Almighty Game Designer

Chapter 1166: Design Contest Horror Game

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Alert rings.

Chen Mo slapped it casually and turned it off accurately.

"I actually had a nightmare. The system suddenly turned into a big boss and enslaved all mankind. In the end, I led mankind to fight hard..."

"Fuck, this plot is too vulgar. I must have wanted to do "Terminator" last night. I thought about it day by day, and dreamed about it at night..."

Chen Mo yawned, took the water glass by the bed, and took a sip of water.

The curtains opened automatically, and the dazzling sunlight shone in. Jarvis began to report today's weather in a very calm voice.

"The weather in Imperial City is fine today. The highest temperature is 33 degrees, the lowest temperature is 25 degrees, and the temperature is 47 degrees. The air quality is excellent, the humidity is 43%, the east wind is level 2, the ultraviolet rays are strong, and the heat index is hot."

Chen Mo sat up reluctantly: "Why do you have to go out in this kind of weather as a local tyrant? Who can tell me?"

He looked to the side, Li Jingsi had already woken up, and was probably making breakfast now.

Jarvis replied: "Probably because... today's game design competition finals, you hosted it?"

Chen Mo had an MMP expression: "Stop talking, you're the only one who talks too much."

Jarvis was very aggrieved: "You asked first."

Chen Mo: "... I think it is necessary to study a version 2.0 of artificial intelligence. What do you think of it called Kieves?"

Jarvis: "(='mouth'=)"

After washing up, I went to the dining room, and breakfast was ready.

Chen Mo casually ate two slices of bread and looked at his watch: "I'm leaving."

Li Jingsi frowned: "It's so early? Who sets the time for this foolish thing."

Chen Mo: "... myself."

Li Jingsi: "..."

Chen Mo said very helplessly: "The sweat I sweat when I go out on such a hot day, I think it's all the water in my head."

Li Jingsi smiled, and asked while drinking coffee: "So, today should be the final review? It seems that the theme of this competition is horror games?"

Chen Mo nodded: "Yes, it's a horror game. But the last time I saw the demos of the contestants, none seemed to catch my eye."

Li Jingsi smiled: "It's too demanding to make your eyes shine."

After eating and drinking, Chen Mo stood up and said, "I'm going out, and I won't be back until evening, so don't wait for me for lunch."

As soon as I went out, I felt that Jarvis's feeling of 47 degrees today was not a false report.

Fortunately, when the front foot goes out, the back foot enters the car, and the heating time is less than a minute.

When I came to Thunder Interactive Entertainment headquarters, I took the staff elevator directly from the underground parking lot to the interior, then met with the staff, got ready, and then headed to the main venue.

The main venue of the game design competition is at the headquarters of Thunder Interactive Entertainment. This game design competition has already sent many excellent designers to Thunder Interactive Entertainment. Many designers have already participated in the research and development of "Oasis".

For many young people who are interested in entering the game industry, this game design competition has become the most important event every year, even far surpassing the job fairs of all multinational companies.

The game design competition hosted by Thunder Interactive Entertainment is held twice a year, and it is aimed at fresh graduates and outstanding designers with experience, and adopts different assessment standards.

This design competition is for fresh graduates, and it is the graduation season in July. It has to be said that the weather at this time reminded Chen Mo of the afternoon when he just graduated and participated in the game design competition many years ago.

Chen Mo suddenly remembered why he had set the time so early. It turned out that he was afraid of the heat...

What I thought at the time was that if the opening time of the design competition was set at 8 o'clock in the morning, it would not be as hot as before.

Now that I think about it, the idea was pretty stupid.

As for why Chen Mo made such a mistake? Obviously, it was because he had been working at 10 o'clock for a long time, and he didn't know that it was so hot at 8 o'clock in the imperial capital...

Now that the design competition has entered the final stage, these fresh graduates, or prospective designers, have been busy for a week preparing for the final works.

During this week, they all lived in nearby hotels, and during the day they came to the competition venue specially prepared by the headquarters of Thunder Interactive Entertainment, and used the officially prepared editors and materials to make their own games.

Today is the time to announce the awards. Whether they can win the favor of the judges of the design competition will directly determine whether these prospective designers can enter the game industry and whether they can get a high starting point.

Some outstanding designers even have the opportunity to join in the research and development of "Oasis", which is something that can last a lifetime for everyone.

game introduction.

The audience tried it out.

Judges comments.

The theme of this game design competition is horror games, so the official materials for preparation are mainly horror game materials.

All kinds of hideous deformed monsters, ghosts, scary scenes, a lot of blood plasma, and many music sound effects that can make people lose their San value after listening for a long time...

Designers can take it at will.

This is the case in every design competition. The art materials are very rich. Designers draw materials from the art library and basically don’t have to worry about bumping into the art. There is a wide range of options.

This kind of effect is also immediate. Today's design competition finals, I feel that the number of audience is obviously reduced by half...

The works of participating designers were introduced on the big screen, and the places where the materials were collected were also various, including schools, hospitals, cemeteries, ghost houses, abandoned cities, etc. As a result, the audience was terrified and shivering, and did not know which one to experience The game is ready.

The type of game is still a traditional vr game, which is the kind of consciousness signal. There is no need to prepare so many bulky vr game cabins on site, just use the latest matrix glasses to experience it.

Although the lack of somatosensory and neural connection are the disadvantages of traditional VR, but for the players on the scene, this should be regarded as a good thing.

Entering the experience session of the live audience, I heard screams from the auditorium one after another. Many audiences took off their helmets to breathe after playing for a while, obviously frightened.

Chen Mo was also wearing a helmet to experience, silently starting from the first game and going through all the entries.

After that is the stage of player voting, data analysis and judge evaluation.

Player evaluation and voting are mainly two aspects, one is the scare index of this game, and the other is the quality of this game.

The data analysis is based on the various data collected by the matrix glasses for auxiliary analysis, such as: the average duration of the player in the game, the frightened index, the change of mood swings, etc.

Whether a horror game is good or not, a very important factor is the creation of the atmosphere and the control of the player's emotions, which can be shown through data.

In other words, it's not a good horror game if the player has no pressure to play from beginning to end, or if the player is scared away as soon as the player enters.