"Domestic card game" is an exclusive concept, and it is completely different from "card games" such as Hearthstone and Magic: The Gathering.
Like "Legend of Dota" and "Onmyoji", although their combat systems and forms of expression have nothing to do with cards, their cores are similar.
The so-called "domestic card games" are mobile games represented by "My name is mt", which focus on card acquisition, cultivation, and battle as the core fun. Their forms of expression are constantly evolving.
From the card battle of "My name is mt", to the dynamic battle of 2D characters in "Legend of Dota", to the full 3D turn-based system of "Onmyoji", the battles have different expressions, but the core is the same, so they are all seen It is a "domestic card game".
Before finalizing the new game, Chen Mo decided to go to the forum to investigate the players' feedback on the current popular card games, and then decide which game to develop.
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"My name is mt" official forum.
"Recently, a new game has been launched. It seems to use the Japanese IP. Does anyone want to play with it?"
"I won't go, there are too many similar games, are you still tired of playing?"
"To be honest, playing too much is the same as "My name is mt". The old routine is tossing back and forth. I have played a few other games before, but I finally came back. I go online every day to complete the daily tasks and draw ten consecutive draws. It's over."
"Yeah, in fact, "My name is mt" was more fun when it first came out, and it felt very fresh at that time. Now too many game companies are following the trend to make card mobile games, it's really a bit vomit."
"This game mode has been copied for more than a year, and it is still a miracle that it can still make so much money."
"Hey, it's a pity that these designers only learned about Chen Mo's krypton gold, and they didn't learn anything about Chen Mo's innovation."
"Yes, although "My name is mt" is a waste of money, it is indeed a good game that leads the trend. Chen Mo still has a lot of ghost ideas, so you can't accept it."
"It's a pity that Chen Mo doesn't make this kind of mobile game anymore, and even updating the version of "My name is mt" is very perfunctory."
"I can't help it. Chen Mo has gone to play PC games now. After earning enough money, he switched to the boutique game route. Maybe he thinks that there are better development prospects there."
"Although this is a good thing, I still hope that Chen Mo will release a sequel to "My name is mt."
"I heard that several game companies are considering changing the form of card mobile games recently. I don't know how the effect will be."
"Change the form?"
"Yes, it's no longer a card battle, but a 3D character, so the battle screen of the game must be much richer than that of the card."
"Really, then you can consider it and take a look, I hope you can make some innovations."
…
After browsing a few larger forums and reading the player comments on several popular card games, Chen Mo basically had a solid idea.
For him, this time point is very accurate, and now is a relatively critical transition period. Players have grown tired of the traditional first-generation card mode, and game designers have not yet figured out the direction of transformation.
Before, the market for the first-generation card mobile games was always in the development period, and designers basically could make money by flipping their skins, so they had no motivation to make major changes to the game mode.
But at this stage, many card mobile game players have already played 2~3 card mobile games, and they are a bit tired of playing. , can't make much money anymore.
Therefore, these designers also had to change their thinking and began to think about how to innovate.
The easiest innovation to think of is art expression.
The current mobile phone technology in this world can support large-scale 3D mobile games, so the evolution speed of card mobile games is much faster than that of Chen Mo's previous life.
In Chen Mo's previous life, "My name is mt" was launched in January 2013, "Legend of Dota" was launched in July 2014, and "Onmyoji" was launched in June 2016.
Basically, every major innovation will take at least one and a half to two years. This is not only limited by the accumulation of design concepts, but also by the configuration of mobile phones.
But in the parallel world, because mobile phone technology can support large-scale 3D mobile games, there is more room for designers to play. Now there have been card mobile games with horizontal 2D character battles as their selling point. Almost half a year.
Although these games are not as good as "Legend of Dota" in terms of gameplay, they have surpassed "Legend of Dota" and even many other mobile games of "Legend of Dota" in terms of artistic performance.
If there is another half a year, maybe there will be a 3D card mobile game with great art quality.
Of course, Chen Mo will not let go of this outlet. Now that the card game market is large enough, players' calls for innovative card games have almost reached their peak, while other game designers are still belatedly aware of the fact that card games The next innovation direction of card mobile games.
It's time for players to recall the fear of "creating happiness with your heart".
…
In the studio, Chen Mo sketched on the hand-painted board, and soon, a handsome man with white hair and a folding fan appeared on the screen.
"Onmyoji", Seimei Abe.
In fact, for Chen Mo, he could do both "Legend of the Dota" and "Onmyoji" now, but after thinking about it, he decided to do "Onmyoji".
"Dota Legend" is also a very classic card mobile game innovation. It is not too much to say that it completely surpasses "My name is mt", but the problem is that its art level is relatively backward, and there is no Dota in the parallel world. It has no advantage in ip.
Chen Mo's plan this time is to harvest the entire card mobile game market, and make it impossible for others to go.
Judging from the experience of previous lives, "Legend of the Dota" is similar to "My name is mt". Their art level is not top-notch, and they are mainly innovations in gameplay.
The gameplay innovation of card games is easily "referenced" by other designers. It is for this reason that these two games have been "referenced" repeatedly, and there are even some games that "reference" them. Income has achieved a turnaround.
"Onmyoji" does not have this problem. This game is super-class in the field of mobile games in terms of graphics, music, plot, and character design. After two years of launch, no copycat game can reach it. Chen Mo is not worried about being copied at all.
As for "fgo", currently Chen Mo can't move out all the IPs of the entire fate series, so it can only be put on hold temporarily.
Chen Mo opened the document and began to write the design concept draft of "Onmyoji".
"You copied "My name is mt" for a whole year, and also helped me expand the user base of the card game. Everyone is clear. Next, everyone will rely on their own abilities." Chen Mo smiled.