Amidst the overwhelming publicity, "Slaying the Devil 2" is officially launched!
In the early days of its launch, Dichao Huyu spared no effort to promote it. The recommendation slot on the homepage of the Dichao game platform has been hanging up all the time. It also invited the author of the original book "Slaying the Devil" to write for this game www..lā
Not to mention the major websites and offline promotion, almost everything is used. After all, Dichao Huyu knows in its heart that card mobile games are such things, and one more user can make more money , The money from these promotions can be doubled in the end, so no effort is spared.
Originally, people in the industry thought that Chen Mo's character that could not suffer was bound to cause trouble, but it turned out not to be. Chen Mo was very silent and didn't even post a Weibo.
This disappointed the melon-eaters who originally wanted to watch the excitement.
With the continuous popularity of "Slaying the Devil 2", all kinds of data have basically come out.
In the first month of launch, there were 2.92 million active users, the payment rate was 2%, the per capita ARPU of paying users was 87.3, and the monthly turnover was 5 million.
As soon as this number came out, the entire mobile game circle was shocked!
After this period of development, card mobile game designers in this world have basically figured out the numerical system of card mobile games, and they are also very sensitive to data such as active users and payment rates.
In fact, many people were not very optimistic about "Slaying the Devil 2" before. After all, the potential of the IP of "Slaying the Devil" has been almost tapped by the previous game. After the launch of many games, the sequels are not as good as the previous ones. This kind of thing often.
But after seeing the general data, there is no need to read any player comments. All the designers of card mobile games know that "Slaying the Devil 2" is a big success.
In the first month of its launch, the monthly turnover has been pushed to a height of 5 million. If Dichao Huyu continues to promote it desperately, this number will definitely rise.
Qiu Bin predicted that the monthly turnover of this game will reach 80 million. He is really not bragging. Judging from the current trend, as long as the follow-up of "Slaying the Devil 2" can be stabilized, there will be nothing strong in two or three months. If there is a competing game, the monthly turnover of 80 million is likely to be achieved.
For other card game designers, this is bad news, but also good news.
The bad news is that "Slaying the Devil 2" will definitely eat up many card mobile game players. During this period of time, other card mobile games can only avoid its edge, and may even lose revenue.
The good news is that "Slaying the Devil 2" proves that card mobile games still have the potential to continue to develop. This game has pushed the monthly turnover to 5 million, so it is logical that there will be another card mobile game that reaches this monthly turnover up.
industry.
""Slaying the Devil 2" has a monthly turnover of 5 million, and it will dominate the list again."
"How long will it take the top spot on the mobile game bestseller list this time? Three months? Or half a year?"
"I think it's about three months old. I played this game for a while, and I'm really not convinced. The quality surpasses all card mobile games on the market, and the art quality is also excellent. I have to say, Qiu Bin's understanding of card mobile games Really great."
"Oh, our income will drop again during this time."
"This is normal. After the popularity of "My Name is T" at the beginning, everyone was trying to figure out whether this game mode could be replicated, so they didn't invest too much. The game quality of card mobile games can't be said to be very good. But after watching After card mobile games become so profitable, there will definitely be big companies that want to monopolize the entire card mobile game market, and there will be more and more such high-quality games in the future.”
"Yeah, I've been making money lying down for more than a year, and the players are getting tired of playing, so I have to make some changes."
"If you decide to make a mobile card game now, play "Slaying the Devil 2" more, and learn its combat performance and art style."
"Fortunately, I made a lot of money before. Hurry up and spend money on art and music. We can't let "Slayer 2" stand out. We must get back our previous market share!"
"Actually, we are not the worst. The worst thing is the designers who still insist on developing other types of mobile games. They are so crowded by card games that mom doesn't even know them."
"No way, the design concept has been innovated. Everyone used to think that mobile games are casual games, but now they find that mobile games can also make money." ..
"Not much to say, I have to continue to think about the game, and try to keep up with this trend."
…
With the launch of "Slaying the Devil 2", the entire mobile game circle was stirred up.
Perhaps for players, this is nothing more than the launch of a new game, but for designers, this signal is very clear.
After a year or so of testing the waters, Dichao Huyu finally decided to eat the entire card mobile game market.
It can be foreseen that after the great success of "Slaying the Devil 2", Emperor Interactive Entertainment will inevitably increase investment crazily, change skins quickly, and quickly produce several themes with excellent art quality, big IP and strong channel promotion capabilities Different high-quality card mobile games monopolize the entire card mobile game market.
As you can see, other card mobile game designers also had to seek new ideas and changes, and began to greatly increase their investment in game quality.
All of a sudden, the card game circle, which was originally happy and harmonious, suddenly became murderous.
…
There is no pressure here for Chen Mo, and he is quite leisurely like sitting on a mountain and watching tigers fight.
The general framework of "Onmyoji" has been completed, and now there are some follow-up art resources and value adjustments, which can basically be completed in a week or two.
Qian Kun showed a form to Chen Mo: "The store manager, the probability of drawing shikigami has been sent to you, take a look, if there is no problem, it will be finalized."
Chen Mo looked at the form.
This set of values was made by Qian Kun himself, and false probabilities were added to it.
SSR shikigami such as Ootengu, Shuten-douji, Arakawa, etc. basically have a 0.% probability, and SR shikigami such as Yuki***gami basically have a % probability, and the individual SR that can be obtained in the event is 0. .% probability, such as Umibozu, Kishihei and so on. Other r shikigami, such as the three-tailed fox, basically have a probability of about 3.5%.
In general, the total probability of ssr is %, the total probability of sr is 24%, and the total probability of r is 75%.
The gameplay and probability of drawing cards were determined by Chen Mo. Qian Kun only assigned the probability of appearance for each shikigami based on the rarity of each shikigami, so that the final probability of drawing cards met Chen Mo's expectations.
In addition, Qian Kun wrote a false probability in the rules. If the player does not draw an SR in 0 draws, an SR must be drawn; if the player does not draw an SSR in 00 draws, an SSR must be drawn.
Chen Mo nodded: "It's roughly the same, but the false probability is removed."
Qian Kun was surprised: "Huh? Remove the false probability? Manager, are you sure?"
Chen Mo nodded: "Sure."