Almighty Game Designer

Chapter 132: Balance in Warcraft

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The news that the overseas version of "Warcraft" is also selling well soon spread to China!

industry.

""Warcraft" is also selling well overseas? Especially in Europe and the United States? I think this is a bit unbelievable. Players in Europe and the United States have never seen any Western Fantasy games. Why would they buy it?"

"Yeah, although "Warcraft" is very good, but it can really satisfy the tastes of foreign players? I really didn't expect that."

"As a matter of fact, players abroad have rated it very highly, especially a game review media in the UK, who even spoke highly of the plot of "Warcraft"!"

"And the response from the players is also very good! Chen Mo is so awesome this time, "Warcraft" is about to rule the domestic RTS field, and then it will rule the world's RTS field?"

"Jealousy envy hate ah."

"Hey, I can't learn it. Maybe there are such things as geniuses in the world."

"Yeah, there isn't any reproducibility at all."

"Hey, let's continue copying "My name is mt."

"Why are you so depressed? I think this is a good thing for the domestic game industry. Domestic games, especially RTS games, are basically unknown in the international market. Chen Mo's "Warcraft" can be regarded as a great opportunity for domestic games to go abroad. Opportunity!"

"But what does it have to do with us?"

"That's right. Moreover, what Chen Mo is doing is Western fantasy themes, or European and American ones. It doesn't help the spread of our domestic culture."

"Why are the requirements so high? The international influence of our country's culture is already weak. It's not just games. Isn't it the same for movies and novels? Step by step, I think this is a good start."

"Hey, I really watched Chen Mo perform alone during this period of time."

domestic players.

"Have you heard? "Warcraft" is selling well overseas!"

"Yes, and the rating is very high, especially in Europe, America and South Korea, it is very popular!"

"Great, this game can go abroad, let players all over the world experience the charm of domestic games, and it is the top RTS game, it's great!"

"Wow, I look forward to playing with players from all over the world!"

"The national server has a first-mover advantage. We already have three masters with 4000 points. This time, we should be able to stabilize South Korea, right?"

"It's hard to say, those monsters in South Korea are too strong in RTS games!"

"Chen Mo is so awesome! This matter must be bragged for a month!"

"How about blowing for a month? Playing for three months!"

The experience store is very lively these days.

Many "Warcraft" players in the imperial capital come to "pilgrimage" wave after wave, all wanting to see Chen Mo's true face.

Originally, players were not very interested in a designer. At most, they would think of it when they complained about balance and krypton gold, and then send some blades over.

But Chen Mo is different. Chen Mo also has another identity as silent. He is the founder of classic genres such as obscene, demolition, blowing, and ice armor spider. He was also very likable and friendly, and quickly gained a large number of fans, especially among the "Warcraft" player group, whoever dared to speak ill of Chen Mo would be spewed out by the players.

And after the overseas version of "Warcraft" was launched, Chen Mo's reputation became even greater. Players came over almost every day, which made him feel pained.

Zou Zhuo lives nearby, and has become a frequent visitor to the experience store. He practiced "Warcraft" hard in the experience store, and wanted to launch an impact towards 3500 points.

The experience store is not big, there are only 18 computers and 10 massage chairs, there are two more here for Qian Kun and Zheng Hongxi, there are only a few seats in total, it is not enough.

A lot of players ran over, and they didn't have a place, so they just went to Zhiyuan Internet Cafe to play "Warcraft" together, which made Zhuo Yao smile and added a lot of business for no reason.

Chen Mo was also a little helpless, but the players were very enthusiastic. The experience store was originally a place to welcome customers and communicate with designers and players face to face, so it was impossible to drive people away.

This made Wen Lingwei and Jia Peng very uncomfortable. Originally, they all regarded the experience store as their second base, but when "Warcraft" became popular, the second base was seized, which was very painful.

Chen Mo also began to ponder, should he change to a bigger store

But after thinking about it, let’s forget it first. The main thing is that although he is rich now, he is still in the development stage after all, and he should not expand blindly. Changing the experience store to a larger one is actually just a facade project.

Now that "Warcraft" is on fire, many people are interested in Chen Mo, and they all come to watch. After a month or two, the enthusiasm of the players will cool down a little, and the visitors should fall back to normal levels.

Chen Mo still needs to keep the money to continue to develop more games. It is not particularly wise to spend it on buying or renting a building.

So Chen Mo thought about it, and decided not to change it for the time being. Let's set a flag and think about it after making a game that surpasses "Warcraft".

On the official forum of "Warcraft", players are discussing it every day. Up to this stage, players are mainly discussing tactics, and the enthusiasm for topics such as plot and gameplay has gradually begun to fade.

However, these tactics are enough for players to discuss for a long time. Topics such as who is strong and who is weak among different races, what is the best way to fight between different races, what is the best way to fight in civil wars of the same race, etc., are particularly easy to cause disputes, and chatting becomes "reporting rank, come solo".

A lot of 1500-point players especially like to spray this and that. Unsurprisingly, there are many strong mouthed kings in the forum, and it has become a bit smoky.

In this regard, Chen Mo thoughtfully marked the ranking points of each player who spoke. Since then, the number of strong mouthed kings speaking has been greatly reduced, and the entire forum has become more harmonious.

Moreover, such replies often appear.

"I clicked on this headline and wanted to spray it, but it turned out that you have 3500 points. Forget it, I still quietly retreated."

"Uh, the 3700-point god? Worship, although I can't understand it, I feel so powerful!"

"1200 points? Wow, are you still posting at your level? Is it okay to score 2000 points first!"

In this way, the "Mouth King" incident was resolved by Chen Mo.

The balance of "Warcraft" has actually reached a very perfect level in the previous life, especially after the 1.24e version, it took a long time for Blizzard to make small changes to the balance.

In this version, except for the undead who are slightly weaker due to the difficulty of mining, the other three races are basically evenly divided, and no one dominates.

Moreover, even the undead, which is generally regarded as the weakest, are not too weak to play.

WCG has been held for ten years, and no undead player has ever entered the finals. In the 2012 WCG World Finals, Chinese undead player ted defeated South Korean orc Lyn twice in the death group, and 2 in the semifinals: 0 defeated the moon demon moon known as the "fifth race", and defeated the Chinese beast race fly 2:1 in the final, winning the first championship of the undead race.

These opponents are all well-known, especially Lyn and Fly are both orcs, and at that time it was recognized that it was difficult to fight the orcs without death.

This shows that the mechanism of "Warcraft" itself is very balanced, and the content is rich enough. Chen Mo made some optimizations in the numerical balance, which made "Warcraft" in the parallel world a very balanced rts game, enough for players to play for many years without getting tired.