Almighty Game Designer

Chapter 139: Martial arts games and fairy games

Views:

Chen Mo thought for a while: "It's okay, didn't they just start doing it a month or two in advance, and they may not be sure to win the first prize."

Lin Mao nodded: "That's true. After all, the judges from the gaming committee have rather tricky tastes. If it is not a particularly innovative game, it is difficult to win the first prize."

Chen Mo was thoughtful.

Lin Mao asked: "I plan to make a mobile game with the theme of Xianxia, how about you?"

Chen Mo thought for a while: "I plan to make a martial arts theme."

Lin Mao was taken aback for a moment: "The theme of martial arts? The theme of martial arts is not easy to do!"

Chen Mo nodded: "I know, that's why I plan to do it."

Lin Mao said: "Indeed, if you can do a good job with the theme of martial arts, then you will be unique, and you are very hopeful to compete for this first prize, but it is too difficult after all, because it is difficult to make characteristics of this theme. Even The mutual entertainment of Zen has been going on for so long, but it has not come up with something famous."

Chen Mo said, "I know, so I'm still thinking about it."

Lin Mao nodded: "Okay, come on! I believe in you! After all, you have even made this kind of rts game that is recognized as difficult in China. As long as you have an idea and can make a good martial arts theme, this time the first prize It is estimated that it is a sure thing."

Chen Mo nodded: "Well, you also work hard, we can all get a good ranking!"

After eating, Chen Mo returned to the experience store and began to think about the new game.

The types of games that include traditional Chinese culture are actually relatively narrow, and the only popular ones are the two themes of fairy tales and martial arts.

In the parallel world, when it comes to Chinese-style games, the first reaction of designers and players is Xianxia games. Like normalizing vr games, it is a fairy game.

The reason why the Xianxia game is so popular is that it can cover the popular rpg game combat system with the Xianxia outer leather, so its gameplay is relatively mature and very controllable without serious deviations.

For example, in Western Fantasy RPG games, there are warriors, mages, and archers who can fight melee, use skills to attack from a distance, and ride a griffin to fly. These can be perfectly replaced with Xianxia packaging.

In the Xianxia game, players can fly with swords, attack enemies with spells, and explore mysterious places such as fairy mountains and caves. This is very consistent with the Western Fantasy RPG gameplay.

Especially in terms of the combat system, Xianxia's spells can be well applied to the magic system of Western Fantasy RPG, and players will not have any sense of disobedience.

Therefore, the popular Xianxia games on the market are essentially Western Fantasy RPGs with different skins. It is precisely because the fairy tale theme can be made with the core of the Western Fantasy game, so it is very controllable, the game system is also very mature, and there will be no risks.

So why not martial arts

The biggest problem is the combat system.

Xianxia is a high magic world, while martial arts is a low magic world.

In Xianxia, you can fly with a sword, slay demons and slay demons, and wave your sword to greet you. There are very rich forms of expression, and it conforms to the fighting style of "release skills".

The way of fighting in Xianxia is that I use my magic weapon to attack you, causing damage and adding additional effects. These can be reflected in skills and debuff status.

But wuxia is different. Traditional wuxia pays attention to seeing and dismantling moves. There is often a set of martial arts here, such as the eighteen palms of subduing the dragon. If it is made into eighteen skills, it will be too many, and it can be made into one There are too few skills. If it is only made into a damage skill, it will be difficult to reflect its characteristics and cultural connotation.

In addition, there will not be so many monsters and ghosts in the world of martial arts, so the expressiveness will be much worse. There will be no such super-large bosses, and all the enemies will be humanoid creatures.

From Xianxia to Wuxia, a lot of game content needs to be cut, and the cultural connotation of Wuxia itself is difficult to express in the form of games.

Therefore, for the designers of this world, it is better to be a swordsman than a swordsman.

There are also many martial arts games in Chen Mo's previous life, but the problem is that these martial arts games are just wearing a martial arts skin, and the core is still the same gameplay as Xianxia games and Western fantasy rpg.

A large part of the game works derived from the masterpieces of Jin Yong and Gu Long are based on ip, and the games themselves have no revolutionary gameplay innovations.

For example, make the Six Meridians Excalibur into a long-range attack skill, make the Eighteen Palms of the Subduing Dragon into a melee attack, make the Beiming Magic Art into a mana-absorbing skill, and make Lingbo Weibu into an ability to increase the chance of dodge...

This kind of combat system is actually still imitating the western fantasy rpg. If you look at it regardless of the emotional factors of the original work, this kind of performance is actually relatively far-fetched. If it is not done well, players may not necessarily buy it.

There is no Jin Yong Gulong in this world. Of course, there are martial arts novels similar to Jin Yong’s novels, and there are also martial arts systems of internal strength and moves.

It is impossible to expect to get these IPs, or for Chen Mo to copy a Jin Yong novel to create his own IP, after all, he only has three months.

The martial arts IPs in this world are quite expensive, and they are not as hot as Jin Yong’s novels at all. Let’s not talk about whether you will lose money if you buy this thing. Just bought it.

Like Zen Interactive Entertainment, they have always insisted on making high-quality games and Chinese-style games. It’s not that they don’t want to tap the potential of martial arts games, but after making a few games, the response was mediocre, so they switched to the theme of fairy tales.

It is useless to just forcefully make a martial arts-themed game without making innovations in its core gameplay.

The judges are not stupid, and they can tell at a glance that this is a work of peddling dog meat. If the martial arts game can't make the martial arts connotation, then it's better not to do it.

The martial arts game that Chen Mo wants to make is a game that can reflect the connotation of martial arts, and a game that is completely innovative in gameplay, not the kind of martial arts game that is just a cover-up.

From entering the industry to the present, Chen Mo's game works have also been quite a few, among which are boutique games that earn both fame and fortune, such money-making games, and such word games.

However, on the whole, there are still foreign classic games from the previous life, and there is no real Chinese style game.

Of course, this can't be blamed on Chen Mo's obsession with foreign countries. In his previous life, the development of the game industry was like this. There were few high-quality games in China, and a large part of them were krypton gold games.

This is not Chen Mo's original intention. He also hopes that Chinese games can go global, and that domestic players can play domestic boutique games that conform to traditional cultural connotations.

So, just taking this opportunity, Chen Mo planned to make a stand-alone martial arts game, so that domestic players can also experience the authentic Chinese style.