After creating a new document, Chen Mo wrote down the title of the new document.
The design concept draft of "The Legend of Wulin Heroes".
In Chen Mo's previous life, there were many classic martial arts games. "The Legend of Wulin Heroes" may not be the most well-made, but it is the most innovative. The martial arts games are quite different.
Of course, "The Legend of Wulin Heroes" is not too famous, but when it comes to its predecessor "The Legend of Jin Yong Heroes", it is very famous.
In "The Legend of Jin Yong Heroes", the protagonist travels to a world composed of 14 novels by Jin Yong. One main task, collect 14 heavenly books, and finally return to the real world.
This game was a sensation at the time, because players could freely practice the martial arts in Jin Yong's novels in the game, recruit Duan Yu, Yang Guo and other knights to fight side by side with them, and complete the plots related to each original work.
In addition, "The Legend of Jin Yong Heroes" introduces a system of good and evil values. When players make different choices, the good and evil values will change accordingly.
At the end when the protagonist has collected all fourteen heavenly scriptures and is about to leave, if the protagonist's good and evil values are high, then the top ten evil masters of the Jianghu will come to besiege the protagonist; The upright masters will come to besiege the protagonist.
In the final battle, the protagonist must defeat these ten masters alone to pass the level, which also gives players a great sense of refreshment.
There are no Jin Yong novels in the parallel world, and the gameplay of "Jin Yong Heroes" is not as rich as "Wulin Heroes", and the art level is difficult to meet the aesthetics of players of this era.
After comprehensive consideration, the production of "The Legend of Wulin Heroes" is more in line with Chen Mo's current requirements.
In "The Legend of the Wulin Heroes", the content of Jin Yong's novels is very small. Although it is the postscript of "The Legend of the Jin Yong Heroes", the martial arts schools, characters and martial arts in it are basically self-contained. Players in this world There is basically no obstacle to understanding.
In terms of art level, although "The Legend of Wulin Heroes" is an old game, it was remade in 2015 [After the remake, it was renamed "The Legend of Heroes of the Knights"], the original paintings and models of the characters were all redone, Chen Mo My current art level is also very high. After beautification, this art level can fully meet the needs of players in this era.
Chen Mo felt that the name "Legend of Wulin Heroes" was more in line with the content of the game, so he did not use the name "Legend of Heroes".
Of course, the most important thing is that the gameplay and plot in "The Legend of Wulin Heroes" are very suitable for Chen Mo's needs, especially the gameplay, which is a self-contained system, which can be said to be unique among all martial arts games.
As for the remake of this game, there is also a story.
"Legend of Wulin Heroes" was first released in 2001. Although it was a well-received game, it did not become a classic on the same level as "Legend of Sword and Fairy" and "Xuanyuan Sword".
In addition to the relatively small number of martial arts themes, excessive difficulty in getting started, unbalanced combat system, and incomplete plot branches have also become deduction items.
Of course, these are mainly limited by financial issues.
In the end, under the environment of rampant piracy, Heluo Studio once announced its disbandment, and the studio Dongfangyan, which was composed of original members, failed to release any more classic works, and soon disappeared into the darkness like sparks.
In 2006, someone posted a post on the post bar of Wulin Heroes: "Is the company Dongfang Calculation still alive?"
The players replied one after another: "It's been a long time since I saw them release a new game, so they probably broke up. It would be a pity if they broke up."
In 2009, this grave post was upvoted by a reply from Xu Changlong, the main creator of Heluo Studio and the producer of "The Legend of Wulin Heroes".
"Eastern Calculus stopped operating three years ago, but everyone is still in the game industry, and the core members are all in a certain game company. As long as we are still there, we will have the opportunity to create better works."
For Xu Changlong, he was also very surprised.
During these years, like many gamers, he gave up stand-alone games in the tide and turned to online games, doing things he didn't like, and even had doubts about the future.
Until by chance, he came to the post bar of "The Legend of Wulin Heroes" and found that there were so many people posting and discussing this game.
He didn't expect that the game in 2001 would still be played by so many people in 2009 and miss it.
It is precisely for this reason that with the support of many netizens, Xu Changlong came up with the idea of remaking "The Legend of Wulin Heroes", and finally launched "The Legend of Heroes" in 2015, and won the first prize in January 2016. Cumulative sales of 400,000 good results.
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As in the production of "Warcraft", Chen Mo first wrote the concept draft, briefly summarizing the general content of the entire game, and then divided the work between Su Jinyu and the three of them.
This time, Chen Mo doesn't need to improve his ability anymore, because this game is actually not difficult to make. Chen Mo has already made works of the level of "Warcraft". No problem at all.
All that is needed is to smooth out all the complicated settings and plot branches in the original work, and then reproduce the classic content of the original work to the greatest extent.
Soon, the concept draft of "The Legend of Wulin Heroes" was written.
In fact, the overall game content of this game is only divided into two types, which are big map exploration and martial arts cultivation.
The protagonist's role career is divided into three parts, entering the rivers and lakes for the first time [big map exploration], apprenticeship to learn skills [inside the school], and entering the rivers and lakes to save the martial arts catastrophe [big map exploration].
The reason why "The Legend of Wulin Heroes" is well received is that it inserts a development mode into the regular large-map exploration mode, and players find that the development mode fits perfectly with the content of martial arts, so it is very welcome.
Of course, to reproduce the specific details, you need the help of memory playback potion, but as before, Chen Mo will only give some key basic settings, and the specific plot, value, original painting, etc. will be handed over to three assistant completed.
After writing the concept draft, Chen Mo called Su Jinyu, Zheng Hongxi and Qian Kun for a meeting.
"I originally wanted to take a break, but the plan couldn't keep up with the changes. This is the concept draft of the next game, let's take a look first."
Chen Mo said, and distributed the concept draft of "The Legend of Wulin Heroes" to three people.
Qian Kun was a little disappointed: "Well, it's not a money-making game..."
Zheng Hongxi was very interested: "Huh? From the setting point of view, the plot content is very rich, and this time it is a martial arts theme, Chinese style."
Su Jinyu was a little puzzled: "The store manager, didn't everyone say that the theme of martial arts is not easy to make? This game feels like there are too many innovations. Would it be a bit risky?"
Chen Mo said: "You don't have to worry about this, let's get familiar with the content of the whole game first. In two days, I will first give out the concept drawings of each character and scene. Goldfish, this time you will be in charge of all the art resources. Bar."
"Hongxi, your side is mainly about the plot. This time the plot is mainly about martial arts, and there is a lot of traditional cultural knowledge in it, including piano, chess, calligraphy and painting, etc. Prepare more materials for this aspect. It must be moderately difficult. Don't Too superficial and not too profound."
"Qian Kun, you are still mainly responsible for the combat system and numerical planning. The balance requirements this time are not as strict as "Warcraft". I'll tell you more about it."
"Okay, that's about it. Take the concept draft back and take a good look at it, try to figure out the final form of the game, and make more preparations."
After Chen Mo finished explaining, the three of them prepared to go separately.
As for Chen Mo himself, he began to use the memory playback potion to recall some key plots and classic settings of the game.