Almighty Game Designer

Chapter 1129: conquer the world

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Some players may be very curious, is the team book in the 1960s really that difficult

Is not this nonsensical…

Of course, in all fairness, the difficulty of the team book in the 1960s in the original "World of Warcraft" was caused by many factors.

First of all, there were very few plugins at that time. Many players did quests without plugins. The official quests did not have any location or area hints. They all relied on the limited quest text to search with the naked eye, which was too deep for many players. The players simply gave up on their own missions.

There are 40 people in a group, and few have plug-ins. Even in the earliest land reclamation, some teams did not have voice software, and all relied on command and typing. This efficiency is really conceivable. Later, almost every player who participated in land reclamation had a team plug-in, and the voice prompt "fire wall fire wall fire wall" with a brainwashing effect, which did not improve the efficiency a little bit.

The second is that there are too many people, and it is very difficult to command 40 people. In the 1980s when the Lich King was opened up, 25 people could overwhelm the commander, and he had to work hard to hide in the black water, not to mention the mysterious bosses like C'Thun in the 1960s.

Moreover, the players' tactical literacy and understanding of occupations are not high, because without plug-ins, many players don't know how to play the output cycle, and they don't know how to order talents and equipment to maximize their output. Many team leaders don't open damage Statistics do not know who is paddling, so it is difficult to guarantee the efficiency of land reclamation.

Of course, another important reason is that the network is not very good, and it is normal to lose the connection, especially when the 60-level Naxxramas opens up wasteland, many groups wait for the network to stabilize after 2 o'clock in the morning before starting to play. .

In order to allow new players to experience the classic experience of the team book in the 1960s, Blizzard specially arranged for the 100-level Molten Heart with 40 players on the 10th anniversary of "World of Warcraft" to evoke everyone's old memories...

Many players clicked into the random team book in order to get the Molten Hound mount, but when they went in and took a look, it was too original.

At the beginning, the door gods and mobs were wiped out for one night, and now they are still all night...

A lot of players find that their dps ranks up in seconds, which is very unbelievable, because other teams are tanks and healers in seconds, and dps occupations have to wait 5 to 10 minutes to rank up. After all, the first two roles are more scarcity.

As a result, as soon as I entered, I understood what was going on. The door god of Molten Core was gone, but half of the group had just been resurrected...

That is to say, this random team used the cost of destroying the team to settle the goalkeeper. Many players were so tricked that they couldn't stand it and left the team directly. There were too many people running, so there was a miracle that DPS could advance in seconds scene.

Then when the boss was hit, the tragedy came.

Veteran players know that the five dogs in Molten Core have a special mechanism, that is, the boss patrols back and forth with a lot of followers, but these molten dogs must die together within a limited time, otherwise they will always be Resurrection, but many newcomers have never experienced Molten Core at all, and of course they don't know this mechanism at all.

So you can see that the whole team is constantly coming in and out, a group of people can't bear this grievance and leave the group, a group of newcomers come in and continue to fight with the blood-less Molten Hound, and then watch the Molten Hound over and over again Resurrected, players come in and out one after another...

Just like that, five dogs from Molten Core insisted on fighting for five or six hours, and they couldn't beat them despite countless calls.

At that time, although the members of the random group were good, they were better at playing than the players who just stepped into the team book in the 1960s. If they died like that, then the tragic situation when everyone first opened up Molten Core in the 1960s can be solved. I want to see you.

However, the players at that time had a good point, that is, they were very persistent.

Whether it is a 5-player dungeon or a team copy, from the lowest-level Wailing Caverns to the high-level Molten Core and Blackwing Lair, everyone is proud to persist in fighting and ashamed to slip away halfway. Many small dungeons that seem to be quite simple have been destroyed, and everyone will not complain to each other. They just try to do their own things well, encourage each other, and persist for several hours until they get through.

The 40-player Molten Core and Blackwing Lair sometimes had to wipe out wasteland mobs all night, until the main tank repaired equipment many times and made themselves poor, but at that time, no one complained at all. Many substitute players went online on time with the main team players, and they were on standby at the entrance of the dungeon. They were on standby for several hours a day, and only after a week or two of standby or when some members had something to do, could they get a chance to enter the dungeon.

Later, there were more and more ways to play fast food, and the patience of the players became worse and worse. Many 5-player dungeons could run away with two or three players once, and the mentality of the players became more and more impetuous. That's why many veteran players miss the days when everyone never left and worked together to clear the dungeon.

The alliances and tribes of the servers in each region have entered the exciting stage of land reclamation, because at this point in time, the first batch of players have basically reached the full level, and the 5-player dungeon is almost done, and the scattered time to get To do tasks, clear small dungeons, and make money, and spend a lot of time playing team books and organizing guild activities.

However, a large number of newly entered trumpets are also continuously adding fresh blood to "World of Warcraft".

Many people thought that the launch of "World of Warcraft" would be a peak for the sales of the Matrix game cabin, but they soon discovered that they were wrong, this was not a peak at all, but just a beginning.

The game "World of Warcraft" is even more powerful than any previous method in promoting the sales of the matrix game cabin.

In the final analysis, it is still the difference between online games and stand-alone games.

Humans are, after all, social animals.

When "World of Warcraft" became popular all over the world and became a trend, it was really difficult for people to refuse this temptation.

On the Internet, whether it is major forums or websites, it is full of discussions and comments on "World of Warcraft", and everyone is full of praise for this epoch-making game, and many people even use "immortal" God made" to describe.

Yes, almost all elements in "World of Warcraft" are commendable.

Sophisticated cg.

Grand world view structure.

Diversified and unique occupations.

Complicated and story-driven mission line planning.

Changeable dungeon gameplay design.

Faction opposing gameplay.

Rich battlefield and pvp gameplay.

If summed up in one sentence, "World of Warcraft" has created a brand new world, allowing all players to immerse themselves in it and cannot stop.

What's more, this game is an absolutely fair time charging game. The sleep mode allows most players to get enough game time, so for all players, it is equivalent to a second life, and everyone is on the same side. on the starting line.

In front of such a masterpiece, those hesitant players can no longer resist the temptation of the matrix game cabin.