While "World of Warcraft" is popular all over the world, it also has a very extensive impact on the entire game industry.
In fact, long before the launch of "World of Warcraft", many vr games of game companies have already landed in the matrix game cabin one after another, and the sales volume is very good.
However, after the launch of "World of Warcraft", the sales of games released in the same period did not perform well.
Because "World of Warcraft" is a time-fee game, there is a fixed investment every month. In addition to the monthly card, many players also need to buy gold to pay for various expenses in the game, such as purple clothes, horses, and materials... everywhere Need money.
More importantly, "World of Warcraft" is very serious for players' time.
Although the official recommendation is that you use the sleep mode to play at night, there will definitely be some hardcore players who also use the daytime to play "World of Warcraft".
After all, the content of this game is too rich, even if you go online 24 hours a day, you will always have something to do.
Therefore, after being double occupied by time and money, many players have no energy to play other games, and it is not surprising that the games released at the same time are cold.
And this is not the same as the games developed by Chen Mo before.
Previous games such as "The Last of Us", "Legend of Zelda", and GTA are also very good, but after all, they are stand-alone games, and everyone's popularity is basically maintained at two or three months. After this period of time has passed, players After getting through the plot, I turned to focus on other games.
As long as other game companies stagger the release time of Chen Mo's new game and release the game during the players' free time, they can also achieve good sales.
However, the popularity of "World of Warcraft" can not only last for two or three months, it is not a problem for two or three years...
This made other game developers very entangled. Not only did the game that no one was optimistic about before become popular, but it became a mess.
Most importantly, it turned the minds of many designers on their head.
Although Chen Mo's past 3A masterpieces have revolutionized concepts such as "movie games" and "open world", they are still within a certain framework, but the impact of "World of Warcraft" on the vr industry this time is even greater It's like the feeling of "League of Legends" and "PUBG Mobile" before.
This has even caused a lot of discussions among designers, what is the mainstream of the future development of next-generation VR
"From Matrix Shopping Center to "World of Warcraft", Chen Mo's thinking is obviously focused on the virtual world."
"I have to admit that the social needs of players will always occupy a very important position. Before the 3a masterpieces dominated, it may only be because our technical level is not up to it, so in a special historical stage, it presents a special However, with the emergence of sleep mode, players’ game time will be greatly extended, and the concept of next-generation VR+ virtual world will become more and more mainstream.”
"And the current stand-alone game has a very fatal shortcoming, that is, the game content is limited, and it is difficult to generate continuous income for a period of time. Most players will not consider experiencing the second time after experiencing the plot once." The popularity of World of Warcraft, most likely represents the return of China."
"This kind of return is by no means a simple flashback, it is more like a renaissance, it is the old content that has been given new vitality after being given a new platform."
However, there are also many designers who disagree.
"The popularity of "World of Warcraft" is just like "League of Legends" and "PlayerUnknown's Battlegrounds". When "League of Legends" appeared, how many designers mistakenly thought that moba games were the future?"
"However, until now, there is only one truly successful moba game in the world, and that is the moba game produced by "League of Legends" that didn't even splash. Games like "PUBG Mobile" are in a slightly better situation, But not much better."
"Facts have proved that the emergence of similar explosive games is the result of a combination of various factors. Apart from other things, who is confident in making the next "World of Warcraft"? Not confident? But I believe that through hard work, everyone can do it. Make the next "Uncharted" or "Dark Soul", of course, even if the quality is not up to par, it is possible to make similar works."
"Therefore, it is meaningless to be too entangled in the current glory of "World of Warcraft". Even if the future belongs, most of our designers will not be able to become trendsetters."
The debate was fierce.
In fact, this kind of debate is not all focused on the direction of game development, but more about a kind of disappointment and loss for the traditional stand-alone game mode.
Although many people think that this kind of debate is meaningless, for the game industry, "how will games develop in the future" is always a topic that people talk about.
When the designers saw that the popularity of the 3A games released at the same time was completely crushed by "World of Warcraft", it was hard not to feel this kind of loss. Some designers even felt that their efforts and accumulation over the years seemed to be in vain. It's the same, which is unacceptable to many people.
Many designers are struggling. Is it really impossible for the once smashing "movie game" to continue its glory on the next-generation VR platform
After all, the matrix game cabin has been around for so long, and even Chen Mo himself has no plans to make a movie-like game.
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The data of "World of Warcraft" has been rising steadily, and the number of active people and the cumulative number of registered people have been constantly setting new records.
However, the research and development of "World of Warcraft" has come to an end. Although there is still some follow-up work to be done, the workload is already very little.
Chen Mo is thinking about developing a new game during the gap period of "World of Warcraft".
In fact, Chen Mo has been thinking about many things that designers are thinking about now.
For the genre of filmed games, Chen Mo has always been very partial. Just like "The Last of Us", cinematic games have a core advantage that other game types do not have, that is, an unparalleled sense of immersion and substitution.
But on the next-generation VR platform, movie games have encountered a problem.
It is its core advantage that has become a disadvantage.
The next-generation VR allows players to wear their souls on the characters, whether it is actions, behaviors or feelings, they can get the feeling of "traversing".
However, cinematic games often impose strict restrictions on the player's behavior. The player's fighting actions and behaviors are planned, allowing the player to obtain an unparalleled visual experience at the cost of reducing the degree of freedom, and most importantly, use the third person to follow The perspective allows players to always see the character's handsome back and movements.
However, there are many contradictions between the soul wear experience of next-generation vr and the classic gameplay of movie games.