Almighty Game Designer

Chapter 135: RPG map

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During the period when "Warcraft" continued to be popular, Chen Mo basically didn't hear too many other voices.

It's not that the other designers are jealous, and it's not that they don't want to learn, but they can't learn at all!

Whether it is the plot or the gameplay of "Warcraft", basically it cannot be copied. Most designers still know that this game cannot be copied.

Therefore, during this period of time, Chen Mo was basically performing alone, and the others could only watch.

With this high-quality game leading the way, Chen Mo has now entered the PC side strongly, especially firmly occupying the dominance of RTS games, and his reputation has also increased rapidly, becoming a well-known designer in China.

Of course, considering his incredible performance in the "Warcraft" qualifying competition, his reputation has risen much faster than other designers of the same level.

The advantage of this is that the distance between the player and the designer is shortened.

In fact, in the eyes of many players, designers are very unpopular, either hacking players’ favorite races/heroes, or forcibly changing the gameplay to teach players to play games, or just caring about making money and ignoring players’ demands.

Many players even feel that the designers don't understand the game balance at all, and they just cut whoever they see is strong, which is completely x** modification.

However, Chen Mo still has the identity of silent, so the distance between him and the players has been greatly shortened. The players felt that he was just like himself, a gamer who loved to play games, and he was also the best god-level player, so they trusted Chen Mo even more.

So far, "Warcraft" is coming to an end for Chen Mo.

Like "Plants vs. Zombies", although many people think that "Warcraft" will be the outlet of real-time strategy games, Chen Mo knows that it is not the beginning, but the culmination.

The difficulty of getting started with real-time strategy games is too high. For the core players of RTS games, they will not get tired of playing for ten years, but for ordinary handicapped players, their life span may be only one or two years at most. Year.

After playing for a few months, many people realize that they can only swim in fish ponds with a score of about 1000, and there is no possibility of further improvement.

Most players have no fun in the process of multi-line operation in a hurry.

Under such circumstances, their interest in rts games will quickly fade, and the player base of rts games will also shrink rapidly, and the games will gradually decline.

In fact, rts is one of the most entertaining game types, but the reason why its events have not become popular is because it lacks enough player soil.

Now "Warcraft" is going smoothly, and various competitions have begun to emerge, but Chen Mo is very clear that it still has limits.

Therefore, Chen Mo planned to develop a new version for "Warcraft", so he continued to plan a new game.

This update is mainly in two aspects, one is to continue to spend money to complete all the cg of "Warcraft", making it a flawless classic game; the other is to improve some personality settings and editor development, guide Players themselves discover the endless possibilities of this game.

In terms of cg, Chen Mo made a rough plan. If he wants to make up for the cg that was cut or deleted before, it will take about 40 million.

In fact, this money is optional for Chen Mo. After all, "Warcraft" has already sold well, and players' enthusiasm for the plot is gradually fading. It really doesn't matter whether to add these CGs or not.

However, Chen Mo felt that "Warcraft" had some regrets in his previous life. Since he wants to reproduce this classic, he must be perfect in all aspects.

It's like a beautiful work of art, how can it be kept behind a glass cabinet before it's all repaired

In addition, it is the issue of independent settings and editors.

So far, players' enthusiasm for "Warcraft" is still concentrated on the two aspects of plot battles and online battles, and they are basically not interested in the "Warcraft" world editor developed by Chen Mo.

Of course, the main reason is that players did not realize the infinite possibilities of this editor, nor did they discover its fun.

Just like "Plants vs. Zombies", the best way to keep players interested in a game is to let them develop and choose independently.

Therefore, Chen Mo decided to give the players a little inspiration.

The first is the mode of operation. The shortcut keys in "Warcraft" are actually relatively unscientific. It picks out a letter in the English name of the skill as the shortcut key, which causes a problem, that is, the shortcut keys of the same building of different races are different, and the shortcut keys are different. Different heroes have different shortcut keys for each skill.

This seems to be a small problem, and Blizzard didn't care about it, but in fact it greatly increased the cost of getting started with the game, and made many players memorize shortcut keys on the verge of collapse.

As for the solution, it is also very simple. Chen Mo considers adding a key change function to the setting system in the game, so that players can freely set all the shortcut keys.

The second is related changes around the editor.

Chen Mo thought about it. The original world editor is indeed relatively complicated, and the learning cost is relatively high for players. So he considered simplifying the operation and at the same time, came up with a set of simple tutorials, built into the editor so that players can learn by themselves.

At the same time, he considered developing a few classic rpg maps from his previous life, as a way to attract players' attention to the world editor.

Relatively speaking, this update is relatively simple, so Chen Mo quickly wrote the plan for the new version and handed it over to Su Jinyu and Qian Kun.

"This is the new version plan. For the editor tutorial, you can write it, Goldfish, in detail, and take care of the learning ability of most players."

"Qian Kun, you are here mainly to make these rpg maps. Hong Xi, you and he can advise on the level design and polish the text by the way."

Chen Mo was introducing the new version update document to the three of them.

Qian Kun looked at the document and asked in surprise, ""Guardian Athena"? "Pyramid Escape"? "Chenghai 3c"? "Tower Defense"? This, what is this? This is the map of "Warcraft"?"

Chen Mo nodded: "Yes, the general design ideas are written in the document, please take a good look at it. As for the specific design, you first draft the first draft, and I will read it."

Qian Kun nodded: "Okay, let me take a look."

Now everyone has unconditional trust in Chen Mo, especially about the changes to "Warcraft", there will not be too many doubts.

Qian Kun took a general look at the plan of the new version. Isn't this just making a few maps? What kind of new version is this

However, he took a closer look, and it seemed that it was not just a few maps. The hero skills, items, etc. in these maps seemed to have to be changed.

I don't know how serious it is!