Almighty Game Designer

Chapter 1124: Leveling up is just the beginning

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The reason why the two maps of East and West Plaguelands are so deeply rooted in the hearts of the people is that in the final analysis it condenses too much history and feelings of Azeroth.

Many players will feel this way when they see Uther's tomb: "Ah, Uther! I know him, isn't this the paladin in "Warcraft"! I heard that he was killed by Alsace Now, buried near Andorhal, it turned out to be here!"

This feeling is the unique magic of "World of Warcraft".

After a long struggle, finally, the first batch of liver emperors reached level 60.

Looking back at the time I spent on this game, it is really hard to describe.

Many people think that they still thought about buying a monthly card at the beginning? ! What the hell is Shi Lezhi...

Besides, do you think that the game is almost over after reaching the full level? Ha ha, it is simply too clear.

Players only found out after reaching level 60, why there are so many things to do...

Although everyone has reached the full level, the quests are not yet cleared. There are still many quests waiting for you to complete in places like East and West Plaguelands, Winterspring, and Silithus. Classic quest for rewards.

Moreover, in order to improve their equipment, they have to go to various level 60 dungeons, such as Stratholme, The Academy of Psychics, Blackstone Abyss, etc. Many players formed a fixed group to collect t0 with blue equipment. After brushing the dungeon, I almost vomited.

Money is also a big problem. Many players have to save money to buy a thousand gold horse, which is not a small expense.

The main reason is that the game itself has not been launched for too long, and the first batch of talents have just reached level 60. Everyone is waiting to save money to buy horses. Now, if you want to buy gold with money, there is basically no market for it. No one is really willing to big Amount to sell. So these players began to think about making money in various ways, such as practicing professional skills hard, selling mines and herbs, making bags and equipment, and so on.

Warlocks and paladins are very happy, because they don't need to buy horses, they can directly obtain their own exclusive golden horses through quests. But this process is equally painful. Take the Warlock as an example. You have to go to the Burning Plains to pick up the quest, then go to Felwood Forest and Winterspring Valley to kill monsters, and finally go to the Seminary to have a heart-to-heart talk with Les Frostwhisper, and finally go to Dire Maul After this series of complicated operations, you can get your own exclusive mount.

At this time, everyone is still struggling to fight Stratholme and Scholomance. The top players can do it, but it is very difficult. Whether they can beat many bosses depends on luck. Maybe they will pass this time. Yes, next time the group will be wiped out.

And the psychic academy is not easy to go, it needs a key. This key is even more indescribable. You need to go from the Plaguelands to Gadgetzan, then to Un'Goro Crater, and finally to the ruins of Andorhal to kill Araki in order to get the skeleton key.

It’s okay not to do the task, but there must be a thief with 300 unlocks in the team...

Well, many players thought about it, I'd better do the task...

The lockpicking skills of thieves are also very difficult to practice, because at the beginning of leveling, almost no thieves will pay attention to practicing lockpicking, and they are all busy leveling up. Wait until you realize that you need to practice lockpicking skills, then you will have to run around all over Azeroth.

From Laketown to Westfall, to the Temple of Atal'Hakkar, to Zul'Farrak, to Blackrock Spire...

Some thieves find it troublesome, so they buy boxes from players who study engineering, which is another expensive expense. Even for players who are particularly good at playing, it takes five or six hours to practice the lockpicking skill alone.

However, thieves who have really trained their lockpicking skills to 300 will be popular wherever they go, because in the 1960s, most advanced dungeons required a key to enter, whether it was Stratholme in the early days, pass Spiritual Academy, Doom, or the later Black Dragon Princess and Black Wing Lair, considering the complexity of the tasks of the Academy of Spirituality, most players are too lazy to run around.

At this time, as long as there is a thief with 300 unlocking points, he can basically enter most of the dungeons with locked doors unimpeded. Hard work on lockpicking has paid off too, which is a great feeling.

And this is one of the best elements of "World of Warcraft" in the 1960s, which is the differentiation of professions.

This differentiation is not only reflected in the skills of occupations, but also in the irreplaceability of some occupations.

For example, the thieves' lockpicking, the hunter's epic bow mission, the priest's epic staff mission, the warlock and paladin's golden horse mission, and so on.

Even the shamans at that time needed to do tasks in Feng Shui Fire Totem, and the task of Water Totem needed to span three maps and go to the sea, which was simply miserable. Of course, after this mission, the player's sense of identity with their profession has also risen sharply. They will feel that my profession is unique and irreplaceable by other professions.

At this time, Qian Kun was frantically spawning mobs in the Black Rock Abyss.

"I just said, how could this mission be interrupted inexplicably? If it wasn't for secretly looking at Zheng Hongxi's mission list, this mission might really be missed..."

In fact, Qian Kun has brushed Blackstone Abyss several times, and the equipment he needs is running out, but why did he come back again...

It's a long story.

Although Qian Kun is in charge of the battle and level parts of the game, he doesn't know anything about the plot and missions. Because Zheng Hongxi is in charge of the entire mission system, and it is kept strictly confidential, Qian Kun himself does not know how each mission line develops and what rewards are given.

When he was leveling in the Burning Plains, he accidentally received a task asking him to kill the black dragon. After completing it, the npc started to make him run errands like crazy. Running from Lakeside Town to Stormwind City, running back from Stormwind City to Lakeside Town, and back to the Burning Plains...

Qian Kun almost vomited. If it wasn't for the fact that the task seemed complicated, there might be good rewards, and he wouldn't have run around so much.

To put it simply, the Burning Plains is threatened by dragonmen and dark iron dwarves, which may endanger the safety of Redridge Mountain, so the mayor of Lakeside Town asked him to send a letter to Stormwind City for help. As a result, the Countess of Stormwind gave him a good meal and came out. The Duke said that since the Countess is not happy, you can solve it yourself.

After all the hard work, Qian Kun broke his leg, and finally locked on a key person, Marshal Windsor. As a result, after Boss Fei found him in the prison of Blackstone Abyss, he found that he seemed to have gone crazy, and the mission was terminated.

Qian Kun was stunned, why is this gone

Qian Kun said that this is unacceptable, I broke my leg, you didn't give me any tasks, and then the task line was broken?

He didn't believe in evil, so he secretly checked Zheng Hongxi's mission list, and found that there were still follow-up missions, but they needed to be killed in the Black Rock Abyss to drop randomly...

Qian Kun said mmp, so he had to call another group of people from the meeting and enter the Black Stone Abyss again. 8)