Almighty Game Designer

Chapter 175: and answers to some questions

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First of all, I would like to say thank you to everyone. As of 11 o'clock last night, the average order of this book was 6,000, and the high order was 6,300. To my surprise, the book-to-subscribe ratio reached 6:1, which is much higher than my expectation. , none of this would be possible without your support.

Update in the morning, the average order is 6500, and the high order is 6800.

Regarding the owed chapters, if the uniform subscription can be maintained until this week, then the uniformly subscribed owed chapters will be 40 chapters. This unpaid chapter is temporarily put on hold until Sunday, and the Sunday’s uniform order shall prevail, maybe it can be higher, right? (manually cover your face)

The credit for tipping was originally owed 6.5.

Until 11:00 yesterday, seraphimaber (Leader 5), Jinjue Qichao (Leader rose to Lord 2.5), Lan Ranzi (Leader 2.5), Southeast (Elder 2), Luoyi Wuluoyin (rudder master rose to Guardian 1) ), unit knowledge (Guardian 1.5), iv_xix (Hall Master 1), Luojiu qaq (Hall Master 1), issss, acumin, odozhang, nayo1, autumn insects~, book friend 131022181209439, Dependent Wind (all of which are rudder masters) 3.5), a total of 20 chapters.

In this way, there are a total of 26.5 rewards.

1,200 monthly tickets owe 6 chapters.

In this way, if the outstanding chapters are not counted for the time being, the reward and monthly ticket owed chapters are 32.5, and two chapters are paid back today, leaving 30.5.

It is 70.5 including the average order owed chapter.

Well, this is a relatively desperate number. I know what you want to say. Women’s clothing is not possible. If it is not finished, I will resign and write a book. It must be fulfilled.

In addition, regarding the calculation of outstanding chapters and the specific amount of rewards, I have calculated them, but there may be mistakes. If you undercount, please remind me in time. Also, sometimes I don’t notice the rewards from QQ Bookstore, so remember to remind everyone.

Also, the title of fan can be claimed, called Destiny Ouhuang.

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Then there is some controversy about the book review section.

First of all, as to whether "Onmyoji" can change the Classic of Mountains and Seas, my answer is no. If the magic changes, the income of "Onmyoji" will plummet at least ten times, and the cost may not be recovered.

Netease conducted research when developing "Onmyoji". "Onmyoji" initially aimed at the domestic two-dimensional group, coser, dubbing, painter, etc. The core of the entire game is built with this as the core .

The strong content production ability of the two-dimensional group has further spread the audience of "Onmyoji". Only when the time, place and people gather together can it become a hit. If the magic is changed to Shan Hai Jing, it is still unknown whether it can become popular among the two-dimensional group, let alone reach the current popularity.

If any theme can be popular, then why does NetEase spend this unjustified money to buy the copyright of the original work of "Onmyoji".

"Onmyoji" is a game that sells content, that is to say, its gameplay is not new, and not all kinds of skins can be popular.

Its power lies in the construction of the entire world view, the environment, shikigami, and so on. Turning over "Onmyoji" means that everything from the painting style to the plot to the skill setting has been greatly changed. This is completely another new game, and the game made has nothing to do with "Onmyoji". Leaving aside the increase in workload, this is equivalent to completely abandoning the core of its success.

What's more, the IP of Shan Hai Jing has always been there, it's free, anyone can do it, but until now there hasn't been any good work, why? It is because this ip is not easy to make, and players don't accept it, otherwise game companies would have done it long ago.

Some people say that "Onmyoji" is promoting Japanese culture, and I feel disgusted. For this, I find it difficult to explain. If everyone thinks so, then Riman won’t become popular in China, and those two-dimensional authors should all beg for food.

Let me briefly talk about a statistic. The daily active users of "Onmyoji" have already reached 10 million, and it has long occupied the top of the best-selling list. If some people say that this game is complete garbage, does that mean 10 million? Are all players badass

Indeed, whether a game is good or not should be judged by players, but not by a certain player, but by the entire player group.

What is the player group? In fact, it is the game market. A market-approved game is proof that it's popular with at least a certain player base.

A game that 10 million people like to play, if you say it is rubbish, think about whether this statement can hold water.

Regarding Chinese-style games, I also wrote "The Legend of Wulin Heroes", a good game made in China, even if the grades are not good, I have written and promoted it, so I can't be labeled as xenophile anymore, right? Why do all games have to be changed to a Chinese style

Although this is a cool article, many settings completely abandon the realistic settings, but the objective laws of game design still have to be followed, otherwise, whichever game I brag about will be popular, it would be boring, right

Secondly, about why the protagonist doesn't change the game/make his own original game.

The ability I plan for the protagonist has three stages. The first stage is to perfectly reproduce the original work, the second stage is overhaul and remake, and the third stage is original. But so far, this book has only written less than 400,000 words, and the protagonist is still in the first stage, so there is no overhaul and remake.

Moreover, if it is remade or original, it means that the text part will spend a lot of space to introduce the game settings. Whether the game is good or not depends on me. How many readers can have a sense of substitution, and so many settings, it is estimated There will be many people who will say that this is counting words in water.

So far, most readers follow the book because of the sense of substitution in the game, and the premise of the sense of substitution is that the game actually exists and has been played. The risk of original games is too great, at least for the few chapters that have just been released, it is impossible for me to make original ones. It is possible in the future, but it needs to be tested a little bit. This thing is difficult to write.

Moreover, there are no more than two kinds of original games. One is to replace the core of a successful game with a skin, which is still copied. For example, if I change the core of "Onmyoji" to a skin, readers who like "Onmyoji" must ask , isn’t this the Onmyoji, why don’t you change your leather outfit to a big-tailed wolf

The other is completely original. However, for a game mode that has not been tested by the market, it is far-fetched to say that it will become a hit. If this game mode is really powerful, so many game practitioners have not thought of it? so funny.

If I want to make Shan Hai Jing, then I will simply make an open-world mmorpg. I don’t know how many people have heard of "The Wilderness Searching for Gods". Wouldn't it be more compelling for me to do this? Why bother to copy "Onmyoji" mechanically, and the two ends are not human

Well, all the questions have been answered, everyone can understand as long as they can understand, and don't insist if they don't understand. I rarely delete comments, and everyone should not start a war in the comment area. Players of different games should understand each other more, and don't think that if I don't play this game, this game is rubbish. Seek common ground while reserving differences, set aside disputes, all right.