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After using the memory playback potion, the blurred memory gradually became clearer.
"The Legend of Heroes" is equivalent to a complete version of "The Legend of Wulin Heroes". The main plot remains unchanged, but some details and timeline arrangements have been changed.
Chen Mo simply listed all the timelines and key events in the two games, combined them into one, discarded the dross and extracted the essence, and reintegrated them into a complete story.
Now that Chen Mo's plot ability is already at full value in the first stage, and he is looking at the plots of these two games from an objective perspective, he is confident that after his own revisions, he can make up for some minor flaws in the original work and make this game a reality. The plot is more perfect.
The big timeline is actually very clear, entering Luoyang for the first time, entering Xiaoyao Valley, Hangzhou City, CD City, and the big event of the Demon Cult's invasion. During this period, there are also some branch plots interspersed with the development events in Xiaoyao Valley.
For the entire timeline, it is relatively easy to restore if you grasp the backbone. Of course, this timeline can actually be approximated, and Zheng Hongxi will complete it.
There are many endings in "The Legend of Heroes", which are divided into Dongchang Line, Beggars' Gang Line, Wulin League Main Line (Recent), Wulin Overlord Line (Evil School), and Tianwang Line, and each line has many endings.
The protagonist may become the lord of the martial arts, or he may go evil and kill all his relatives and friends to become the overlord of the martial arts, or he may become the head of Xiaoyao, or become a prime minister in the dynasty, a ranger in troubled times, etc. It all depends on the player's choice.
In addition to this ending, there is also a beauty ending, which girl can have an exclusive ending when she finally catches up.
Yes, you can chase girls in this game, and you can also give gifts, receive gifts, complete specific tasks, and finally embrace the beauty.
Of course, there is also the ending of a generation of love saints who are insane, that is, the ending of the harem.
With so many endings, just smoothing out the story line of each ending is enough for Zheng Hongxi to be busy.
Chen Mo will also produce concept drafts for characters and scenes, as well as setting drafts for combat systems, life skills, and item systems.
There are more than 180 characters in "The Legend of Wulin Heroes", and most of them have their own characteristics, such as appearance, martial arts, personality and so on.
Chen Mo will only give a name and a rough concept line draft, the line draft will be completed by Su Jinyu, and the basic settings of the characters, background stories and other content will be completed by Zheng Hongxi.
In terms of life skills, it includes skills such as hunting, fishing, mining, and herbal gathering. Each life skill corresponds to a small game, and also includes a corresponding prop system.
For example, in the hunting process, shooting snakes has a chance to get snake gall, shooting bears has a chance to get bear paws, bear gall, etc. Some items can be exchanged for money, and some things can be used to enhance one's own abilities, such as snake gall to eat After falling, it can enhance the internal force value of the character by 1 point.
These life skills will have an impact on the protagonist's combat power. For example, after digging out good ore, it can be forged into weapons to enhance the protagonist's combat power.
As for the combat system, it also requires a lot of effort.
The original battle of "The Legend of Heroes" is a war chess mode, which is a bit similar to "Heroes of Invincibility". Each player can move and attack once in each round, and different martial arts have different attack ranges, attack power, and attack effects.
For example, Dugu Nine Swords, the first move has the effect of ignoring the opponent's defense. With the props Aotian Excalibur and the character talent of the weapon master, it can directly deal huge damage. If combined with special effects such as continuous slash, it can completely clear the field by one person. .
In addition to martial arts, there are many other factors that affect the battle, such as left and right fights, combos, combos, special buff/debuff effects, items, etc. The entire combat system is very rich.
In "The Legend of the Knight", martial arts are divided into internal skills, fists, legs, claws, swords, swords, double weapons, sticks, short handles, pianos, hidden weapons, etc., attack distance, range, power, The effects are different, basically all the famous martial arts are included, and the actual effect is very close to the original setting of the martial arts.
Of course, Chen Mo also made some revisions to some flaws in "The Legend of Wulin Heroes".
The first is the art quality. In fact, from the remake of "The Legend of the Knights" to "The Prequel of the Legend of the Knights", the overall art quality has been rising, but overall, the art style of this game is not particularly competitive. force.
This time, Chen Mo personally checked the original painting and model production of the character. He made the model, action and scene more perfect, and the special effects of the battle were also done more gorgeously, at least as good as some domestic stand-alone games in the parallel world.
The second is the difficulty of getting started. Chen Mo has built two difficulty systems in the game. [Normal difficulty] is the original difficulty. There will be no prompts, and it is up to the players to explore by themselves. [Simple Difficulty], when some special events can be triggered, there will be corresponding simple prompts. In the process of solving puzzles on the big map, if the player is stuck in one place for too long, an npc will also give corresponding prompts. In addition The time for learning art in the valley will also be increased accordingly, so that ordinary players can also get through the ending without a strategy.
In addition, in terms of combat system, Chen Mo provides two combat systems for the game, one is the original turn-based combat, and the other is a fake real-time combat similar to "Legend of the Dota". Players can freely choose one in the melee. The character controls, releases skills, moves, etc.
In addition, Chen Mo has also enhanced the [Appreciation] function, through which players can check the power of martial arts, ratings, collocations, etc., which is equivalent to an official guide. When the player's appreciation skills are insufficient, he can also take the cheat book to his teacher Wu Xiazi to appreciate it, so that players in this world can more easily distinguish the strength of martial arts.
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The entire combat system is also in charge of Qian Kun. Considering that there are some martial arts such as Dugu Nine Swords and left and right fighting that Qian Kun doesn't know, Chen Mo also simply gave a rough positioning behind these martial arts.
In addition, Qian Kun is mainly responsible for the placement of monsters and level planning in each scene, and Chen Mo will only give a rough plan.
Some other systems, such as titles, knight recruitment, character favorability, and chasing girls, etc., are all left to Su Jinyu.
After making "Warcraft", the three of Su Jinyu, Zheng Hongxi, and Qian Kun have become more and more comfortable, and they have a thorough understanding of Chen Mo's design intentions, so there is no communication problem, and soon Entering the stage of steady research and development.
It can be said that "Warcraft" is a relatively critical hurdle. After it is made, the abilities of these three assistants have also been greatly improved, so the speed of making games is also much faster.
In the experience store, Su Jinyu is perfecting the line draft of the protagonist.
In "The Legend of Wulin Heroes", the protagonist is named Dongfang Weiming, and in "The Legend of the Heroes", allowing players to choose their own names and define their own avatars can be regarded as increasing some degrees of freedom.
Wen Lingwei is also helping to color the line draft.
"Goldfish, why does this protagonist have so many avatars? It's just that the expressions are different, and the appearance is basically the same." Wen Lingwei asked.
Su Jinyu nodded: "Yes, it's just that the expressions are different. This is for the players to choose."
Wen Lingwei was a little puzzled: "What's the use of that?"
Su Jinyu thought for a while and said: "Probably choose the avatar according to the different preferences of the players, and it also fits the character of the character. Because in this game, the character of the protagonist is not fixed, and the player can train him to be a good person, or Can make a bad guy."
"Oh." Wen Lingwei nodded, "That sounds quite rich, a bit like a word game."
Su Jinyu said: "Yes, it refers to the gameplay of some word games, but the difference is quite big, and the content is much richer than ordinary word games."
Wen Lingwei said with some concern: "This time it seems to be a game that I can play. However, the store manager has forced so many messy gameplays together. Is it really okay? I always feel that this will become a nondescript game. game."
Su Jinyu said: "It's hard to say, who knows before the game is made. But I think I should trust the store manager, he must know it well." For mobile phone users, please visit m. Reading for a better reading experience.