Returning to his own experience store, Qiu Bin continued to ponder some gameplay plans for "Slaying the Devil 2".
In fact, this game has been developed for a period of time, and the core gameplay has been almost done.
However, considering that it will have an impact on "Slayer of the Devil" after it goes online, Emperor Interactive Entertainment is not in a hurry to launch "Slayer of the Devil 2", and is still in the stage of slow development.
After all, the palms of the hands and the backs of the hands are full of flesh. When "Slaying the Devil" still has 40 million monthly turnover, there is no need to launch a sequel to consume the vitality of the previous one.
As a sequel, "Slayer of Demons 2" mainly optimizes the expression of the battle, changing from the previous pure card battle to the horizontal version of the battle. Players also do not need to release any skills, only need to adjust the position of the character.
Of course, the expression form of these characters has also been changed from cards to 2D models, but as a mobile game with the theme of Xianxia, the main attack method of the characters is to throw magic weapons at each other, so there is no need to move.
This is still different from the "Legend of the Dota" in the previous life. Generally speaking, the gameplay is slightly worse than that of "Legend of the Dota".
But judging from the current picture of "Slaying the Devil 2", it is already very good. Although the characters are still in the q version style, they are not the younger q version, and they look quite handsome.
The change of the entire art style is not only to meet the needs of players for better graphics, but also to take care of the aesthetics of the vast majority of players. This slightly q-style style is very helpful for the game to spread to young people .
"My name is mt" is the q-version style. After research, Qiu Bin found that the q-version style can well relieve the fatigue of players when playing this game, and it fits very well with the fragmented features of mobile games, so it was finalized This art style.
For "Slaying the Devil 2", Qiu Bin can be said to be full of confidence, because many settings of this game have been pondered over and over again.
Qiu Bin can pat his chest and say that "Slaying the Devil 2" will definitely be the best card mobile game on the market, bar none.
The quality of art and music has been fully improved.
The gameplay continues the classic gameplay of "Slaying the Devil", with minor innovations.
What's more, after the great success of "Slaying the Devil", Emperor Interactive Entertainment must spare no effort in the promotion of "Slaying the Devil 2". With such a powerful channel blessing, this game will definitely surpass the previous one.
Qiu Bin is confident that this game will continue the success of "Slaying the Devil" and continue to dominate the best-selling list of mobile games.
It is even possible to make the monthly flow hit the 80 million level!
For designers in this world, it is unbelievable for a mobile game to have a monthly revenue of 80 million, but Qiu Bin has this confidence because he is very aware of the profitability of card mobile games.
Qiu Bin was thinking happily about the launch of "Slaying the Devil 2" when his assistant ran in in a panic.
"It's bad! I just got the news that Chen Mo is going to make a mobile game!"
The assistant obviously ran over as soon as he got the news, and his voice was still trembling.
Qiu Bin felt like a thunderbolt fell from the blue sky, what the hell, Chen Mo wants to make a card mobile game? !
Isn't this going to cause trouble
However, he quickly calmed down and asked, "Is the news accurate? What mobile game is Chen Mo going to do? Is it a card?"
The assistant said: "I don't know if it's a card, but it's very likely! Look."
The assistant said, and handed the phone to Qiu Bin.
Qiu Bin saw a few original paintings on the phone, all of which are Japanese-style monsters and ghosts, but the paintings are very handsome, and the overall accuracy is very high, and the characteristics are very distinctive.
Qiu Bin asked, "Where did this come from?"
The assistant replied: "Outsourcing company. This is the highest-level art company in China. Because it has a long-term cooperative relationship with us, there is an artist who knows me. He also accidentally discovered that Chen Mo outsourced some original paintings to their company. Just tell me."
Qiu Bin nodded: "Okay, it's a great help. Have you asked him how many original paintings are there?"
The assistant said: "I asked, and he didn't know the exact number, but it must be more than 30."
"More than 30?" Qiu Bin couldn't help but gasp, it's almost confirmed, Chen Mo is going to make a card game!
Judging from the original paintings, these characters have distinct characteristics, and there is basically no distinction between primary and secondary. In addition, they can be advanced to change their appearance. The biggest possibility is to make a card mobile game!
The assistant asked: "What should I do? Do you want to speed up the progress of "Slayer 2"? We must not crash with Chen Mo's game!"
Qiu Bin waved his hand: "Don't panic, I'll think about it."
In fact, Qiu Bin's first reaction was to quickly speed up the research and development progress, go online as soon as possible, and stagger the game with Chen Mo.
It would hurt too much if they collided together, Qiu Bin can still recall the fear of being dominated by "My name is mt".
However, the progress of research and development does not mean that it can be accelerated by speeding up. If the progress is rushed out, the quality of the game has not kept up. Isn't that self-defeating
Qiu Bin thought for a while, and said: "In this way, finalize the few gameplays that have not been settled before, and don't continue to entangle. Immediately introduce some seed players from "Slaying the Devil" and let them experience this game , collect player feedback, and quickly modify."
The assistant nodded: "Understood."
Qiu Bin added: "In short, speed up, some edge gameplay can be cut if you can, but it can't affect the quality of the game. Our development plan is still step-by-step, but we will move forward as much as possible."
The assistant went to work, but Qiu Bin was still not at ease, and checked the origins of these original paintings on the Internet.
"From the myth of the Heian period? No ip?"
Qiu Bin was very surprised.
Now any designer knows that card mobile games use ip, so how could Chen Mo not know
When he was working on "My name is mt", Chen Mo was working on animation and Azeroth universe. He spent so much money and effort, wasn't it just to create his own IP
Obviously, Chen Mo is too aware of the importance of ip to mobile card games, even when most designers don't realize it, he has already realized it.
So, what about the new game
Qiu Bin didn't believe that there was no IP for this subject matter, so he searched a lot of information, and even asked a few friends who were familiar with this period of history and Japanese novels, and finally came to the conclusion that there was indeed no IP!
There are no well-known animations or novels for the subject that Chen Mo wants to do, and even many people who are interested in Japanese culture don't care much about this history, let alone ordinary domestic players!
Qiu Bin was very puzzled, what's going on
Could it be that Chen Mo is now so awesome that he can't do card games without IP
It doesn't make sense!