Almighty Game Designer

Chapter 131: Highly acclaimed!

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Players all over the world are feeling the unique charm of the game "Warcraft".

The exquisite cg and fascinating plot firmly caught the attention of the players in the early stage, and the players began to learn the gameplay and familiarize themselves with the operation mode in the process of experiencing the plot.

After players have experienced the entire epic plot and become familiar with the operation mode, they will find that the real fun of this game lies in online battles and battles with other players.

Constantly exploring the connotation, tactics, operation, and even luck of this game in the battle have become the fun of the game, making players addicted to it.

Finally, there is the frenzied qualifying match. Players will find that reaching 2000 points in the ladder is just the beginning.

It can be said that players' exploration of this game is endless.

Soon, the ratings of "Warcraft" in the application markets of various countries have come out, all of which are above 9 points, and the evaluations of the players are also full of praise!

USA.

"The richness and balance of this game is really beyond my expectations. To be honest, I am very disapproving of the slogan of this game's 'Comprehensive Legion Conquest', but after playing it, I think This game deserves the accolade."

"I don't know how the designer of this game thought of adding hero elements to the rts game, but this is really an amazing design!"

"Indeed, I think it's a very personal heroic setting, I mean, it's very rpg-like, and it's against the essence of rts. Because rts is about manipulating a bunch of units to fight a war, right? But these two settings actually It came together perfectly, really, I was very surprised!"

"To be honest, I couldn't stop at all. After fully experiencing the four races, I was very surprised at the diversity of this game. The four races, buildings and arms are completely different, but they are very balanced. Much better than Legion Conquer."

"This game is a masterpiece of RTS games-I thought this sentence was a big talk of the developer and a lie, but after playing it, I feel that no matter how much this game is praised, it is absolutely worthy of praise!"

"To be honest, I'm frustrated that this kind of game was developed by the Chinese. Are designers in our country so lacking in imagination?"

"I have to admit that the Chinese people are too creative. Even with this kind of western fantasy theme, they can do it well!"

Europe.

"Why can the Chinese make such an orthodox magical plot? I think it's incredible. I always feel that these orientals can't understand our culture at all."

"What surprised me was the characters. Arthas and Illidan are two of my favorite characters, but it's a pity that they seem to be villains."

"Yes, if no one told me, I would really think that this game was developed by a British or American company. It will probably become an insurmountable classic in the history of real-time strategy game development!"

"Although PC games can't compete with VR games at all, this game still fascinates me. Good games don't distinguish between platforms, long live real-time strategy games!"

In the UK, there are even dedicated game critics who have published articles specifically analyzing the plot of the game.

"The plot of Alsace is the most fascinating. To be honest, I am very surprised by the development of this plot-the righteous prince is seduced by evil forces, succumbs to the forces he once crusaded, raised his butcher knife and swore at the son he swore to defend. I don’t know how the designer dared to make such a bold plot!”

"What's special about this plot is that it doesn't make sense at first glance. Why would a grown-up prince who is about to inherit the throne give up everything he holds dear? For the embrace of evil? The prince kills the king and his father. This is a very rich story. Because of the controversial topic, if it is not handled well, it will become very far-fetched, and it will be the downfall of this game."

"It is not difficult to write a prototype of a story, the difficulty is how to tell it reasonably."

"The level of storytelling by the plot designer of this game is completely at the level of a master. From the very beginning, he highlighted the character of the prince, full of a sense of justice, but headstrong and determined to go his own way, even completely ignoring the advice of his mentor Uther."

"Then during the Stratholme incident, Arthas went astray. He was gradually blinded by hatred, and began to do whatever it takes for revenge."

"Until he set foot on Northrend, scuttled the ship, and took out Frostmourne... By this time, he was completely blinded by hatred, so he was tempted by power and controlled by evil."

"In the end, he succumbed to the darkness in his heart, and eventually became the nightmare of the whole Lordaeron."

"I have to say that the completion of the entire plot is too high. Such a master-level plot narration level makes me feel that the level of this plot designer is comparable to that of a first-class novelist!"

South Korea.

"I don't think there is much to say. This game surpasses "Legion Conquest" in terms of balance and diversity."

"As an RTS game player, if you are still playing "Legion Conquer", you are already outdated. "Warcraft" is the future of RTS games!"

"It is said that players with 4,000 points have already appeared in China. We have to hurry up. We cannot lose to the Chinese in this regard."

Chen Mo's deduction is correct. The response of this game in European and American countries is stronger than that in China.

Especially in Europe and the United States, Western fantasy themes naturally have extremely deep soil, and there are far more players who are keen on Western fantasy-themed games than domestic ones.

With the help of the memory playback potion, Chen Mo tried his best to restore the English content of "Warcraft" to the level of his previous life, especially the cg dialogue, which basically made it difficult to say a single word.

After the synchronous launch of all countries in the world, the sales volume of "Warcraft" began to rise steadily, and it broke 100,000 within three days!

Calculated at this rate, the global sales volume in the first month should reach 700,000, and the main markets are still in Europe, America and South Korea.

The popularity in the European and American markets is mainly due to the theme. At present, there are Western fantasy-themed games and RTS games in the European and American markets, but there are very few games that truly combine Western fantasy themes and RTS. RTS that uses rpg to show the plot is fundamental. No, "Warcraft" is the only one.

It is relatively popular in the Korean market because of the profound rts tradition in South Korea, and there are a group of hardcore rts players.

Although this sales volume is still far behind all PC end games, it is already very proud of it in RTS games.

The main reason is that the audience of rts games is small.

Compared with Blizzard in his previous life, Chen Mo's overseas reputation is completely different. After all, Blizzard has the reputation of classic games such as "Diablo", "Warcraft 2", and "StarCraft". As soon as it went public, it gained a high degree of attention.

Chen Mo's production of "Warcraft" can sell such results overseas, which is already something to be proud of.

The sales of 700,000 sets in the first month meant that Chen Mo's net income from the overseas version of "Warcraft" was about 60 million, which was far more than Chen Mo's income from all previous games! For mobile phone users, please visit m.reading for a better reading experience.