The designers present looked at each other in blank dismay. Although they were mentally prepared, this plan was still a bit unacceptable...
A designer raised his hand and asked, "Then... if this plan is really realized, wouldn't League of Legends have no division difference? Then how can we distinguish between bronze and king players?"
Chen Mo smiled: "This plan will not be introduced into player versus game and competitive games for the time being, and will only be introduced into stand-alone games at the beginning."
Another designer asked: "But in this way, it is difficult to reflect the maximum value of this plan. Although players are eager to become high-level players or even professional players, this is based on a premise, that is, 90% The players are all rookies, without the rookies, the masters will not be able to stand out."
"If you just introduce stand-alone games, it's actually not much different from lowering the difficulty of the game in an all-round way, right?"
Chen Mo shook his head: "Of course there is a big difference, because this system will only give you talents, but not directly give you strength. That is to say, when players first accept the implanted talents, they feel the same difficulty as before, but through him With continuous hard work and practice, he can continue to become stronger and reach the peak, this process itself is a relatively long process, and players can feel this change well.”
"To reduce the difficulty of the game in an all-round way, players will only feel that the monsters are too weak, but improving the player's talent and raising the ceiling that they can achieve through hard work can allow them to experience the joy that only masters can experience."
A designer was silent for a moment, and said: "Mr. Chen, I still think this plan is a bit thankless? Most players have actually accepted the fact that they are rookie, let them experience the feeling of a master, will Not counterproductive in some ways...”
Chen Mo smiled, but did not answer immediately.
He looked at everyone present: "What is the greatest injustice in life? Is it the family you were born in? Is it your appearance? Is it a policy of differential treatment? Is it luck?"
"Neither, the biggest injustice is brains. Some people can be on the rich list from nothing, while some people even exhausted their minds but can't even get into a key university."
"What is the biggest unfairness in the game? Is it the amount of money you charge? Is it the time you spend in the game? Of course this is unfair, and what is derived is the liver krypton game. It's just that the liver krypton game has gradually been used by players. Those two injustices are no longer mainstream.”
"Now, the biggest unfairness in the game is talent. Everyone can work hard, but some people become top players after hard work, and some people are still bronze five after hard work."
"'Become a master', these four words seem simple, but they are actually very attractive to those rookie players."
A designer was thoughtful: "Mr. Chen means that through this system, every player can experience the process from suffering to mowing the grass in "Dark Soul"? Let everyone experience it in "Escape" Can you experience the process from scaring to parkour? If this is the case, it seems to be a very attractive plan for ordinary players... "
Chen Mo nodded: "You can understand it this way. But what I want to emphasize is that what we give players is talent, not ready-made abilities. Whether players can change from rookie to expert depends on whether they are willing to work hard What we have to do is to ensure that every effort of the players will be rewarded."
"Essentially, it is a complement to the player's gaming experience."
"Every effort pays off..." The designer who asked the question repeated this sentence in a low voice, "Sounds like a very tempting statement. But, is this thing equivalent to an official cheat?"
Chen Mo shook his head: "Of course not. There is an essential difference between the two."
"Cheating is to break the rules of the game and let players get something for nothing. It will neither make the player work hard nor make the player become a real master. It is just equivalent to giving an ordinary person a gun so that they can kill martial arts masters. In fact, the person holding the gun can't experience the feeling of a martial arts master. This destroys the game experience."
"And what we want to do is to give every player the possibility to become a martial arts master. Players need to work hard, and after working hard, he will become a real martial arts master, not a person with a gun. Players can still get the best gaming experience."
The designer who asked the question nodded: "Understood."
Chen Mo looked at the projection screen, and the content on it was automatically changed: "The reason why I told everyone about the extraordinary player plan is mainly to prepare for the future."
"The extraordinary player plan will land in the stand-alone game, and it will also land in some specific copies of "Oasis". What we have to do is not let the extraordinary player plan affect the competition between players, but in some single-player experience content In the process, every player can experience the joy of becoming stronger."
…
After the meeting, Chen Mo returned to the monitoring room.
"How is it?" Chen Mo asked.
Qian Kun pointed at the screen very speechlessly: "It has become a simple puzzle game."
Chen Mo looked at the picture on the screen. Jiang Huan was already searching for various puzzle-solving props to advance the plot.
The vr version of "Resident Evil 7" is actually more like a huge haunted house, and there is no longer a fixed process, but it doesn't mean that you can play it in any way.
There are various threatening enemies and various resources hidden in this huge haunted house. Although players can jump directly from one scene to another with their ingenuity, in the final analysis, the elements of clues and exits remain unchanged.
For example, the key to a certain door is hidden in a specific location. If the player cannot find it, the door cannot be opened.
Still, the game's puzzle element is secondary to its primary horror.
But for someone like Jiang Huan who can maintain his sanity in extreme situations, this game is already equivalent to a pure puzzle game.
Horror games are mainly difficult for players because of fear. When players are in extreme fear, their movements will be deformed, their observation skills will be reduced, and their judgments will be wrong. In this case, the difficulty of horror games soars.
But if the player can predict what will happen next, or keep calm all the time, then the difficulty of this game will drop several levels.
Qian Kun said with some concern: "The store manager, if the extraordinary players are like him, then can our horror game be sold?"
Chen Mo smiled: "Who told you that extraordinary players will be like him? The standard for extraordinary players is set by us. We just want to make up for the shortcomings of players, and we didn't say that they will all become supermen."