Horde players can afford it, but alliance players can't afford it.

So after more than ten minutes of stalemate, the national team of the alliance will often be very anxious, either rushing to the intersection to give away heads, or standing on the battle plain, staring at the tribe.

But the tribe is not afraid, anyway, I am here to guard, and I must win in the end, because your reinforcements fall faster than me.

This tactic quickly spread among the tribal wild teams, and even the tribal national team adopted this style of play. Anyway, no matter how powerful the opposing alliance is, I will block the ice and snow intersection for ten minutes first, and the turtle will do it first. Respect, the alliance on the opposite side is a bit more sensible, just retreat and it's over.

So in the end, the alliance stopped rushing, and waited for the tribe to come out, and the tribe didn't come out, just waited for the alliance to rush. Under such a vicious circle, everyone should stop claiming honor. Whoever ranks in the Oshan battlefield will be the one to write...

So later came the racing style of the alliance going to the left and the tribe going to the right. If neither side defends, it depends on who is faster. Of course, this is a later story.

Now Chen Mo is basically facing the same situation as the tribal turtle team. The opponent has already retreated to the ice and snow intersection, and obviously intends to continue to consume like this.

It is impossible to fight in a group. The last time the group was fought, the blood collapsed. Although the tribe did not know why the alliance, which was suppressed and beaten before, suddenly became so fierce as if it had changed people, but they also I know that if I just face it, I will be a villain.

It is only enough to defend at the intersection to maintain life like this.

And Chen Mo obviously didn't intend to stand on the battle plain and stare at the tribe, but chose to go straight to the ice and snow fortress to kill the captain of the tribe.

The classic style of play in Alterac Valley is "peeling onions", and there is a book in the game for introduction.

If you want to win in the battlefield, the ultimate goal is to defeat the opponent's general, but the attributes of the general will be related to the existing sentry towers.

In other words, if you don't burn a single tower and go directly to fight the general, 40 people will also be wiped out.

Therefore, the "onion peeling tactic" means that players need to start from the outermost defensive tower and attack inward, destroy the opponent's sentry tower, seize the cemetery, advance step by step, and finally kill the general of the opponent's camp.

This kind of gameplay is similar to the moba game's gameplay of pushing one or two towers and pushing up the ground crystal.

And this is also the only correct way to play under the current game mechanism. It is a loophole in the design to cheat the opponent's reinforcements by cheating people's heads.

Therefore, this time the tribe's tactic of blundering and blundering has really become their optimal solution in this situation.

If someone else was the leader of the alliance, this battle might really be unnecessary.

At this time, Chen Mo had already rushed to the entrance of the ice and snow fortress with the players of the alliance, and the tribe also reacted and rushed out from the ice and snow intersection.

"The alliance is definitely going to kill the captain, go defend!"

Chen Mo led the main force of the alliance to rush to the ice and snow fortress to fight the captain of the tribe. Although the tribe didn't rush over immediately, many people were ready to move.

Seeing that all the east and west towers in the rear had been reoccupied, the tribal leader was relieved a lot, and prepared to take the main force and wait for the alliance to fight the captain halfway and rush in directly.

But at this moment, the flag on the sentry tower heights was actually burned!

The tribal leader was also confused. Didn't the sentry tower highland just take over, and hunters were also arranged to defend it

Only then did the hunter type on the battlefield channel: "There is an entire alliance with more than one team here at the sentry tower heights!"

This stealth team, which is constantly fighting guerrillas, has obviously caused great trouble to the tribe. If there are fewer people to defend, the flag will be stolen. If there are too many people to go, the front line will be empty again. It cannot stop the alliance's offensive. .

The main force of the Horde obviously hesitated. The Watchtower Heights is actually not far from the Ice and Snow Graveyard. Many players who are a little behind subconsciously want to support them. At the same time, the Alliance is playing the captain, and some Horde players hope to ignore the sentry. Tower Heights, just facing the alliance.

Wanting to go, but hesitated, the formation of the tribe was pulled away, and a few curious babies desperately came to the gate of the ice and snow fortress to take a look, but they were instantly submerged in the torrent of the alliance.

The alliance just pretended to hit the captain of the tribe, and after seeing the disordered formation of the tribe, they rushed out directly to disperse the tribe at the ice and snow intersection!