In addition, the repercussions of the unfair competition mode among the player groups are also extremely ~щww~~lā
The so-called unfair competitive mode is actually like "Dead by Daylight". The game itself is pvpppp, single-player vs. multi-player, but single-player has obvious advantages in combat power or game mechanics.
Chen Mo has already put "Death by Daylight" on the list of research and development projects, but it hasn't started yet.
In general, this unfair competitive mode can be applied to many games, and for players, this game mode has a very unique appeal.
For example, in competitive games such as "League of Legends" and "Overwatch", the unfair competitive mode can be opened. One player controls the sledgehammer, and the blood volume, attack power and damage of the e skill are greatly increased, while other players play the role of Ordinary heroes, try to escape from the sledgehammer, and work hard to activate the map mechanism.
Of course, this mode must have a supporting game map and gameplay mechanism in order to ensure the balance of this mode as much as possible, otherwise it will easily cause the situation of "butcher player-1".
The free exploration mode is to hide the specific winning conditions of the game, and let the players explore spontaneously.
For example, in the same horror game "Escape", the player's goal of winning is no longer to break through the level according to the previously established route, but to find key clues in the huge Jushan mental hospital.
If the player still plays the game according to the original route, he may find that there is a wandering fat man on his only way, or the plot that should have been triggered is not triggered at all, and even the architectural layout of the mental hospital has changed...
Within a limited time, players not only have to survive, but also desperately enter various unknown rooms, and endure many horrifying door openings, just to get a small note from a drawer or a shelf to explain the next step clues.
Only by purposely exploring the next area based on this clue, the player can finally find the exit from here.
Of course, there is also a free exploration mode that is not so scary. For example, there is also an exploration mode in "Assassin's Creed". Players don't need to be afraid, but there are relatively high requirements for stealth and assassination skills. Among a large number of Templar enemies Steal key props, but also assassinate by the way, and in multiplayer mode, you have to complete different mission objectives separately.
The free exploration mode is the mode with the highest degree of freedom. Although it may not be as obvious as other modes, it is expensive because it can load enough content.
The last mode, the entertainment mode, is even more imaginative. In addition to the mode where players are arranged to act as undercover agents, there are also many game modes that will make players think "you are crazy".
For example, the multiplayer "Digging for Ascent", the biggest difference from the single-player mode is that players can hook other players with a sledgehammer, and when two connected players use the sledgehammer to exert force, they will use the game's unique The physical engine performs calculations, resulting in a series of uncontrollable consequences.
For example, if the first player hooks the cliff and the second player hooks the first player, then the result of the first player throwing the sledgehammer may be to throw the second player out, or be thrown by the second player. player dragged down...
As a result, "Digging for Ascension" instantly changed from a suffering game to an entertainment game. Players can cooperate with each other to pass the level more easily, and they can also drag each other down shamelessly...
There is also a real God of War experience based on "God of War 4", you can attach yourself to your son to experience how abnormal the bloodless mode is.
Of course, what players talk about the most is the "asynchronous mode" of "Assassin's Creed".
According to the setting of "Assassin's Creed", when the synchronization rate between the protagonist and the ancestors in reality is insufficient, a series of weird phenomena will appear, such as going to the sky, falling into the ground, ascending, ghost animals, sliding, falling on the ground, crocodiles walking upright, and flying in the air. Swimming, spiral flying and more...
When players experience the asynchronous mode of "Assassin's Creed", no one knows what will happen in this weird world...
Some players look confused, isn’t this just a game bug
But soon some enthusiastic players explained: "No, of course this is not a bug! This is a game mode deliberately made by Serente, and there are corresponding settings in the plot to support it! It can be seen that these bugs are made on purpose Yes, you can see Celente's wild imagination!"
After experiencing the "Jackdaw", many players have said, when will you release a fun naval battle game in Serente? It is best that the ship can go to the sky!
Do you know about the Flying Dutchman
Chen Mo said cheerfully: "It's easy to say, "Pirates of the Caribbean" has been added to the research and development plan..."
…
Players quickly immersed themselves in the new world of Oasis, and were full of praise for these mind-blowing game modes.
In fact, the updated version 1.0 of Oasis is not only the integration of these super IPs in the past, but also an exploration of the multi-game world.
For the players, they have never had this kind of game experience, so they all feel very novel.
It can be said that each of these big IPs is a huge world with a very high degree of completion. It is a bit wasteful to use them only to show a story.
The classic characters and classic settings in it can actually be interpreted and interpreted repeatedly. When the classic ip collides with the brand-new gameplay, brilliant sparks will often be sparked.
Integrate countless huge game worlds, let players act as adventurers traveling through time and space, turn the world of the earth into the main universe, and other game worlds into parallel universes around the earth, making the real world It can be highly integrated with the game world.
Even one day, all players can forget that those are games, let them think that they are all real things, and make the boundary between the real world and the game world continue to blur...
At that time, the game will be considered to be at its peak, and that is what Chen Mo has been pursuing, the direction of future game development.
From the current point of view, "Oasis 1.0" is only a platform for integrating various games, but in the near future, it will become a highly unified game world.
Players can travel through small worlds through the oasis, gain special abilities in these small worlds, and build themselves into a unique character with unique combat capabilities.
Different players can cooperate with each other through the matching system to complete each script, and even hold a group arena to determine the strongest player and set foot on the pinnacle of the entire game world.
For Chen Mo, these were not empty fantasies, but a future within reach.
Maybe by that time, the oasis should be renamed the Lord God World